Author Topic: Help The Captains: Spotting Mines  (Read 23258 times)

Offline Indreams

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Re: Help The Captains: Spotting Mines
« Reply #15 on: April 11, 2015, 02:51:02 am »
Have an entire crew looking and pointing, saying..."MINE!"



I don't see a need to spot mines. Because when you are fighting against mines,

1.) The enemy makes a minefield that you can (and should) easily notice and avoid.
2.) The enemy has a proficient gunner who can pop a mine on you (and you can't do much about it).

So, yea, its part of piloting progress to learn how to avoid mines. Kinda like learning chem-cycles as engineer and reload-timing as a gunner.

Offline MightyKeb

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Re: Help The Captains: Spotting Mines
« Reply #16 on: April 11, 2015, 08:09:52 am »
Have an entire crew looking and pointing, saying..."MINE!"



I don't see a need to spot mines. Because when you are fighting against mines,

1.) The enemy makes a minefield that you can (and should) easily notice and avoid.
2.) The enemy has a proficient gunner who can pop a mine on you (and you can't do much about it).

So, yea, its part of piloting progress to learn how to combat mines. Kinda like learning chem-cycles as engineer and reload-timing as a gunner.

Fixed it for you.


A lot of the times mines are about mine'd games. On paritan? Mines took your balloon down and now you're near ground? Balloon just repaired but the mine ship has arcs? Well don't rise up, because that's what they expect you to do. I find flying sideways at the mine arcs also help throw off their aim a bit, unless the gunner is Miki 'N Ead

Offline Carn

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Re: Help The Captains: Spotting Mines
« Reply #17 on: April 11, 2015, 10:24:00 am »
Have an entire crew looking and pointing, saying..."MINE!"



I don't see a need to spot mines. Because when you are fighting against mines,

1.) The enemy makes a minefield that you can (and should) easily notice and avoid.
2.) The enemy has a proficient gunner who can pop a mine on you (and you can't do much about it).

So, yea, its part of piloting progress to learn how to avoid mines. Kinda like learning chem-cycles as engineer and reload-timing as a gunner.
a very valid point. Probably the best practice would be to fly in a mine madness match. 200 glorious mines floating in the sky, its beautiful

Offline MagKel

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Re: Help The Captains: Spotting Mines
« Reply #18 on: April 11, 2015, 10:54:23 am »
Mine fields is where good main engineers are carved by firestacks and simultaneous balloon/hull drops

It would be as if in real life sea mines had bright buoys or land mines red flags popping out the ground.


Offline David Dire

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Re: Help The Captains: Spotting Mines
« Reply #19 on: April 11, 2015, 11:09:37 am »
Mine fields is where good main engineers are carved by firestacks and simultaneous balloon/hull drops

It would be as if in real life sea mines had bright buoys or land mines red flags popping out the ground.



10/10 Minesweeper run

Offline The Sky Wolf

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Re: Help The Captains: Spotting Mines
« Reply #20 on: April 11, 2015, 01:03:29 pm »
A mine detector captain's tool would be interesting! It'd more so nerf pilots because its taking of a valuable slot, but would be crucial in an all-mine match.

Offline The Sky Wolf

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Re: Help The Captains: Spotting Mines
« Reply #21 on: April 11, 2015, 02:33:41 pm »
A proximity detector would be better.

Mines beep when targets are close and speed up beeping until its a tone b4 it explodes. Has a psychological effect too, as it panics pilots because they hear a mine is near but not actually know precisely where.

problem? It might get annoying.

But the tinkle and zooming sound effect of gats and mortar are annoying to me too.

I like this idea.

Offline Indreams

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Re: Help The Captains: Spotting Mines
« Reply #22 on: April 11, 2015, 09:19:29 pm »
A detector pilot tool!  :o

When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.

A cautionary tool in the clouds, when you expect an ambush.

Offline David Dire

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Re: Help The Captains: Spotting Mines
« Reply #23 on: April 11, 2015, 09:34:30 pm »
A detector pilot tool!  :o

When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.

A cautionary tool in the clouds, when you expect an ambush.

Oh, so hold it down when a sniper ship?

Offline MightyKeb

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Re: Help The Captains: Spotting Mines
« Reply #24 on: April 12, 2015, 02:17:10 am »
A detector pilot tool!  :o

When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.

A cautionary tool in the clouds, when you expect an ambush.

Oh, so hold it down when a sniper ship?

nerfing squid back to oblivion 101


I'd only approve it aslong as it only has effect on mines.

Offline David Dire

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Re: Help The Captains: Spotting Mines
« Reply #25 on: April 12, 2015, 10:37:56 am »
A detector pilot tool!  :o

When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.

A cautionary tool in the clouds, when you expect an ambush.

Oh, so hold it down when a sniper ship?

nerfing squid back to oblivion 101


I'd only approve it aslong as it only has effect on mines.

Oh, so hold it down when a sniper ship?

Offline MightyKeb

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Re: Help The Captains: Spotting Mines
« Reply #26 on: April 12, 2015, 01:34:20 pm »
A detector pilot tool!  :o

When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.

A cautionary tool in the clouds, when you expect an ambush.

Oh, so hold it down when a sniper ship?

nerfing squid back to oblivion 101


I'd only approve it aslong as it only has effect on mines.

Oh, so hold it down when a brawler ship?

Yea.