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The Spire.
Crafeksterty:
That is the big question, ye.
Im just too afraid of it becoming too powerful with a potentialy small buff here or there.
I can withstand and do very good outside and inside pub matches, but damn arent the weaknesses of flying the damn thing so obvious.
There is a great deal other ships that have the power to abuse what they are anywhere, the spire lacks this.
Again, omniraptor listed it pretty well.
Making guns point forward, leaving everything else will make the spire a pick in maps such as fjords, dunes, maybe canyons and go just sniper. This will make the spire a glass cannon, specialy with orginized play but every ship can perform like a muthafuka on any map, so the slow, weak stick that is the spire will just be that "punching bag" again on those closer maps. Then why choose it. From quadfecta until you take damage, then it is Tri until you have to turn the ship, then it is Bi etc etc.
Turning up the acceleration by a noticable ammount, and i mean noticable would make the spire a very duke heavy ship. It can also have the potential to duck in and out of cover quickly and play a stealth game. Now i love this idea, but i doubt if it will be played that way or that the acceleration buff will make it apparent enough for players to play the spire in that sense. Or use its body type to help itself out with it... at all.
Buffing the health/armor is quite a common buff and has been around for many days, but its big, the baloon is begging for it to be shot. The hull is easy to confirm a shot, the guns are easy to take out. etc etc.
Looking at its stats, it is below average. With outside stat related effects like the hull and the baloon and the speed backfiring.
The good things are the guns and its added stat bonus to vertical acceleration. Dat it...
Oh dont forget about the bad component placement for the engineers to handle...
--- Quote ---So, why did I make this thread in the first place? Because I honestly think that Muse can't get away with just giving the Spire 100 more health and call it a day.
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So what about those things? Why is everyone overlooking these? Does everyone in here think that it's perfectly okay for that ship to stay as is with minimum changes?
--- End quote ---
I wonder when they give the spire some "more" love, what they will decide to do with it. No honestly, i am actualy not having a pleasant thought. If its just a lackluster buff, or an over the top buff im not happy either way.
An off topic question: If the spire would get a decent buff to be left as is of, what other ships do you think would then need a buff? My cents go for either the squid or the mobula.
Captain Smollett:
Not to take this off topic but as of right now the squid is in a good place and conpetitive in my opinion.
As for the mobula, I really think the jury is still out. I've had good success with it in recent pub play but that doesn't say much. If anything a very small boost to turning acceleration would help it but the ship doesn't feel like it needs too much currently.
Now that Spire has only dps and turning speed as its strength and it's weak to balloon popping, weapon component disables and outright being killed.
Are we really worried about the Spire being op?
That Spire's gotta have more cannon.
Lord Dick Tim:
--- Quote from: Crafeksterty on October 11, 2013, 01:19:20 pm ---
Turning up the acceleration by a noticable ammount, and i mean noticable would make the spire a very duke heavy ship. It can also have the potential to duck in and out of cover quickly and play a stealth game. Now i love this idea, but i doubt if it will be played that way or that the acceleration buff will make it apparent enough for players to play the spire in that sense. Or use its body type to help itself out with it... at all.
--- End quote ---
I'm curious about this solution, not just for the Spire. In theory, what would we do with a Spire that could get up to top speed very quickly, even if that top speed was relatively slow? It would be like suddenly juking, taking shots out of arc, even for just a second. The superior turning of the spire allows it a sudden burst forward or back, a turn, keeps its guns on target and avoids maybe a second or two of damage.
Spire, the Picard maneuver.
Spud Nick:
I like the idea of a faster acceleration speed for the spire. That combined with 4 front facing guns could give the spire all it needs to be competitive.
--- Quote from: Captain Smollett on October 11, 2013, 01:57:55 pm ---
That Spire's gotta have more cannon.
--- End quote ---
Crafeksterty:
--- Quote from: Lord Dick Tim on October 11, 2013, 02:00:43 pm ---
I'm curious about this solution, not just for the Spire. In theory, what would we do with a Spire that could get up to top speed very quickly, even if that top speed was relatively slow? It would be like suddenly juking, taking shots out of arc, even for just a second. The superior turning of the spire allows it a sudden burst forward or back, a turn, keeps its guns on target and avoids maybe a second or two of damage.
Spire, the Picard maneuver.
--- End quote ---
Thats what i want, and thats what i feel like it needs. But god damn there is so much going in my head about these buffs. I wonder how hard the spire rams then versus a stationary target up against a wall. Will the spire be even more velcroed to objects because it goes in just the right speed at that very moment.
I am at glee thinking about the good sides of it, but then again I WANNA TEST IT ALL!
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