Yeah. Ammo types need an overhaul.
They need to go away. It is a constant struggle to explain to newer players why ONE ammo type works well with a specific gun. What the shit is the point if only ONE ammo type work for each gun effectivley.
Don't give me this shit of heavy clip/greased/incendiary/charged work well with light cannonade (or any other gun). They are all equally shitty and all equally dependant on the situation.
No. Normal rounds work fine. On every single gun normal rounds work fine except for (A. Lesmok to get easier arcs and (B. greased/incendiary/lochnagar to get closer arming time / rate of fire increase (greased)
Oh, and don't give me that smack about Burst. Thats an easy number to adjust to every gun (Artemis / Hwatcha) to make it have the same AOE/ammo count with regular rounds.
Then again, maybe I'm just unique in this mindest.
See, I came to this game after playing a stupid amount of a combat flight simulator. The ammo types were extremely limited. This is because they're based off actual munitions. It did not stop the game from being fun (despite the disadvantage I faced because of my choice of aircraft and as such munition options). I should end my rant now....
I'm still angry about this.
When I started playing this game I thought of all the possiblities of ammo types. Imagine burst gatling being able to hit component / hull at same time (nope)
What about lesmok banshee tearing the enemy up better than the Artemis on Dunes (nope)
How about the mercury ripping enemies apart with a constant barrage of greased ammo (nope)
hades doing massive damage at closer ranged with charged (nope)
what is the point of having multiple ammos?