Weekly Progress Report 5/29/2015

This is what a DDoS attack looks like.
This is what a DDoS attack looks like.

Hello everyone,

It has been a whirlwind of a week with all the new players, the attacks, and working on Co-Op. I want to thank everyone again for their patience as we investigated solutions and tried our best to make sure you guys remained in the skies. We hope we have found a solution, but if you are having any issues logging into the game please send an email to feedback@musegames.com

As always you can hear about our week and ask questions you like during the fireside chat at twitch.tv/gunsoficarus.

Follow the Jump to see what the team has been working on.

Alex:
Dealing with last weekend’s DDoS attacks, their aftermath, and investigating ways to protect ourselves from them in the future.

Tom:
Numerous bug fixes, improving navigation.

Warren:
Small HUD tweaks and UI/Menu development for co-op mode.

Howard:
Spending a lot of late nights and days with ddos attacks.

Eric:
Optimizing World Machine workflow and map testing.  Two maps… at once!

Tim:
Rearranging computers, hasslin’ people, ambient enemy airship effects, and lining up our composer.

George:
Finishing up with documentation and tool support for Ship creation.

Eugene:
Working on a new and super secret Co-Op Ship.

Jack:
Making the Baronies player ship. There are upward-facing guns!

Matthew:
Support and DDoS issues, joining Howard on his sleepless sleep-overs trying to make sure players are good to go.