I created this second topic so you don't need to dig through the comments of the previous to find the fantastic
spreadsheet that The Mann and Atruejedi worked hard on to get all your tips in and to make it easily readable. But wait, there's more!
I altered the spreadsheet so that people can only put their tips and rank them Pilot, Engineer, Gunner or All.
If you wish to discuss the tip, you can do so in the Discussions Spreadsheet which can be found at the bottom of the page.
Enjoy.
Meaning instead of typing in this forum your excellent tips, you can put them right in the spreadsheet so you know for certain it won't be missed.
All of these tips are extremely helpful but it doesn't cover a very important topic that new captains need to know. What each ship does, and when to use them. I'd like to request adding in a second page to that spreadsheet so we can cover the general positives and negatives of each ship, until then let's work on them here!
The Spire With three light guns and a heavy gun facing forward, a well coordinated crew can put out a stream of concentrated fire at the enemy. Because it is spread vertically instead of horizontally, the spire can turn quickly to face flanking enemies. Its vertical frame makes it difficult for enemy ships to go over or underneath it, making the Spire a popular choice to use for ramming.Being a huge ship with a modest armor and an exposed balloon, the spire is very vulnerable to long range weapons such as Mercury field gun and Lumberjack heavy mortarIts frame makes it difficult for even veteran captains to maneuver in close spaces. The exposed balloon and large frame allows anti-balloon guns such as the Hades Light Cannon, Dragon Light Flamethrower and Carronade (Heavy and Light) to easily keep the Spire grounded.That's what I can think of for the Spire right now, hopefully you understand what I'm looking for when you're making your posts.