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The Spire.

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Gambrill:
Nasty would be an understatement. But then again since its so fragile that definatly would earn it the name of glass cannon :) ...Or just have 4 fully forward facing guns. Y'know for those  i dont give a damn what ship you're on. YOU GONNA DIEEEEEEE

Sprayer:

--- Quote from: Echoez on October 08, 2013, 09:22:36 pm ---Alright after thinking about it and without wanting to make everything terribly easy:

1. Turn the top right (starboard) gun about 15-20 degrees more towards the front.
2. Turn the middle deck left (port) gun 45 degrees towards the front.

That sound alright?

--- End quote ---


--- Quote from: Gambrill on October 09, 2013, 03:43:51 am ---Echoez while turning the top right gun to the front may sounds that it'll make it fair but imagine this...

Two mercs + Typhoon. Mercs take out the armour and then a well timed lochnagar /two charged Flak shots... It'd put the spire so high up in peoples esteem that it'd be used as the new Meta xD


It's like a pyra with two light guns facing forward but instead of the ram ability it gets a heavy gun

--- End quote ---

Top right, isn't that gun already at 45° off of straight forward? Turning it 20° further would allow dual Merc with 5° overlapping arc as Gambrill said. Turning it just 15° more forward would make the Merc arcs not touch anymore, which would allow the pilot to turn so that one merc can shoot while the other reloads. Pretty please with sugar on top Muse, give me the double merc typhoon meta.

Crafeksterty:
Having the lower left gun pointing forward is probably the best solution that still requier skill to use.

Dont suggest the upper right gun to be even more forward then, because you allready have good options on your disposal.


If the lower left gun is pointing in same degrees as the upper right, we may potentialy have the spire to be closer to a weapons platform.

Because that the upper right gun isnt exactly facing forward, you are left with few weapons of choice, the lower left as it stands now leave you with VERY little choice.
If we have another slot that leaves us with few rather than VERY little, we will see more options and uses of weapons in combination and etc.


If the lower left gets a buff like that, putting an artemis gun on the lower left and the upper right will bifecta, ultimately Quadfectaing.
For me, then i plan on putting the minelauncher down stairs and the artemis upstairs with the merc. etc etc.

But i fear this may make the spire a wee bit too powerfull. Maybe... i want to test it out.

DO NOT change the upper right, if we get an almost bifecta or bifecta merc, it could ruin alot of things and make the spire a new sniper meta.
The lower right will or may have  more synergy with eachother if the lower right is changed, because it is closer, heck it is right below it almost. While the upper right looses some of its bifecta power with its upper right because it is splitt off from it.

Example:

Note: this is not the spires degrees, it is just an example similar to the spires weapons.

I would still put the lower left gun to have 45 degree front, just know that then the lower left is in more synergy to the upper left than the upper right should be in synergy to the upper left.

Even if this is something to put in mind, i still think it is a viable buff because of how the gun on the right is usually used by the captain, or it depends.

Echoez:

--- Quote from: Gambrill on October 09, 2013, 03:43:51 am ---Echoez while turning the top right gun to the front may sounds that it'll make it fair but imagine this...

Two mercs + Typhoon. Mercs take out the armour and then a well timed lochnagar /two charged Flak shots... It'd put the spire so high up in peoples esteem that it'd be used as the new Meta xD


It's like a pyra with two light guns facing forward but instead of the ram ability it gets a heavy gun

--- End quote ---

You, like most people in this community, seem to over estimate the current 2Merc, the weapon is very hard to hit with now after the projectile speed nerf (it arcs like crazy too) and a 5 degree overlap is VERY easily broken, plus it can't aim down anymore unless very long range, which means the pilot wouldn't be able to use these guns, effectively requiring a second engineer to be up there, which has obvious downsides that I don't feel like explaining. It has its risks and pays off.

With the current arc the Top Right gun has, I can't even put a light Flak there and get a trifecta without the need to turn my ship and if I need to turn my ship to get a Trifecta with ANYTHING that isn't an Artemis/Banshee, then I don't have CHOICES. This is why I want to turn it 20 degrees, so you have all choices, but the most obvious one isn't nearly as easy as you guys make it be. It would finally give the Spire a proper weapon selection for that slot.


By turning the lower Left gun an other 45 degrees forward just gives you one more spot to put Artemis/Banshee on, or possibly mines, but that's all, nothing else overlaps properly. If this ship can't get an easy trifecta with anything but a mercury gun ( still can, but harder to maintain) then I don't see the point of even angling the weapons at all, just let them as they are.

People SHOULD be afraid of the Spire since it's a 'Glass Cannon' and I'm sorry, but the only way to achieve that is to give it the easy arcs, I am not afraid of a ship that is slow, weak and fragile and only points 2 guns to my direction most of the time and if there is a third it's probably an Artemis that I can mostly ignore cause it takes SO long to even turn that thing.

Unless that thing has a comparable firepower to a Galleon then it's not worth anyone's time outside of just playing the 'hardmode' ship. It simply isn't a Glass cannon if its firepower is surpassed so easily by almost anything else.

In my honest opinion of course.


PS: Let's not forget that no matter how much firepower, the tremendous downsides of this ship SHOULD balance it out as it's very weak, slow, a massive target and is STILL very vulnerable to counter-battery fire, you can't stand on your ground (air) with the Spire as easily as you can with a Galleon and just take the hits, remember that.

geggis:
I'd like the Spire to be able to put the fear in anyone caught in its sights. When you see one staring you down it should be an 'Are we organised enough to engage this thing head on?' type of situation. Much like finding yourself on the port side of a Galleon. At present it feels like they're kill-bait at worst, and a potentially problematic soft target at best.

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