Guns Of Icarus Online

Off-Topic => The Lounge => Topic started by: Captain Phil on March 31, 2013, 07:17:30 pm

Title: Silly Ideas That Would Break the Game
Post by: Captain Phil on March 31, 2013, 07:17:30 pm
There was once a teacher I had who said, "No idea is stupid," and I would like to prove him wrong. This is the thread to dump any suggestion that would completely and utterly break the game (like boarding), or troll the living daylights out of the players. And who knows, maybe out of all of the silly ideas posted there may be some concept within one that would prove useful, or remind us why should be happy we such a great development team for this game. Now, start posting those rediculous ideas and get them out of your system!

I shall start off with the first silly idea,

The Ultra Cannon for the galleon. This massive cannon will replace all four heavy guns in the hull for a massive fixed cannon that has to be aimed by the pilot. The cannon can instantly destroy hull armor and squids, and with two shots can destroy any airship. Why a cannon like this? So we can ram our galleons into other ships screaming "AMERICA!" and promptly blowing them away.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on March 31, 2013, 07:35:04 pm
Letting the Galleon have six crew. You'd have a pilot a gunner on both heavy guns on one broadside, an engineer buffing their guns, a main engineer, and an upper deck buffgineer. Insane durability, insane firepower.
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on March 31, 2013, 07:38:26 pm
Letting the Galleon have six crew. You'd have a pilot a gunner on both heavy guns on one broadside, an engineer buffing their guns, a main engineer, and an upper deck buffgineer. Insane durability, insane firepower.

Heck, make it ten, and you can have a gunner for each gun, a pilot and 3 engies..... invulnerability activate!

I'm also very fond of the large saw looking thing that Awkm posted not too long ago... lemme see if I can find the post

*Edit* it can be found here: https://gunsoficarus.com/community/forum/index.php/topic,332.msg7109.html#msg7109
Title: Re: Silly Ideas That Would Break the Game
Post by: Lehran on March 31, 2013, 08:06:08 pm
Make the Super Tesla cannon a medium weapon and have 4 on a galleon, and then have 2 normal tesla cannons
Title: Re: Silly Ideas That Would Break the Game
Post by: MasX on March 31, 2013, 09:05:45 pm
squid  with junker armor and hp
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on March 31, 2013, 09:12:34 pm
Galleon with Squid speed and manoeuvrability?
Title: Re: Silly Ideas That Would Break the Game
Post by: Squash on March 31, 2013, 10:27:16 pm
Let's make a gun that fires twice as far as the second longest range gun. Let's give it piercing damage so it can break armor, and shatter so it can destroy engines and guns. Oh, and let's make it a light gun, so a pyramidion can fire two of them while flying backwards. Let's also give it next to no arc so it's really easy to use.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on March 31, 2013, 10:31:07 pm
Let's make a gun that fires twice as far as the second longest range gun. Let's give it piercing damage so it can break armor, and shatter so it can destroy engines and guns. Oh, and let's make it a light gun, so a pyramidion can fire two of them while flying backwards. Let's also give it next to no arc so it's really easy to use.

Strictly speaking, the merc has the second-longest range in the game, after the lumberjack. 3000 vs. 3800, if I remember correctly.

Could be worse. It could be like it used to be, with way more arc and turning speed, a faster projectile, no drop, and more piercing damage.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on March 31, 2013, 10:41:55 pm
Let's make a ship with a special gun called the BOARDING GUN and you would get in and fire and it would shoot you to the other ship and you would hit people with your spyglass.
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on March 31, 2013, 10:51:58 pm
A rutabaga gun, called
THE SEED
you shoot a massive seed out of a cannon, and sometime during the game, out of nowhere the seed turns into a massive Rutabaga, from there the crew has to eat the raw rutabaga or else risk their ship smashing into the ground, if it does smash into the ground, a rutabaga will form from the remains of the crashed ship and shoot seeds from where it grew until every ship has been destroyed by it, there bye ending the game.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on March 31, 2013, 10:54:23 pm
Who wins the game that way?

Also, a new class; the Cook. The cook has access to a hidden part of the ship. Every realtime day the players have to eat. They have to go to the cook and he can use cook-only tools that help him work better at cooking. If people don't eat, they move 10% slower.
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on March 31, 2013, 11:03:01 pm
Who wins the game that way?

Also, a new class; the Cook. The cook has access to a hidden part of the ship. Every realtime day the players have to eat. They have to go to the cook and he can use cook-only tools that help him work better at cooking. If people don't eat, they move 10% slower.

the cook can also cook the Rutabaga so it is eaten by the crew faster
Title: Re: Silly Ideas That Would Break the Game
Post by: -Muse- Cullen on March 31, 2013, 11:25:46 pm
New class- Falconier. Tools-
Crows: locks onto enemy ships and blinds the pilot
Ducks: waddle around the ship and give a boost to all other roles' effectiveness
Falcon: slashes its talons at the enemy balloon and does damage over time until called back
Ostrich: shoved into the engines to give the ship a moonshine-like boost without the turning penalty
Condor: picks up enemy players and drops them overboard
Geese: fly into the enemy's engines and break them
Flamingo: gives the area around the flamingo immunity to other Falconier tools.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on April 01, 2013, 01:14:11 am
Those poor geese!

Weapons have the chance to kill crew and remove them from the match.
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on April 01, 2013, 01:21:53 am
Let's make a ship with a special gun called the BOARDING GUN and you would get in and fire and it would shoot you to the other ship and you would hit people with your spyglass.
That would be called a catapult.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 01, 2013, 01:39:42 am
Phonogram on a harpoon: shoot it into an enemy's hull and start screaming your head off.  Transmits text chat too for extra "communication jamming."
Title: Re: Silly Ideas That Would Break the Game
Post by: -Muse- Cullen on April 01, 2013, 02:41:37 am
Remove the 'Matches' button in order to increase the speed of entering games!
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on April 01, 2013, 02:51:33 am
Flèchette ammo.  Could you imagine that on a chain gun? 
Title: Re: Silly Ideas That Would Break the Game
Post by: Ryukai on April 01, 2013, 04:00:39 am
I guess if there WAS boarding, it would be quite entertaining if you could eat the enemy crew to death.  :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on April 01, 2013, 07:08:06 am
Allow only quick joining games
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 08:33:52 am
Make the only supported controller type steering wheels.
Title: Re: Silly Ideas That Would Break the Game
Post by: Skrimskraw on April 01, 2013, 08:49:53 am
Make the only supported controller type steering wheels.
wow
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 08:53:49 am
Make the only supported controller type steering wheels.
wow

Throttle pedal to move forwards, brake to move backwards, wheel to turn, gear shift to move left or right, and buttons for miscellaneous actions.
Title: Re: Silly Ideas That Would Break the Game
Post by: MasX on April 01, 2013, 08:54:43 am
Cloaking devices
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on April 01, 2013, 09:29:13 am
We could introduce a new map.... Space ^.^
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 09:31:02 am
We could introduce a new map.... Space ^.^

You'd be stuck going in one direction at one speed with no sound.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 01, 2013, 11:50:41 am
I want one of these for my squid:
(http://webzoom.freewebs.com/maverickinuyasha423/Messed%20up%20images%20lol/Buahahahhaa.jpg)
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 12:05:17 pm
Imagine if Muse gave the Pyra a heavy gun slot on the top right.
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on April 01, 2013, 04:29:29 pm
What we need is a Jute Box on board. It shall connect to your music folder so you can irritate the hell out of your crew, or just have a dance party on board when your ally is in a 1v2 scenario.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 01, 2013, 05:00:46 pm
A mutiny button.
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on April 01, 2013, 05:04:45 pm
A mutiny button.

