Main > Gameplay

The Spire.

(1/17) > >>

Echoez:
So aside from all the carronade crazyness on this forum, I'd like to bring this ship to public attention since it hasn't been discussed after the new patch.

This is not necessarily a 'Spire is broken' thread, even if in my honest opinion I still think it is.

I'm just trying to understand what is the point of it, I mean, I freaking love the looks of it, probably the sole reason I even play the darn thing, but what else about it?

- It's got a massive balloon target
- The hull is also a massive target, big vertical profile means arc'ed guns will have a much easier time landing shots
- Armor is still below average
- I honestly don't feel that 100 extra permahull was a decent 'buff', all it means is that it takes one more Mortar shot to finish you (from the 16 they have, hurr)
- It's still horribly slow which disallows it to easily manuver out of danger's way
- Rams still pretty much one-shot it
- Can't brawl cause it's too weak, can't snipe cause it's so easily outsniped due to its fragile nature, also can't starfe
- 4 decks, components are very spread out

When I look at the Spire, all I see is a beautiful ship riddled with weaknesses and very few saving graces.

All in all, the Spire is an even bigger Goldfish, that trades everything good about the Goldfish (faster armor rebuild, massive permahull health pool, agility and speed, etc etc) except the front gun for a little boost to firepower on the front and slightly faster turn acceleration.

My question is, is it realy worth it outside of the fun factor of just running the ship because I like how it looks?

Spud Nick:
-The hell hound spire with a mortar and banshee on top can be a good counter to a blender fish or squid.
-The sniper spire with a mine on top can be a good counter for any ship that charges at you, assuming you have enough room to back up.

It's a very hard ship to fly in any sort of competitive match. Probably the hardest ship to fly.

Echoez:

--- Quote from: Spud Nick on October 07, 2013, 10:38:05 pm ----The hell hound spire with a mortar and banshee on top can be a good counter to a blender fish or squid.
-The sniper spire with a mine on top can be a good counter for any ship that charges at you, assuming you have enough room to back up.

It's a very hard ship to fly in any sort of competitive match. Probably the hardest ship to fly.

--- End quote ---

For the first build, it's a loadout with a very high alpha anyway, but I understand, have tested myself as well, but it's horrible on open maps due to your speed, hence below average in most situations

Second one, well, what makes the Spire a better sniper than a Galleon? Why would I want to bring a Spire instead of a Galleon, that has more firepower and way better durability? Galleon can also starfe which makes its guns harder targets from long range, if need be, the Galleon can seek out cover while keeping guns on enemies, Spire can not, it needs to make a turn for it so in a sniper fight, it's still at a disadvantage, even if it's just a single Mercury pointing at it.

Note that I do not consider "choosing engage distance" a legit argument at this point cause you do so at such a slow pace it doesn't matter anyway, anything can reach you, even Junkers, but you are still too slow to chase anything.

Also, I know it's a very hard ship to fly (picked it very early when I started playing GoI) but nothing justifies that difficulty on the ship so far in my opinion.

I don't see what's so rewarding about playing the Spire, you would expect a ship with so many short comings to have some amazing reward, but seriously I don't feel anything else other than "Oh well I beat you in the hard mode ship" because I could have gone something else and it would have been tons easier and much more rewarding, gameplay experience wise, at least for my crew and that poor main engi that has to be locked in the back of the ship the moment we start taking damage.

Spud Nick:
The sniper spire can maintain range better than a galleon and can get arcs onto the target faster. Other than that it has nothing going for it.

treseritops:
I think the things that separate the Spire and that are helping/hurting it are that it is the medium gun glass cannon (as opposed to the light gun mobula), and it is the forward facing long range (as opposed to the side facing galleon). It also turns quickly (swiveling) as opposed to the galleon.

The spire is just a fairly specific tool. I think it's great for long range where if you need to back up or get out you can without having to lose arc. Less guns than galleon for better *choice* of maneuverability. Not necessarily better, but at least gives you the choice.

It can be great for fighting a squid because it can turn easily if a squid pulls a fly-by.

I think the spire with the flak buff is getting there. Honestly I believe some douche talented captain will "figure out" the spire and start destroying us similar to how the squid has suddenly come into its own. They'll need a teammate probably but they'll be dangerous nonetheless.

Navigation

[0] Message Index

[#] Next page

Go to full version