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The Spire.
Captain Smollett:
I believe in baby step balancing to see how things go and work from their.
I'd love to see 45 degrees on the lower port side gun and then 15 degrees on starboard side gun just to see how that changed the ship. If it was op as heck you could revert one of the changes and if the ship stunk like a skunk you could turn the starboard side gun all the way forward.
I think the Spire needs a bit of love to be usable by casual players however you always have to be careful not to make it too good so that organized crews can easily dominate with it.
Crafeksterty:
That is why that lower weapon degree is best solution, in my oppinion.
It does not trade away or add stats, nor does it play with functions, it just makes one slot of the ship more usefull.
But im against turning the upper right one, it is fine. Ive had gattlings, flaks and some other high turning weapons on that slot and it works well, the only thing you have to do is turn your spire just a little left. If the weapon on lower left has the 45degree buff, then you can alternate between using the left gun or the side gun giving the spire more options.
Or you cold quadfecta with 2 artemis 1 merc and a flak. That sounds strong, but being the spire as how it is, it then sounds balanced.
I still want faster acceleration though... that would be fun :( Now that im thinking about it again, that would be great because then the spire would do great at close combat! Aaah. so much to decide upon!
Alistair MacBain:
I find the idea of that quadfecta interesting and this would make spire actually a real cannon though im not sure if that would be to strong cause the spire with it topside guns close to the helm that would allow the pilot to act as a topside gunner ...
But tbh i dont think just adding a usable gun or changing weapon placements/ facing the spire wont become usable. Its just to squishy. A ship just has to get close unload his gat and the hull armor is pretty much down and you can just get 1 mallet hit down. After that the armor is down its just a instadeath for the spire.
Crafeksterty:
Thats true but i did manage to escape and use positioning in relation to the enemy ships with my own to decrease as much damage as possible, that is why i want acceleration to be drastically increased for the sake of manipulating positions.
With the 45 degree buff you can point 2 gattling, maybe 3 if your close enough. Enough for a hwacha killing blow or a flak killing blow. Making it a ship that could potentially fight versus another ship in terms of health and repairs. It can do this now, but that is too difficult and the 4th gun cannot come to aid.
Here is another potential build for the 45 degree buff.
Like today, i have a merc,Hflak,minelauncher, the 4th gun is a flair.
With the buff, you can have 2 minelauncher on the side, merc and flak.
This is what i mean by "wee bit too powerfull". 2 mines hitting a ship is... devestating.
It is possible to come up with more devestating combinations that could potentially make things abit... discuss heavy. Maybe, i would gladly have a ship that can shoot 2 mines and have heavy gun with a light gun, but in a way that does not feel like it is the answer.
The 45 degree buff is awesome but, it is also too simple and perhaps just boring. The more i think about it, the more problems i see, but ofc more firepower.
I remember there was a squid suggestion where the middle gun would aim more forward. It starts to feel the same with this.
Echoez:
--- Quote from: Crafeksterty on October 09, 2013, 02:07:12 pm ---I remember there was a squid suggestion where the middle gun would aim more forward. It starts to feel the same with this.
--- End quote ---
Yeah but let's not forget that angling the gun of the Squid isn't something that would benefit the ship, just make a bi-fecta easier and that is simply not the purpose of the Squid, it doesn't need a better focus fire from 2 guns because firepower is not its purpose.
On a Spire it makes sense though since as a Glass cannon - Weapon's Plat you want as many guns pointed at the same direction as possible, hence why it's a reasonable request for this ship. It's not the same deal.
--- Quote from: Captain Smollett on October 09, 2013, 12:11:39 pm ---I believe in baby step balancing to see how things go and work from their.
I'd love to see 45 degrees on the lower port side gun and then 15 degrees on starboard side gun just to see how that changed the ship. If it was op as heck you could revert one of the changes and if the ship stunk like a skunk you could turn the starboard side gun all the way forward.
I think the Spire needs a bit of love to be usable by casual players however you always have to be careful not to make it too good so that organized crews can easily dominate with it.
--- End quote ---
Agreed, this would at least make weapons like the light Flak better suited for that Right Starboard gun on the top deck, also a Flak Spire could better utilize a Merc/Magma combo like this (since people frown upon the Merc/Merc)
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