Heck yes! Firestone be warned ^.^
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 05:05:16 pm
I'd like to see what would happen if the Galleon only had light guns. A team of three Galleons could park and focus nine mercs on an enemy ship.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on April 01, 2013, 05:11:57 pm
A rutabaga gun, called
THE SEED
Lol

Otherwise a big-ass axe and some mech-legs wouldn't be entierly out if place.

---
Also, with the direction this thread is heading, it might get moved to the lounge. But not necessarily.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 05:15:37 pm
It was more of a loungey idea from the get-go.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 01, 2013, 05:24:06 pm
When all components of a ship are either disabled or on fire, start playing "Yakety Sax."
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 01, 2013, 05:29:54 pm
Give the captain the ability to frog march crew members around the ship. Also give the captain the ability to frog march bad crew off the ship entirely. Almost like a kick button only the captain has to physically catch the offender and throw them off the ship for it to work.
Title: Re: Silly Ideas That Would Break the Game
Post by: Meriwether on April 01, 2013, 08:10:18 pm
Mega Harpoon which pulls ships together at the speed of Moonshining Squids,

Electrohull pilot tool, kinda like the opposite of Impact Bumpers (to be abused with the Mega Harpoon, naturally), zaps both vessels for mutually assured destruction,

Superheavy Gatling medium weapon, fires Piercing with Explosive AOE, witness Galleons pretending they are floating ED-209's,

WoW-style Hunter pets for all crews.  Inb4 clouds of duck pets and deafening quack attacks.


Title: Re: Silly Ideas That Would Break the Game
Post by: -Muse- Cullen on April 01, 2013, 08:37:55 pm
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 01, 2013, 09:01:56 pm
WoW-style Hunter pets for all crews.  Inb4 clouds of duck pets and deafening quack attacks.

Oh lord, pets.  They're a neat class feature for one particular class, they lose their novelty and become annoying when EVERYONE FUCKING HAS ONE.  I really wish MMOs and RPGs would quit including pets for everyone, they're tacky and tacked on.
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on April 01, 2013, 09:22:28 pm
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.

Hmm, I actually like that idea, I may add something like it to a map concept I am brewing up.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 01, 2013, 09:27:29 pm
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.

Hmm, I actually like that idea, I may add something like it to a map concept I am brewing up.

It does seem odd that there aren't any ground-based countermeasures for these airships.  In the skirmish maps it makes sense since they're so far away from civilization, but once Adventure Mode kicks in there's bound to be some fights taking place near settled areas, those places surely don't rely solely on balloons for their defense.
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on April 01, 2013, 09:31:33 pm
A new class, seriously, any new class
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 09:44:49 pm
Get the dark energy gravity gun from HL2. You could grab Squids and launch them like enormous projectiles at Galleons.
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on April 01, 2013, 09:47:16 pm
Instead of just airships, we could also have tanks!
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 01, 2013, 09:49:40 pm
Or planets. I wouldn't mind trying to keep a planet from exploding (easiest job EVER, unless they have a Death Star).
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on April 01, 2013, 09:53:28 pm
Even better, fuck airships, space ships, steampunk in space
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on April 01, 2013, 09:55:34 pm
Harpoon electric charge.

When the harpoon connects, the gunner flips an electric switch and it burns out the enemy engines and sets fire to the hull and balloon.
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on April 01, 2013, 09:56:51 pm
Porn (dick?) guns, when your ship gets hit by it, your computer will automatically start downloading hours upon hours of hardcore German porn
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 01, 2013, 10:00:53 pm
Permadeath.
Title: Re: Silly Ideas That Would Break the Game
Post by: BdrLineAzn on April 01, 2013, 11:53:06 pm
Heavy Flare Guns and a Galleon is equipped with four of them
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on April 02, 2013, 12:32:49 am
Carpet bombing for squids would be hilarious.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 02, 2013, 12:35:28 am
A large, intimidating gun that does absolutely nothing.

It is also the default primary gun.
Title: Re: Silly Ideas That Would Break the Game
Post by: -Muse- Cullen on April 02, 2013, 02:01:45 am
A new 'ship' - gives each crew member their own biplane. Each biplane has a gun facing forwards and backwards. No balloon, no hull, only way to kill it is to make it crash by killing the engine.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on April 02, 2013, 02:48:49 am
Fires spread to the deck making it impossible pass locations until extinguished.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 02, 2013, 03:37:52 am
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.
Title: Re: Silly Ideas That Would Break the Game
Post by: Pickle on April 02, 2013, 07:04:38 am
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.

I like that one.. ;)
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on April 02, 2013, 03:10:29 pm
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.

I like that one.. ;)

Indeed, that would be amazing having the ship fall apart around you as you took damage.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on April 02, 2013, 04:10:55 pm
Incoming shots can damage the ropes that keep your balloon tied down. Shotguns will almost always break a few of them.
Title: Re: Silly Ideas That Would Break the Game
Post by: BdrLineAzn on April 02, 2013, 04:34:58 pm
Individual crew members have their own health and can be killed by enemy fire.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 02, 2013, 05:21:45 pm
Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on April 02, 2013, 10:31:30 pm
Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.

Well...in truth...it's more of if anything hits your ship, a random component will explode unrelated to the area effected by said blast, and THEN you would be on the ground if you were next to said component.

And your red shirt would then be more red.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 03, 2013, 07:08:44 am
I once red a book called redshirts, suffice to say it was interesting.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 03, 2013, 12:06:32 pm
The helm being a destroyable component.
The ability to drink the moonshine and go blind.
Sky Whale pheromones, spray it on another ship and a sky whale will appear and try to mate with it.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on April 03, 2013, 04:23:48 pm
Sky Whale pheromones, spray it on another ship and a sky whale will appear and try to mate with it.

Hahahahahaha
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on April 03, 2013, 04:30:01 pm
The helm being a destroyable component.
The ability to drink the moonshine and go blind.
Sky Whale pheromones, spray it on another ship and a sky whale will appear and try to mate with it.

