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The Spire.

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Crafeksterty:

--- Quote from: Echoez on October 09, 2013, 02:58:24 pm ---
On a Spire it makes sense though since as a Glass cannon - Weapon's Plat you want as many guns pointed at the same direction as possible, hence why it's a reasonable request for this ship. It's not the same deal.


--- End quote ---

Is it though? Maybe it is, but you musst not forget the mobula.

The spire has 3 guns facing forward and one of them is a heavy weapon. Making it pretty much better than the mobula sense the mobula cannot turn for crap.
So is the spire a gun happy ship or is it a gun combo happy ship?

This is the thought process of applying the 45 degree buff on the lower left gun. It will help, but it harms other roles (not just spire roles but other ship roles).
The spire allready is able to kill and it is able to destroy i just think it needs to perform better. If that gun gets a 45 degree buff, i will be happy but you will see less uses of the mobula, heck maybe even the galleon.

The spire today is reliant on its guns, its combos work, they work but got damn it is just not enough. So what do you do? Dodge, fly up, fly down, spin, near miss. Once succesfull, it will work, your guns will have room to attack again. But, that is also just not enough. You dodge slowly, you barely escape the shots.

I still think acceleration boost to the spire is a much safer choice of a buff than a 45 degree on the gun. If that 45 degree gun is there trust me, spire will be good and will be better than the mobula and the galleon.

RearAdmiralZill:
Its only better until you start getting shot. Then you lose an engie to repair and the pilot to evade. I don't see it getting OP if you turn that lower gun.

Echoez:

--- Quote from: Crafeksterty on October 09, 2013, 03:57:50 pm ---Is it though? Maybe it is, but you musst not forget the mobula.

The spire has 3 guns facing forward and one of them is a heavy weapon. Making it pretty much better than the mobula sense the mobula cannot turn for crap.
So is the spire a gun happy ship or is it a gun combo happy ship?

This is the thought process of applying the 45 degree buff on the lower left gun. It will help, but it harms other roles (not just spire roles but other ship roles).
The spire allready is able to kill and it is able to destroy i just think it needs to perform better. If that gun gets a 45 degree buff, i will be happy but you will see less uses of the mobula, heck maybe even the galleon.

The spire today is reliant on its guns, its combos work, they work but got damn it is just not enough. So what do you do? Dodge, fly up, fly down, spin, near miss. Once succesfull, it will work, your guns will have room to attack again. But, that is also just not enough. You dodge slowly, you barely escape the shots.

I still think acceleration boost to the spire is a much safer choice of a buff than a 45 degree on the gun. If that 45 degree gun is there trust me, spire will be good and will be better than the mobula and the galleon.

--- End quote ---

Mobula is way faster though and can dodge much more reliably, plus it's a light gun platform that can keep a trifecta at all times without akward turning and can change from close range to long range very easily, that alone is much to differientate it from the Spire.

I don't mind the lower gun specifically, but I'm dead on set that the upper gun needs more turning forward to make more choices available to it.

treseritops:
I know it's math but I think a great way to approach this would be the average time it takes to kill a spire, and the average time it would take for a spire to kill a ship (assume best possible loadout).

I haven't unlocked any of the medium weapons (I think?) and I'm missing most of the ship stats (especially Spire) but that could be an easy way to decide what would be "OP". If it only takes an average of 15sec to kill a Spire (Pyra does it in 13, squid in 18, etc.) than we need to equip a Spire to kill an average ship in 15sec.

That way the game changing factors are piloting, ammo types, and engineer loadout. Which I think we can agree is how it should be!

Omniraptor:
My problem with the spire is that it can't actually use all its strong sides well in combat.

Things the spire is good at:

* Turning
* Vertical movement
* Sniping/concentrated fire. It's pretty easy to set up and maintain a light-light-medium gun trifecta because of good turning speed and slim horizontal profile (unlikely to crash into anything).Now, here is what it's actually bad at:

* Brawling and horizontal dodging because it's so slow and squishy and can't maneuver while firing.
* Vertical dodging because it has a HUGE vertical profile.
* Sniping because it can't strafe or backpedal quickly, so it's really easy for an enemy to take out its guns.All of that being said, I think it's already a good mid-range killer, because pretty much anyything disintegrates under sustained fire from two magma cannons and a heavy flak. The problem is that outside of that annulus, the magma cannons' projectile drop becomes unworkable, and inside it the bullets/shells don't arm for full damage. This can be compensated by taking either greased or lesmok, but those tools only shift the already narrow effective range, not widen it. As long as the spire has a (possibly disabler) buddy that can stop enemies from ramming it, the spire can kick ass, but I agree that it's helpless when alone. Too bad good (disabler) buddies are so rare..

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