Author Topic: Silly Ideas That Would Break the Game  (Read 323788 times)

Offline HamsterIV

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Re: Silly Ideas That Would Break the Game
« Reply #90 on: April 08, 2013, 07:22:51 pm »
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
Reminds me of:


Which I quote regularly when I am on a close range gun that is out of range.

Offline Piemanlives

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Re: Silly Ideas That Would Break the Game
« Reply #91 on: April 09, 2013, 09:08:09 pm »
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
Reminds me of:


Which I quote regularly when I am on a close range gun that is out of range.

I love that picture, but yes, the Imperium is full of mad men with tanks that want to slash at things with em.....

Offline William Winters

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Re: Silly Ideas That Would Break the Game
« Reply #92 on: April 10, 2013, 11:39:12 am »
A weapon that fires ICBM's at a rate of 10 per minute. Mushroom clouds included. Automatically added to a ship after a kill streak of 3.

As the scenery would be destroyed, instead it would play a video clip from Justin Bieber as death screen. Of course with goggles added to his eyes.

Offline HamsterIV

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Re: Silly Ideas That Would Break the Game
« Reply #93 on: April 15, 2013, 04:43:11 pm »
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.

Offline Wazulu

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Re: Silly Ideas That Would Break the Game
« Reply #94 on: April 15, 2013, 05:11:22 pm »
A new gamemode, called Chicken. The aim of the game is to be the crew to not touch anything on your ship for a longer amount of time than the opposing crew. Sounds easy? Did I mention it occurs inside the CP on Scrap? Have fun.

Offline Lord Dick Tim

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Re: Silly Ideas That Would Break the Game
« Reply #95 on: April 16, 2013, 01:25:57 am »
In a galleon.  I play that game every time I get into that capture and a crew connects with loading problems ecause of all the collisions.

Offline Captain Lockheart

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Re: Silly Ideas That Would Break the Game
« Reply #96 on: April 18, 2013, 09:23:17 am »
one simple thing.... anything bigger than a galleon...

Offline Keon

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Re: Silly Ideas That Would Break the Game
« Reply #97 on: April 18, 2013, 10:27:08 am »
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.

Sounds cool. I do it anyways when my ship is doomed.

Offline Pickle

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Re: Silly Ideas That Would Break the Game
« Reply #98 on: April 18, 2013, 10:42:24 am »
one simple thing.... anything bigger than a galleon...

Mega-galleon..

Offline Helmic

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Re: Silly Ideas That Would Break the Game
« Reply #99 on: April 18, 2013, 12:37:01 pm »
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.

Sounds cool. I do it anyways when my ship is doomed.

I can already see it.  Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.

Offline HamsterIV

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Re: Silly Ideas That Would Break the Game
« Reply #100 on: April 18, 2013, 12:55:32 pm »
I can already see it.  Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
And that is why it will break the game. It introduces the "Prisoner's Dilemma" problem to a game about teamwork. It would be even more game breaking if the player got a personal reward for their treachery and cowardice.

Offline Helmic

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Re: Silly Ideas That Would Break the Game
« Reply #101 on: April 18, 2013, 01:01:03 pm »
I can already see it.  Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
And that is why it will break the game. It introduces the "Prisoner's Dilemma" problem to a game about teamwork. It would be even more game breaking if the player got a personal reward for their treachery and cowardice.

It's quite possibly one of the best suggestions in this thread.  I have to give a salute for its genius.

Offline Keon

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Re: Silly Ideas That Would Break the Game
« Reply #102 on: April 18, 2013, 08:15:33 pm »
Then add an achievement: ABANDON SHIP: Jump off a burning ship 50 times.

Offline Lehran

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Re: Silly Ideas That Would Break the Game
« Reply #103 on: April 23, 2013, 09:33:07 am »
New Achievement, Galleon pinball: have galleons bounce through one end of canyon ambush to the other while set on fire 100 times

Offline Grogmiester

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Re: Silly Ideas That Would Break the Game
« Reply #104 on: April 29, 2013, 03:35:12 pm »
Boarding......

and discuss