Psh, this will make it too easy for a particular cloud whaler to get his kills.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 04, 2013, 04:14:36 pm
Combine the two mechanics Muse refuses to implement boarding and kicking into one: The man cannon - kick some one off your crew by shooting them over to an enemy ship. Tired of that powder monkey missing all his shots with the main gun? Stuff him in the man cannon and blast him over to the other side. He can cause another captain headaches with his constant whining and inability to follow the simplest of instructions.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 04, 2013, 04:40:51 pm
ramming a ship makes yours invulnerable for 2 minutes if you kill it.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 04, 2013, 06:18:03 pm
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.

I like that one.. ;)

Indeed, that would be amazing having the ship fall apart around you as you took damage.

The best "suggestions" here are ones that SOUND like they could be real suggestions except for all the terrible things that would come with it, like the captain installing falling through the floor of the helm, taking forever to respawn, and then being unable to steer the ship.  People gaming the system by remembering where exactly the ship breaks apart, or if Muse managed to procedurally generate the sizes and locations of these holes there's issues of appearance, balance (all the holes blocked off access to the hull), et cetera.

And of course dumb shit people suggest for any game without thinking, like nukes or AK47's or sky whales.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on April 04, 2013, 07:46:34 pm
Whale Horn with pheromones!

I always wanted a war horn on the front of the ship that heralds my arrival, a whale call that thunders into the clouds louder than the drums.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 04, 2013, 07:53:54 pm
Whale Horn with pheromones!

I always wanted a war horn on the front of the ship that heralds my arrival, a whale call that thunders into the clouds louder than the drums.

Whale cannon anybody?
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on April 05, 2013, 02:34:12 am
Guns of Icarus reality mod

PCCs and PCIs prior to liftoff, weapons maintenance, weaponry jams, gunners have to BZO direct/indirect weapons systems, the Lumberjack can fire to the other side of the map and must be dialed in to an eight digit grid, danger close ranges are in effect, all weapons can injure crew, balloons get torn all the time by literally everything, and smacking the engine with a wrench does approximately dick to help your situation.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on April 05, 2013, 02:53:52 am
...wrong thread?
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on April 05, 2013, 07:52:39 am
The above would definitely break the game.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 05, 2013, 10:19:54 pm
He has a point.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 06, 2013, 04:08:57 pm
Yeah, Keon, what would possess you to think that Charon's suggestion was in the wrong thread?  :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on April 06, 2013, 08:43:28 pm
There was another post below it.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 06, 2013, 08:53:37 pm
Quit making stuff up to save face.  I bet you were just salivating at the thought of a realism mode.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on April 06, 2013, 08:59:32 pm
I liked it because it would add boarding.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 06, 2013, 09:22:10 pm
You sick bastard.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on April 07, 2013, 03:23:24 am
Heat on the barrels forcing engineers to "rebuild" the, ie change the barrel, due to over use. 

Or pee on it.
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on April 07, 2013, 10:24:02 am
PSTD anytime while you're flying or in a lobby you get horrifying debilitating flash backs from games you've lost miserably
Title: Re: Silly Ideas That Would Break the Game
Post by: Fidgit on April 07, 2013, 08:10:45 pm
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 07, 2013, 08:20:31 pm
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...

O_O THE HORROR!!!!!
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 07, 2013, 08:37:57 pm
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...

O_O THE HORROR!!!!!

Two Galleons would make for 6 mercs at once. In Flayed, you could make it 12 mercs.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 07, 2013, 08:56:52 pm
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...

O_O THE HORROR!!!!!

Two Galleons would make for 6 mercs at once. In Flayed, you could make it 12 mercs.

How did you get six? Wouldn't it be ten and fifteen?
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 07, 2013, 08:58:04 pm
Because the most guns you could point at one target would be six, the six on the port side.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on April 07, 2013, 08:59:43 pm
How did you get six? Wouldn't it be ten and fifteen?

Should have phrased that better. Six mercs focusing on one target at a time.

EDIT: Ninja'd by Helmic.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 08, 2013, 02:48:47 am
PSTD anytime while you're flying or in a lobby you get horrifying debilitating flash backs from games you've lost miserably

This isn't already a feature? I keep seeing how I let down my crew every time I close my eyes.
Title: Re: Silly Ideas That Would Break the Game
Post by: Connor Mc. on April 08, 2013, 06:47:19 pm
PSTD anytime while you're flying or in a lobby you get horrifying debilitating flash backs from games you've lost miserably

This isn't already a feature? I keep seeing how I let down my crew every time I close my eyes.

I fell asleep at the wheel once, I think Voxx was there
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 08, 2013, 07:16:04 pm
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 08, 2013, 07:22:51 pm
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
Reminds me of:
(http://images3.wikia.nocookie.net/__cb20091011115914/warhammer40kfanon/images/thumb/c/cd/Drive_me_closer_i_want_to_hit_them_with_my_sword.png/300px-Drive_me_closer_i_want_to_hit_them_with_my_sword.png)

Which I quote regularly when I am on a close range gun that is out of range.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 09, 2013, 09:08:09 pm
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
Reminds me of:
(http://images3.wikia.nocookie.net/__cb20091011115914/warhammer40kfanon/images/thumb/c/cd/Drive_me_closer_i_want_to_hit_them_with_my_sword.png/300px-Drive_me_closer_i_want_to_hit_them_with_my_sword.png)

Which I quote regularly when I am on a close range gun that is out of range.

I love that picture, but yes, the Imperium is full of mad men with tanks that want to slash at things with em.....
Title: Re: Silly Ideas That Would Break the Game
Post by: William Winters on April 10, 2013, 11:39:12 am
A weapon that fires ICBM's at a rate of 10 per minute. Mushroom clouds included. Automatically added to a ship after a kill streak of 3.

As the scenery would be destroyed, instead it would play a video clip from Justin Bieber as death screen. Of course with goggles added to his eyes.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 15, 2013, 04:43:11 pm
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.
Title: Re: Silly Ideas That Would Break the Game
Post by: Wazulu on April 15, 2013, 05:11:22 pm
A new gamemode, called Chicken. The aim of the game is to be the crew to not touch anything on your ship for a longer amount of time than the opposing crew. Sounds easy? Did I mention it occurs inside the CP on Scrap? Have fun.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on April 16, 2013, 01:25:57 am
In a galleon.  I play that game every time I get into that capture and a crew connects with loading problems ecause of all the collisions.
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Lockheart on April 18, 2013, 09:23:17 am
one simple thing.... anything bigger than a galleon...
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on April 18, 2013, 10:27:08 am
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.

Sounds cool. I do it anyways when my ship is doomed.
Title: Re: Silly Ideas That Would Break the Game
Post by: Pickle on April 18, 2013, 10:42:24 am
one simple thing.... anything bigger than a galleon...

Mega-galleon..
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 18, 2013, 12:37:01 pm
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.

Sounds cool. I do it anyways when my ship is doomed.

