END OF TURN 21BdrLineAzn:You go inside the laboratory and start making a new explosive weapon that involves... b-bubb-les? The Wall shakes and loses a few bricks, becoming a lot more vulnerable to damage. (The Bubble-atron-inator-thingy will be ready for use by turn 23). The Wall can't attack you because you're inside the laboratory.
Ongoing action: Making the Bubble-atron-inator-thingy.
Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 0
Damage taken: 0
HP: 59/100
Gryphos Felldawning:
You head back towards the general position of the Wall, along with Grond. You begin chanting "Grond!" over and over to look even scarier or something like that. (You'll arrive to the Wall in turn 23). The Wall can't attack you because you're so far away.
Ongoing action: Going back to the Wall.
Stuff: Grond.
Damage dealt: 0
Damage taken: 0
HP: 45/100
Piemanlives:You go out of the laboratory and place your tunnel machine near the Wall, to begin tunneling below its grounds and make it weaker, also dealing some damage. The Wall shakes even more now, but it will still be a while before it actually falls. The Wall can't attack you where you are right now.
Stuff: Tunnel machine.
Damage dealt: 635
Damage taken: 0
HP: 74/100
Cheesy Crackers:You try to turn your wall minions into living weapons. Unfortunately, there is not enough culture to do that successfully and you end up with magma-ish cubical minions that bounce around in no particular fashion. They should at least burn whatever they hit... a little. Then Coldcurse casts a curse on you and you have 1 and a half minions less than before! The Wall can't attack you because you're behind the Llaw.
Stuff: Smart moving wall minions (x41), magma-ish cubical minions (x39.5).
Damage dealt: 0
Damage taken: 0
HP: 63/99
Coldcurse:You tell your crew (and redria) to fire the harpoons again. Then you take out an old scroll given to you by your family and read from it, casting a curse over Cheesy and his minions. The curse is very effective and will remove... 1.5 wall minions per turn? You then notice redria is singing, so you go pet her head, tell her she's a good girl and give her a rotten apple you had just lying around somewhere. What a good captain you are! Ariden then appears behind you and tell you the opposite, moves on to talk to redria and then jumps off, only to spawn on the ship again. It seems you have more crew now. The Wall attacks you for using harpoons so much.
Stuff: Baby sign (98 HP).
Damage dealt: 2595 (495, 615, 435, 255, 795 from harpoons).
Damage taken: 8
HP: 65/100
macmacnick:You continue working on the shelter, putting special attention to the buffet area and the sniper nest for BdrLine, even though the building is really close to the Wall, but at least it should give more protection. The Wall throws a bunch of rocks at you, but your armor protects you from most of the damage.
Ongoing action: Building a shelter.
Stuff: Robot.
Damage dealt: 0
Damage taken: 5
HP: 60/100
Misc.: Armor.
Keon:By unanimous decision of all of the GMs of this RP, it is now the VMAs. You find yourself surrounded by weird teddy bears and you feel the need to take your clothes off and wear make-up, but resist, as this is a family friendly show and you don't wanna disappoint your father -American country music singer, songwriter and actor Billy Ray Cyrus- , or the Smiths. You jump on the wrecking ball with your KillStealer and try to fake some tears but none come out. You'll have to practice more! You successfully plant the KillStealer on the Wall and land gracefully on you back. The Wall throws a brick at you to finish the show off.
Stuff: KillStealer (deployed).
Damage dealt: 0
Damage taken: 12 (2 from Wall, 10 from impact)
HP: 42/100
redria:You shoot the harpoon when Coldcurse gives the order, still with Lochnagar rounds but making sure to keep all the parts in good conditions. You also sing a heartrending tune for 4 minutes and 33 seconds -approximately-. Coldcurse walks towards you a while later and pets your head, telling you you're a good girl. He gives you an apple, but it really doesn't look edible and... did something just move into it? (The rotten apple is now in your stuff). Ariden appears suddenly in the ship and tells Coldcurse that it's wrong to do such a thing, then she walks towards you and pats you in the back, telling you she understands what is happening to you. She jumps off the ship and appears in it again a moment later. The Wall throws a brick at you while you're confused.
Stuff: Rotten apple.
Damage dealt: 0 (*app. Coldcurse's harpoon hits)
Damage taken: 2
HP: 62/100
Ariden:You pop up behind Coldcurse out of nowhere... also known as the shiny brand new Play button. One minute of silence is held for the AI who jumped off the ship. You then tell Coldcurse he can't just give away rotten apples to people for no reason. You pat redria on the back and tell her that you know what she's going through, then jump off the ship yourself and punch the Wall really hard -the GM is starting to think he should be worried about his safety- while you're falling. Right before you hit the ground everything turns black, and a second later you're back on Coldcurse's ship. The Wall welcomes you with a nice brick.
Damage dealt: 14
Damage taken: 7
HP: 93/100
Other Damage:3006 from Firing Range (1347 from catapult, 642 from cannon, 1017 from wrecking ball).
1200 from Robot (600 to max HP)
8726 from Bomb Factory (2294 from bomb factory, 2594 from bombs in the catapult, 1094 from bombs in the cannon, 2744 from bombs in the mine-launcher).
2886 from Impact-mine Mine-launcher.
333 from Ivy.
648 from Mold.
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
Inside: CheesyCrackers.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:
Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The firing range:Shoots every long range weapon placed inside of it.
Holds up to 5 weapons.
Status: Finished.
Inside: The catapult, the wrecking ball, the high energy kinetic rail-cannons.
Impact-mine mine-launcher:Throws impact-mines at the Wall automatically.
Is a cake related thing.
Status: Finished.
Ice fortress:Heals Jawjee, Coldcurse and the Husky Titans when they're inside.
Deals damage to anyone else inside it.
Has a workbench to make weapons.
Status: Finished.
The shelter:Gives cover to everyone inside it.
Holds up to 5 people.
Is the closest building to the Wall.
Has a nice bar and buffet area (+ 2 HP to anyone who uses it).
Has a special sniper nest for BdrLine and his peashooter only.
Status: Under construction until turn 23.
The Wall:HP: 862462/996700
Status: Very scared o.o
Producing: +1 Culture
Perks: Incendiary Pebbles II
Turn 22 is now live with 50% more damage, hooray!