So any engineer on a Mobula constantly has to be asking himself, "Can I let the engine/baloon/hull drop while I get in these last shots?"
exactly, thats what makes the mobula a unique ship. without that internal dilemma of the mobula, its just a new model for the same old ship design. the mobula is requires alot of movement and coordination on the part of the crew. just because no other ship in the game is at that level of coordination does not mean its a bad thing. most ships have specified patrol regions for each crew member. while those regions exist on the mobula, they shift with the orientation and environment that the ship is in.
more accessible components, while making the ship easier to crew, just leads to blandness. on basically every other ship the routes may be different but the movements are the same for the engineering crew. ship gameplay up until the mobula, is driven to be most interesting from the pilots perspective. on the mobula, more decision making power is put in the hands of the crew. it puts all the players on a more equal footing. but that makes communication and cooperation way more important than ever before.
going back on a new style of play the mobula offers would be a mistake. if it is butchered and made to behave like a "normal" ship, the gameplay of it just becomes more of the same and little more than different scenery to look at while you run around on a ship. what is the point in that?