I can already see it.  Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 18, 2013, 12:55:32 pm
I can already see it.  Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
And that is why it will break the game. It introduces the "Prisoner's Dilemma" problem to a game about teamwork. It would be even more game breaking if the player got a personal reward for their treachery and cowardice.
Title: Re: Silly Ideas That Would Break the Game
Post by: Helmic on April 18, 2013, 01:01:03 pm
I can already see it.  Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
And that is why it will break the game. It introduces the "Prisoner's Dilemma" problem to a game about teamwork. It would be even more game breaking if the player got a personal reward for their treachery and cowardice.

It's quite possibly one of the best suggestions in this thread.  I have to give a salute for its genius.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on April 18, 2013, 08:15:33 pm
Then add an achievement: ABANDON SHIP: Jump off a burning ship 50 times.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lehran on April 23, 2013, 09:33:07 am
New Achievement, Galleon pinball: have galleons bounce through one end of canyon ambush to the other while set on fire 100 times
Title: Re: Silly Ideas That Would Break the Game
Post by: Grogmiester on April 29, 2013, 03:35:12 pm
Boarding......

and discuss
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 29, 2013, 05:51:20 pm
Boarding......

and discuss

There is already thread to discuss boarding: https://gunsoficarus.com/community/forum/index.php/topic,466.0.html (https://gunsoficarus.com/community/forum/index.php/topic,466.0.html)

I figure so long as their rates are reasonable and there is a meal provided, I would prefer to staying at the Inn over of another cold night on the hammock slung between the turning engine. I hear there is this great little bed and breakfast in south west of the Fjord Baronies.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on May 06, 2013, 03:54:53 am
A way to blind everyone on a ship.
Then again...the balance is they can blind you, and the only true people it would hurt are the sniper ships, since anyone rushing in who is blind just needs to keep going straight at full speed...
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on May 13, 2013, 11:20:19 pm
Alright This:

https://gunsoficarus.com/community/forum/index.php/topic,950.new.html#new

Has given me the best idea ever.... Upside down mode..... think about it.... The balloon is down and the hull is up.... you would have to perform some kind of parkour just to get to the guns/helm/components....
Title: Re: Silly Ideas That Would Break the Game
Post by: Coldcurse on May 14, 2013, 05:53:35 am
Alright This:

https://gunsoficarus.com/community/forum/index.php/topic,950.new.html#new

Has given me the best idea ever.... Upside down mode..... think about it.... The balloon is down and the hull is up.... you would have to perform some kind of parkour just to get to the guns/helm/components....

that idea has already been tried out
http://www.youtube.com/watch?v=9Ago0niwdX8
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on May 14, 2013, 01:02:26 pm
Alright This:

https://gunsoficarus.com/community/forum/index.php/topic,950.new.html#new

Has given me the best idea ever.... Upside down mode..... think about it.... The balloon is down and the hull is up.... you would have to perform some kind of parkour just to get to the guns/helm/components....

Funnily enough there was, if I remember correctly, a bug in the early beta that turned the HUD upside down. No gravity change though...
Title: Re: Silly Ideas That Would Break the Game
Post by: Nadrynne on May 14, 2013, 01:07:16 pm
How about an equivalent of the mario kart blue shell for capture point maps? =P
Title: Re: Silly Ideas That Would Break the Game
Post by: Wazulu on May 14, 2013, 01:09:42 pm
How about an equivalent of the mario kart blue shell for capture point maps? =P

We already have one of those- The ship-killing sandstorms of Scrap.....
Title: Re: Silly Ideas That Would Break the Game
Post by: Nostalgium on May 14, 2013, 09:53:57 pm
Make the Manticore fire homing missiles.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 14, 2013, 11:16:39 pm
Make the Manticore fire homing missiles.

You were not around to see the Artemis firing heat-seaking projectiles. It was as nightmarish as it sounds.
Title: Re: Silly Ideas That Would Break the Game
Post by: Nostalgium on May 14, 2013, 11:20:12 pm
Make the Manticore fire homing missiles.

You were not around to see the Artemis firing heat-seaking projectiles. It was as nightmarish as it sounds.

... I may indeed have nightmares now.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on May 15, 2013, 11:49:54 am
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on May 15, 2013, 11:54:34 am
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.

oohhh that'd be interesting..... if it were truly based on heat, I could see this:

https://gunsoficarus.com/community/forum/index.php/topic,979.msg16303.html#msg16303

playing a very tactical role... but this is of course only if heatseaking was still around :)
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 15, 2013, 04:56:05 pm
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.

I'm pretty sure they just went for guns and engines, regardless of whether they were in use.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on May 15, 2013, 05:20:06 pm
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.

I'm pretty sure they just went for guns and engines, regardless of whether they were in use.

yupp, and it was nasty
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on May 15, 2013, 07:28:03 pm
Hardcore pilot mode: control the thrust of each engine individually. No wheel, just three throttle meters (four on a squid). Keys Q, W, and E increase the speed of the left,center, and right engines respectively. Keys A, S, and D do the same for decreasing.

Super Hardcore pilot mode, same as above only with three more levers to adjust the angle of attack on the propeller blades, and the possibility of the engine overheating or stalling if you do it wrong.
Title: Re: Silly Ideas That Would Break the Game
Post by: Clara Skyborn on May 16, 2013, 11:22:09 am
You know, when I check in with this thread I often forget it's the "Silly Ideas" thread and mistake these for real suggestions, which leads to frequent minor heart attacks. Sometimes the line is very thin.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on May 16, 2013, 11:41:17 am
Sorry Clara. I actually wouldn't mind trying to pilot like this, but I probably would stick to normal controls for most games. It probably isn't worth the dev teams effort to humor an old sim fan's whims.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on May 16, 2013, 12:28:36 pm
Hardcore pilot mode: control the thrust of each engine individually. No wheel, just three throttle meters (four on a squid). Keys Q, W, and E increase the speed of the left,center, and right engines respectively. Keys A, S, and D do the same for decreasing.

This would be really rad though
Title: Re: Silly Ideas That Would Break the Game
Post by: RearAdmiralZill on May 16, 2013, 01:11:04 pm
rad = really annoying distraction.
Title: Re: Silly Ideas That Would Break the Game
Post by: The Churrosaur on May 16, 2013, 01:22:11 pm
rad = really annoying distraction.

Yet another salute for zill...
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 18, 2013, 09:46:03 am
A flamethrower...

...that fires tar.

