Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: The Sky Wolf on April 10, 2015, 02:10:17 pm
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I suggest we be able to spot mines the same way we can spot ships. What could be the harm?
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Lag. Unnecessary clutter. Can't see any massive downsides, but I also don't see the necessity.
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it takes away half the fun of mines
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Lag. Unnecessary clutter. Can't see any massive downsides, but I also don't see the necessity.
I doubt 20 extra 2D text pixels per mine would cause much lag unless you found your computer in the dumpster of a thrift store 10 years ago.
The spotted mine's HUD doesn't have to be white like a ship's name HUD. It could be red, or green. Hell, a new item meant specifically for spotting mines would be very interesting.
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it takes away half the fun of mines
Just because you can spot it easier, doesn't mean you'll be able to avoid it. It won't matter if you're good at mining.
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We already suggested this one the Steam Discussions. Look there for every single reason.
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A proximity detector would be better.
Mines beep when targets are close and speed up beeping until its a tone b4 it explodes. Has a psychological effect too, as it panics pilots because they hear a mine is near but not actually know precisely where.
problem? It might get annoying.
But the tinkle and zooming sound effect of gats and mortar are annoying to me too.
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Mines aren't exactly what I called imbalanced towards the side of OP, so why a nerf?
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Mines aren't exactly what I called imbalanced towards the side of OP, so why a nerf?
is also a buff, spot your own mines to stop ally hitting them
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Mines aren't exactly what I called imbalanced towards the side of OP, so why a nerf?
is also a buff, spot your own mines to stop ally hitting them
thats not a buff, tiss a nerf
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Mines aren't exactly what I called imbalanced towards the side of OP, so why a nerf?
is also a buff, spot your own mines to stop ally hitting them
but that's what mines are for!
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Mines aren't exactly what I called imbalanced towards the side of OP, so why a nerf?
is also a buff, spot your own mines to stop ally hitting them
but that's what mines are for!
^this guy gets it
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This has been already suggested and rejected. Move along people, nothing to see here...
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If you really must, do what Payday does when marking enemies. Just glowing outline them. Cept in this case it would be allied mines.
Have an entire crew looking and pointing, saying..."MINE!"
BFS tooltip plz k thx!
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If you really must, do what Payday does when marking enemies. Just glowing outline them. Cept in this case it would be allied mines.
Have an entire crew looking and pointing, saying..."MINE!"
BFS tooltip plz k thx!
but that way they will know it's an allied mine!
I spent an entire game convincing the other pilot it was the enemy's fault if the spawn was full of mines.
We went back to recrew after that game, the secret is still there.
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Have an entire crew looking and pointing, saying..."MINE!"
(http://www.quickmeme.com/img/89/890b4a3e761154cf0e40ab64c14b5da9ada10650b705bbaef40e2cf6a9dfebf2.jpg)
I don't see a need to spot mines. Because when you are fighting against mines,
1.) The enemy makes a minefield that you can (and should) easily notice and avoid.
2.) The enemy has a proficient gunner who can pop a mine on you (and you can't do much about it).
So, yea, its part of piloting progress to learn how to avoid mines. Kinda like learning chem-cycles as engineer and reload-timing as a gunner.
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Have an entire crew looking and pointing, saying..."MINE!"
(http://www.quickmeme.com/img/89/890b4a3e761154cf0e40ab64c14b5da9ada10650b705bbaef40e2cf6a9dfebf2.jpg)
I don't see a need to spot mines. Because when you are fighting against mines,
1.) The enemy makes a minefield that you can (and should) easily notice and avoid.
2.) The enemy has a proficient gunner who can pop a mine on you (and you can't do much about it).
So, yea, its part of piloting progress to learn how to combat mines. Kinda like learning chem-cycles as engineer and reload-timing as a gunner.
Fixed it for you.
A lot of the times mines are about mine'd games. On paritan? Mines took your balloon down and now you're near ground? Balloon just repaired but the mine ship has arcs? Well don't rise up, because that's what they expect you to do. I find flying sideways at the mine arcs also help throw off their aim a bit, unless the gunner is Miki 'N Ead
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Have an entire crew looking and pointing, saying..."MINE!"
(http://www.quickmeme.com/img/89/890b4a3e761154cf0e40ab64c14b5da9ada10650b705bbaef40e2cf6a9dfebf2.jpg)
I don't see a need to spot mines. Because when you are fighting against mines,
1.) The enemy makes a minefield that you can (and should) easily notice and avoid.
2.) The enemy has a proficient gunner who can pop a mine on you (and you can't do much about it).
So, yea, its part of piloting progress to learn how to avoid mines. Kinda like learning chem-cycles as engineer and reload-timing as a gunner.
a very valid point. Probably the best practice would be to fly in a mine madness match. 200 glorious mines floating in the sky, its beautiful
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Mine fields is where good main engineers are carved by firestacks and simultaneous balloon/hull drops
It would be as if in real life sea mines had bright buoys or land mines red flags popping out the ground.
(http://3.bp.blogspot.com/___Rq4nUk6JA/S-kzv2mgdAI/AAAAAAAAAEY/5092l9bshWQ/s1600/dontplayminesweeper.jpg)
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Mine fields is where good main engineers are carved by firestacks and simultaneous balloon/hull drops
It would be as if in real life sea mines had bright buoys or land mines red flags popping out the ground.
(http://3.bp.blogspot.com/___Rq4nUk6JA/S-kzv2mgdAI/AAAAAAAAAEY/5092l9bshWQ/s1600/dontplayminesweeper.jpg)
10/10 Minesweeper run
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A mine detector captain's tool would be interesting! It'd more so nerf pilots because its taking of a valuable slot, but would be crucial in an all-mine match.
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A proximity detector would be better.
Mines beep when targets are close and speed up beeping until its a tone b4 it explodes. Has a psychological effect too, as it panics pilots because they hear a mine is near but not actually know precisely where.
problem? It might get annoying.
But the tinkle and zooming sound effect of gats and mortar are annoying to me too.
I like this idea.
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A detector pilot tool! :o
When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.
A cautionary tool in the clouds, when you expect an ambush.
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A detector pilot tool! :o
When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.
A cautionary tool in the clouds, when you expect an ambush.
Oh, so hold it down when a sniper ship?
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A detector pilot tool! :o
When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.
A cautionary tool in the clouds, when you expect an ambush.
Oh, so hold it down when a sniper ship?
nerfing squid back to oblivion 101
I'd only approve it aslong as it only has effect on mines.
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A detector pilot tool! :o
When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.
A cautionary tool in the clouds, when you expect an ambush.
Oh, so hold it down when a sniper ship?
nerfing squid back to oblivion 101
I'd only approve it aslong as it only has effect on mines.
Oh, so hold it down when a sniper ship?
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A detector pilot tool! :o
When activated, the ship's lateral and vertical drag is increased. The angular drag is reduced slightly (far, far less than that of phoenix claw). It gives you visual and auditory signals (flashing light on the tool and pulsing sound) that increases in frequency as you get closer to a mine or an enemy ship.
A cautionary tool in the clouds, when you expect an ambush.
Oh, so hold it down when a sniper ship?
nerfing squid back to oblivion 101
I'd only approve it aslong as it only has effect on mines.
Oh, so hold it down when a brawler ship?
Yea.