Title: Re: Silly Ideas That Would Break the Game
Post by: LordFunPants on May 18, 2013, 10:19:07 am
You know, when I check in with this thread I often forget it's the "Silly Ideas" thread and mistake these for real suggestions, which leads to frequent minor heart attacks. Sometimes the line is very thin.

i'm still occasionally pushing the idea of having a katana as a gunner tool (Specifically for The Way costume) that isn't used for boarding mind you. . (i wouldn't dare) . . but instead used to deflect bullets that are fired at the ship back at your enemy. just need a bit more convincing. . .

at the very least have it as a secret alternate "hammer". . . hey if hitting things with a hammer fixes things then hitting things with a sword wont make much difference. . .
Title: Re: Silly Ideas That Would Break the Game
Post by: Coldcurse on May 18, 2013, 10:20:31 am
one idea that would break the game...


let asians form a team


THEY WILL NEVER LOSE
Title: Re: Silly Ideas That Would Break the Game
Post by: BdrLineAzn on May 18, 2013, 11:23:56 am
Didnt the Japanese community have several teams before? Haven't heard much from they.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on May 18, 2013, 11:25:48 am
A flamethrower...

...that fires tar.



If firing a flare into the tar ignited the tar.
Title: Re: Silly Ideas That Would Break the Game
Post by: Spud Nick on May 18, 2013, 11:42:54 am
http://guidesmedia.ign.com/guides/748468/images/18.jpg

Floating power ups around the map that you can pick up.
Title: Re: Silly Ideas That Would Break the Game
Post by: Coldcurse on May 18, 2013, 11:55:30 am
http://guidesmedia.ign.com/guides/748468/images/18.jpg

Floating power ups around the map that you can pick up.

ammunition crates
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on May 18, 2013, 06:47:57 pm
Hardcore pilot mode: control the thrust of each engine individually. No wheel, just three throttle meters (four on a squid). Keys Q, W, and E increase the speed of the left,center, and right engines respectively. Keys A, S, and D do the same for decreasing.

Super Hardcore pilot mode, same as above only with three more levers to adjust the angle of attack on the propeller blades, and the possibility of the engine overheating or stalling if you do it wrong.

You're missing the need to calculate weight distribution.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on May 18, 2013, 09:55:09 pm
Ooo.. Oil gun.  Oil gun that anything that sets fires, instantly turns whatever is on fire into a 15 stack fire.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 18, 2013, 10:31:19 pm
Ooo.. Oil gun.  Oil gun that anything that sets fires, instantly turns whatever is on fire into a 15 stack fire.

Oil gun-flamer Pyra would be preposterously OP.
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 19, 2013, 04:34:15 am
For what it's worth, I stared at the engines a bit to see if they were fixed or variable pitch props (they're fixed).

Limit Breaks
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on May 19, 2013, 09:05:24 am
For what it's worth, I stared at the engines a bit to see if they were fixed or variable pitch props (they're fixed).

Limit Breaks

Limit Breaks, haha

Realistic takeoff/landing procedures to begin and end matches
Title: Re: Silly Ideas That Would Break the Game
Post by: Morblitz on May 19, 2013, 09:10:17 am
Hah, you may win 5-0, but if you crash while trying to land your ship, you lose. It'd be like sinking the 8-ball early.
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 19, 2013, 11:59:28 am
Realistic takeoff/landing procedures?  I can only wish.  We'll have this in the bag.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 20, 2013, 12:44:05 am
Quote from: RearAdmiralZill
I agree with you about the Spire. It should have the health/armor comparable to a galleon.

I'm just gonna leave that there :D
Title: Re: Silly Ideas That Would Break the Game
Post by: Ofiach on May 20, 2013, 06:43:40 am
Lumber squid. That is all.
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on May 20, 2013, 11:23:12 am
The possibility for the captain to determine the location and size of the guns.
Title: Re: Silly Ideas That Would Break the Game
Post by: Coldcurse on May 20, 2013, 11:51:20 am
landing gear
Title: Re: Silly Ideas That Would Break the Game
Post by: Moo on May 20, 2013, 12:44:54 pm
Something for the poor Spire: Lowering what is basically a huge spike - the bottom of the Spire - onto another ship instantly destroys its balloon :D
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on May 20, 2013, 09:46:59 pm
Something for the poor Spire: Lowering what is basically a huge spike - the bottom of the Spire - onto another ship instantly destroys its balloon :D
Or a pogo-stick at the end of the Spire, so it wouldn't receive damage from landing.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 20, 2013, 10:43:03 pm
Spoon! Make us a drawing of that!
Title: Re: Silly Ideas That Would Break the Game
Post by: Gambrill on May 21, 2013, 09:54:40 am
It's simple... Barrel rolls and flying the ship upside down.. nothing scarier than an upside down galleon just above you :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on May 21, 2013, 10:02:27 am
It's simple... Barrel rolls and flying the ship upside down.. nothing scarier than an upside down galleon just above you :P

Highway to the danger zone!

(http://img.photobucket.com/albums/v348/siochembio/movies%201980s/Maverick-And-Goose-Tom-Cruise-Top-Gun-Inverted-With-Mig-1280-Wallpaper-2-edited_zps0a6892e3.jpg)
Title: Re: Silly Ideas That Would Break the Game
Post by: Cheesy Crackers on May 21, 2013, 10:08:57 am
Ban cannon that bans the crew of the destroyed ship
stats it gives to ship it shoots at - instantly destroys hull armour, sets everything else on fire, inverts controls of all crew members on the ship for 10 minutes, slows engines by 90%, guns deal 90% less damage, turn crew fov to 10.
To balance out the gun it would cause the ship using it to get a speed and turning boost of 300%, ram damage + 500% and cause lag spikes to them...

Good nuf'
Title: Re: Silly Ideas That Would Break the Game
Post by: Cheesy Crackers on May 21, 2013, 10:09:55 am
Oh heres another, make the spire a death star (Make it big... really big...) and give it a crazy amount of hull armour with a laser beam with the sound file "IMA FIRIN MA LASER"
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 21, 2013, 10:35:43 am
Flare gun functions the same except it sets fire to tar barrel clouds.
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on May 21, 2013, 10:58:01 am
Option for the captain to sacrifice a crew member to give engines more torque for a few minutes.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sonoskay on May 21, 2013, 02:31:18 pm
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef  can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is  all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.

Basically what im saying is screw air ships and  make an MMO about Cooking
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on May 21, 2013, 03:21:03 pm
Spoon! Make us a drawing of that!

interesting
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 21, 2013, 03:42:16 pm
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef  can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is  all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.

Basically what im saying is screw air ships and  make an MMO about Cooking

Scary thing is: somebody's suggested that before. Seriously.
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on May 21, 2013, 03:47:12 pm
and here is where I say Find it Sunderland I dare you :P
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 21, 2013, 03:48:50 pm
and here is where I say Find it Sunderland I dare you :P

It was on the old forum. I'll see if I can dig it up. I only remember it vaguely.
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on May 21, 2013, 04:55:00 pm
Spoon! Make us a drawing of that!
interesting
So does this mean that my brain-fart Pogo-Spire gets visualized? Oh gods. xD

Heavy dual-barreled gatling gun that shoots flechettes.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on May 21, 2013, 05:04:43 pm
Came out a bit happier than I thought... but oh well it's a pogo stick after all  :D

(http://i.imgur.com/P7yvjNk.jpg) (http://imgur.com/P7yvjNk)
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on May 21, 2013, 05:06:45 pm
It is beautiful. Thank you for making it true.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 21, 2013, 05:22:01 pm
Came out a bit happier than I thought... but oh well it's a pogo stick after all  :D

(http://i.imgur.com/P7yvjNk.jpg) (http://imgur.com/P7yvjNk)

Salute for making it feel like old times :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on May 21, 2013, 05:23:27 pm
Oh man I can't stop laughing. hahahah. That's perfect. Realistic landing procedures, somebody suggested? Pogo stick VTOLs.

(Also, Spoon, you have 42 salutes.)
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Smollett on May 21, 2013, 06:08:22 pm
Add another salute to that. It's amazing. Maybe if we salute him enough he'll make us more.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sonoskay on May 21, 2013, 07:26:39 pm
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef  can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is  all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.

Basically what im saying is screw air ships and  make an MMO about Cooking

Scary thing is: somebody's suggested that before. Seriously.
Thats..... huh....
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on May 21, 2013, 07:46:05 pm
haha thanks, always fun making  :D

(Also, Spoon, you have 42 salutes.)
not anymore D:   jk
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on May 21, 2013, 09:00:16 pm
Require the purchase of a 500 dollar real-wood steering wheel and throttle control in order to pilot, otherwise you MUST be an engineer or gunner
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 21, 2013, 09:37:50 pm
I have those and they don't interface with the game :(
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on May 21, 2013, 11:27:54 pm
I have those and they don't interface with the game :(

we could make it work... we have the technology... Seriously wouldn't be that hard... a few accelerometers and some key mapping software.... and we would be set
Title: Re: Silly Ideas That Would Break the Game
Post by: Gambrill on May 22, 2013, 03:13:44 am
A gattling gun that fires harpoons that pull at 1,000,000,000N and the harpoon heads are screws that do piercing damage every second and in the screw there are small holes that pour out liquid hot magma causing 98% chance to give 9 stacks of fire in an aoe of 30...
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 22, 2013, 04:20:54 am
A gattling gun that fires harpoons that pull at 1,000,000,000N and the harpoon heads are screws that do piercing damage every second and in the screw there are small holes that pour out liquid hot magma causing 98% chance to give 9 stacks of fire in an aoe of 30...
Remember me bitching about how each throttle position should be mapped to a key, not just +/-1 thrust?  This is why.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on May 23, 2013, 02:43:46 am
if the Flare Gun had 4 shots....
and no spread.
Title: Re: Silly Ideas That Would Break the Game
Post by: Gambrill on May 23, 2013, 03:00:23 am
Lochnagar shot on a flare gun. Burns pilots and crew until they fly into cloud. But if they fly into tar they melt causing the ship to fly aimlessly for 20 secs until they spawn again
Title: Re: Silly Ideas That Would Break the Game
Post by: LordFunPants on May 23, 2013, 11:32:22 am
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef  can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is  all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.

Basically what im saying is screw air ships and  make an MMO about Cooking

lenz just read the first line and jumped and said "that was my idea!" and went on about wanting to have a kitchen in a ship. . .
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 23, 2013, 12:30:36 pm
Having to pre-heat your diesel engines in colder climes.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on May 23, 2013, 01:05:38 pm
I would like the flair gun to shoot like the rave cannon from battle zone:

http://www.youtube.com/watch?v=bzwqYrvSaVQ (http://www.youtube.com/watch?v=bzwqYrvSaVQ)
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 23, 2013, 01:08:37 pm
Flare
(http://www.af.mil/shared/media/photodb/web/081115-F-0620E-900.JPG)

Flair
(http://2.bp.blogspot.com/-eWjphun3Sv4/UVRo3jeEHZI/AAAAAAAAfPY/gz3SHXGvjMQ/s1600/Ric_Flair.jpg)
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on May 23, 2013, 01:21:05 pm
I would like the flair gun to shoot like the rave cannon from battle zone:

http://www.youtube.com/watch?v=bzwqYrvSaVQ (http://www.youtube.com/watch?v=bzwqYrvSaVQ)

...man I'd totally forgot Battlezone! Thanks for reminding me. Brb, gotta start playing again
Title: Re: Silly Ideas That Would Break the Game
Post by: Nadrynne on May 23, 2013, 03:45:07 pm
How about a giant sling-shot type weapon that launches beehives onto the enemy ship, unleashing a cloud of angry bees that make doing just about anything really difficult as you are getting constantly stung.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on May 23, 2013, 05:29:25 pm
A "No Camping" timer that automatically destroys the ship if it sits still for more than three seconds.
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on May 23, 2013, 09:35:40 pm
oh gosh the paddling would cry :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 23, 2013, 11:03:05 pm
Then I would name my ship T-Spawn 4 Lyfe!
Title: Re: Silly Ideas That Would Break the Game
Post by: Coldcurse on May 24, 2013, 05:04:04 am
using ducks as targets in practice mode.

this will get every duck member angry.
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 24, 2013, 05:54:13 am
Killing birds causes your ship's crew to die of starvation, then rise as ghosts and torture you.
Title: Re: Silly Ideas That Would Break the Game
Post by: Veyka on May 24, 2013, 06:07:51 am
using ducks as targets in practice mode.

this will get every duck member angry.

As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.
Title: Re: Silly Ideas That Would Break the Game
Post by: Coldcurse on May 24, 2013, 06:23:02 am
using ducks as targets in practice mode.

this will get every duck member angry.

As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.

use the recording of brood VS the raft pre-match game lobby.
http://www.twitch.tv/qwerty2jam/b/405195881
2:02:30
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on May 24, 2013, 07:35:32 am
using ducks as targets in practice mode.

this will get every duck member angry.

As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.

use the recording of brood VS the raft pre-match game lobby.
http://www.twitch.tv/qwerty2jam/b/405195881
2:02:30

That's Paddling vs. Brood. Nothing happened in the Raft vs. Brood lobby.
Title: Re: Silly Ideas That Would Break the Game
Post by: FightBoyVash on May 24, 2013, 01:30:55 pm
using ducks as targets in practice mode.

this will get every duck member angry.

As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.

use the recording of brood VS the raft pre-match game lobby.
http://www.twitch.tv/qwerty2jam/b/405195881
2:02:30

That's Paddling vs. Brood. Nothing happened in the Raft vs. Brood lobby.

Quack
Quack Quack
Quack Quack Quack Quack
Quack Quack Quack Quack Quack Quack Quack Quack
Quack
Title: Re: Silly Ideas That Would Break the Game
Post by: Affrayer on May 31, 2013, 08:24:34 am
You know what every ship needs?
A cape.
I want my Pyramidion to have a Batman cowl and cape. Then it will never perish in battle.
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on May 31, 2013, 09:50:13 am
Zeal, but with propellers!

So Colombia, I guess.
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on May 31, 2013, 11:29:37 am
I want my Pyramidion to have a Batman cowl and cape. Then it will never perish in battle.
Then Spire is Pyramidion's mom: already dead.

Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on June 02, 2013, 09:38:12 pm
Self destruct button on the ship to suicide doing heavy damage to enemy ships and making it so they do not get the kill on you.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on June 02, 2013, 11:20:07 pm
If our guns fired guns.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 02, 2013, 11:28:11 pm
If the heavy flak, merc, and missile sling were reverted to how powerful they were at their peaks.

If our guns fired guns.

Yo dawg, I herd u liek to gun.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on June 05, 2013, 08:24:23 am
Man-portable Pit-bull launchers: Launch pitbulls onto the decks of other ships. The pitbulls will then chase crew members around and eat them. If you'd rather, you could just aim for the hull and try to paint it with pitbull.

Boarding, complete with Pirates! style cinematic swordfights.

Tar-throwers: Dragon's Tongue style tar launchers. Shoots a stream of tar that then clouds up and sticks around. It's important to note that this would only be slightly more effective than the OLD flamethrower.

New ships requiring 15 crew members to effectively maintain, due to vast size and multiple hulls, balloons, and engines.

Pets that provide innate bonuses to certain components. Eventually, these pets get their own spin-off minigame, in which they scour dungeons wearing ridiculous gear in order to retrieve hard-to-find parts for your ship.

GoIO goes RP only. In order to register a character, you must submit a lengthy back story and follow strict naming conventions. Additionally, if you don't play at least 5 hours a week, your account will be terminated, as your character is assumed dead.

All damage dealt is now determined via dice, and all matches must be overseen by a community ambassador, who will roll the dice personally.

Title: Re: Silly Ideas That Would Break the Game
Post by: Plasmarobo on June 05, 2013, 09:14:50 am
Add a second helm to ships. Like the second brake in a learners car.

Lets the gunners and engineers grab the wheel when the captain is about to slam into the magnetic terrain.
Title: Re: Silly Ideas That Would Break the Game
Post by: -Muse- Cullen on June 05, 2013, 10:00:03 am
Realistic fire. Realistic balloons. New ammo type that acts like Lochnagar, but instead, adds a harpoon rope. N-Sunderbro using his mic. These are a few things that would break the game.
Title: Re: Silly Ideas That Would Break the Game
Post by: Plasmarobo on June 05, 2013, 10:20:44 am
Gat+Harpoon ammo.

I WANT TO LIVE IN A FORREST OF ROPE!
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 05, 2013, 04:12:45 pm
Realistic fire. Realistic balloons. New ammo type that acts like Lochnagar, but instead, adds a harpoon rope. N-Sunderbro using his mic. These are a few things that would break the game.

I use my mic all the time!
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on June 06, 2013, 07:10:18 pm
I use my mic all the time!
Hence, broken. But can we really blame it on the game? ;D
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on June 06, 2013, 07:17:57 pm
You can use your ship's propellers to shred balloons and hulls while damaging your engines.
Title: Re: Silly Ideas That Would Break the Game
Post by: LordFunPants on June 06, 2013, 07:37:09 pm
The ability to control the secret snowman army that is secretly building its forces secretly in lenzs secret snow fortress. . secretly
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on June 06, 2013, 07:51:08 pm
GOI soccer (football), move an indestructible capture balloon or target drone with harpoon, ramming, and shooting to your team's goal. Killing an enemy ship gives them 10 seconds in the penalty box and a re spawn at the far side of the map.
Title: Re: Silly Ideas That Would Break the Game
Post by: timmymonsta on June 06, 2013, 10:19:31 pm
Constant moonshine with indestructible engines and no turn penalty.
(http://image.made-in-china.com/2f0j00LBjTQFYKnscW/Funny-Kids-Amusement-Bumper-Car.jpg)
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Phil on June 09, 2013, 06:36:41 pm
New class, the Bard.
Title: Re: Silly Ideas That Would Break the Game
Post by: timmymonsta on June 09, 2013, 08:09:32 pm
New class, the Bard.
(http://i1041.photobucket.com/albums/b411/chichevache/gifs/intenselute.gif)
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on June 10, 2013, 10:34:48 am
Merging the game with airbuccaneers due to complaints of muse copying it.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on June 10, 2013, 11:40:43 am
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.

Give us Barding!
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on June 10, 2013, 07:00:47 pm
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.

Give us Barding!
Barding? You mean horse armor? Wonderful, though Im not so sure about how it can withstand a hwatcha volley. 
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on June 10, 2013, 07:10:51 pm
Clearly we need flying mounts to put the barding on.
Title: Re: Silly Ideas That Would Break the Game
Post by: Lord Dick Tim on June 10, 2013, 09:29:16 pm
Whale Armor.
Title: Re: Silly Ideas That Would Break the Game
Post by: Plasmarobo on June 11, 2013, 02:30:53 pm
Sky Whale as a ship. With lance.

Whale Jousts.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on June 11, 2013, 05:37:39 pm
Floating powerups. In particular, a little yellow star that makes you invincible for ten seconds, and anything that touches you dies.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 11, 2013, 07:59:40 pm
Ships that can heal other ships WITH SCIENCE!!!!!
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on June 11, 2013, 08:52:41 pm
Blue shells.  :P
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 11, 2013, 09:29:06 pm
Meh. I could dodge those things without a problem in Mario Kart DS. Bring it on.
Title: Re: Silly Ideas That Would Break the Game
Post by: timmymonsta on June 11, 2013, 11:39:41 pm
*Throws a sky whale at Sunderland that is carrying 500 blue shells and which shoots forests of harpoons out of its mouth

...Final boss
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 11, 2013, 11:48:32 pm
*opens developer console*

*types*

Kill finalboss

*closes developer console*
Title: Re: Silly Ideas That Would Break the Game
Post by: timmymonsta on June 11, 2013, 11:53:34 pm
um...
*flare* ----> (sunderland)
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 12, 2013, 12:26:14 am
*Opens Dev Console*
*Spawns Sky Whales with lasers*
*Disables dev console for other players*

Good Luck out there.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on June 12, 2013, 06:18:56 am
*Opens beer*
*Proceeds to form a friendship based on mutual admiration with Sky Whales*
*Invites Andrew W. K. to play a gig to foment a solid positive partying vibe with his new friends*
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on June 12, 2013, 09:46:56 am
Meh. I could dodge those things without a problem in Mario Kart DS. Bring it on.

And they have aoe of 200 meters.  An aoe  so large, it blows up the dev console. And your keyboard.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on June 12, 2013, 12:31:53 pm
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.

Give us Barding!
Barding? You mean horse armor? Wonderful, though Im not so sure about how it can withstand a hwatcha volley. 

ohh I was thinking something completely different ....mwuhahaha >:D
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on June 14, 2013, 07:43:03 pm
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.

Give us Barding!
Barding? You mean horse armor? Wonderful, though Im not so sure about how it can withstand a hwatcha volley. 

ohh I was thinking something completely different ....mwuhahaha >:D
Barding brings bad memories of d&d 4e, where I decided to bard. It is hard to bard as a composite being made of shards.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on June 14, 2013, 11:19:36 pm
New movement system involving real parkour vaults, presses, strides and precision jumping techniques. In order to perform them, you have to hit a string of keys in rapid succession to perform vaults. Otherwise, you just get to run around stuff.
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on June 15, 2013, 11:49:36 am
Carronade fires snakes.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 15, 2013, 12:50:46 pm
If you kill someone it summons Khorne. If you hear Sunderlands voice it summons Slannesh.
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on June 15, 2013, 10:42:43 pm
The entire refinery map as an airship. With the smokestacks as heat seeking flak missile silos.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on June 16, 2013, 06:22:31 pm
Teleporters.
You know, for easier boarding.

Catch is, spectators can also use them to move people around ships, be it the ship they joined in the lobby or not.
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on June 16, 2013, 08:12:58 pm
Ancient and active defence systems in maps, at randomly determined locations. Being killed by one would give the other team a point.
Title: Re: Silly Ideas That Would Break the Game
Post by: Machiavelliest on June 16, 2013, 11:17:51 pm
Wooden Mecha
Title: Re: Silly Ideas That Would Break the Game
Post by: Enjix on June 16, 2013, 11:20:31 pm
Players can now pick up components and move them around the ship as they please.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 16, 2013, 11:22:57 pm
Remove first and third person and make it a second person game.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on June 16, 2013, 11:57:55 pm
Remove graphics all together in order to speed up performance.

"Guns of Icarus" sounds more like a text based game to me anyway.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on June 17, 2013, 01:31:32 am
Change the Gatling Gun visual to the Japanese AA tracers of old times...the ones that fired rainbow colours.

Silly?  Yes.  Game Breaking?  Imagine that lag...
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on June 17, 2013, 02:53:15 am
Remove graphics all together in order to speed up performance.

"Guns of Icarus" sounds more like a text based game to me anyway.

Already suggested this!
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 17, 2013, 06:40:09 am
Remove graphics all together in order to speed up performance.

"Guns of Icarus" sounds more like a text based game to me anyway.

Already suggested this!

Stories Of Icarus: The Calamari Runs

Legends of Burren: Sir Issac Phillips And The Squid of Doom

Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut

Legends of Burren: Sir Issac Phillips And The Last Rocket Race
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on June 17, 2013, 09:58:04 am
Remove graphics all together in order to speed up performance.

"Guns of Icarus" sounds more like a text based game to me anyway.

Already suggested this!

Dang.

And I thought I was so clever....
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on June 17, 2013, 12:58:22 pm
Stories Of Icarus: The Calamari Runs

Legends of Burren: Sir Issac Phillips And The Squid of Doom

Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut

Legends of Burren: Sir Issac Phillips And The Last Rocket Race

want
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on June 17, 2013, 01:06:26 pm
If you kill someone it summons Khorne. If you hear Sunderlands voice it summons Slannesh.
Spend a sick day playing GOI summons Nurgle.
Coming up with an over elaborate plan that nobody, not even your team captains, understand summons Tzeentch.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 17, 2013, 03:48:28 pm
Give the Galleon the same speed and acceleration as the Squid in all directions. But make it retain its weight.

Raaaammmiing speed!
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 17, 2013, 04:52:58 pm
Stories Of Icarus: The Calamari Runs

Legends of Burren: Sir Issac Phillips And The Squid of Doom

Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut

Legends of Burren: Sir Issac Phillips And The Last Rocket Race

want

Seconded
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on June 18, 2013, 06:59:26 am
Stories Of Icarus: The Calamari Runs

Legends of Burren: Sir Issac Phillips And The Squid of Doom

Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut

Legends of Burren: Sir Issac Phillips And The Last Rocket Race

want

Seconded

Thirded

that's right, we can second our own posts :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 18, 2013, 08:15:36 am
Stories Of Icarus: The Calamari Runs

Legends of Burren: Sir Issac Phillips And The Squid of Doom

Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut

Legends of Burren: Sir Issac Phillips And The Last Rocket Race

want

Seconded

Thirded

that's right, we can second our own posts :P

Fourthed
the fact that we are is already game breaking
Title: Re: Silly Ideas That Would Break the Game
Post by: Zenark on June 18, 2013, 02:37:16 pm
A pogo stick tool for the captain to use so the ship bounces back to the top of the map after hitting the ground.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on June 18, 2013, 03:14:29 pm
A pogo stick tool for the captain to use so the ship bounces back to the top of the map after hitting the ground.

Only available on the Spire.
I think there's some concept art for that somewhere.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 18, 2013, 03:30:30 pm
Not so much concept art, but Sgt. Spoon drew it:

(http://i.imgur.com/P7yvjNk.jpg) (http://imgur.com/P7yvjNk)
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 18, 2013, 03:38:12 pm
Got to love spoon, especially his Junker ohohohoho........
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on June 18, 2013, 04:22:14 pm
Love you guys
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on June 18, 2013, 04:22:23 pm
The infamous Pogospire, illustrated by our Warladle. :D
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 18, 2013, 04:38:00 pm
HEAR THAT SUNDERLAND?! WE'RE LOVED!!!!
Title: Re: Silly Ideas That Would Break the Game
Post by: Zenark on June 18, 2013, 04:51:42 pm
Oh, that thing is just beautiful.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on June 18, 2013, 04:55:21 pm
<3
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on June 19, 2013, 10:05:32 am
Makes me wonder what you're gonna do with the Manta Ray :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Zenark on June 19, 2013, 10:17:52 am
Makes me wonder what you're gonna do with the Manta Ray :P

This

Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on June 19, 2013, 12:45:21 pm
That gets a salute.
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on June 19, 2013, 07:05:01 pm
Hmm... At 200 forum salutes you get a new weapon, BOB Da UNICORN! It shoots rainbow tar. Reload animation involves giving the unicorn pills. If you grt that specific in-joke, then..
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on June 19, 2013, 07:13:44 pm
Get 100 kills with the weapon and you are crowned the banana king.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 19, 2013, 07:52:52 pm
Well, 39 more salutes for me :P

Damn Roy and his salute farming. He'd already have it.

Roy, if you're reading this, do you just have all the Gents come online and salute you when they can?
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on June 28, 2013, 03:33:32 pm
(https://s3.amazonaws.com/ksr/projects/481853/posts/523984/image-282787-full.jpg?1372446436)

Dammit Muse! You can't just tease us like that (http://a.deviantart.net/avatars/r/a/rarityyunoplz.jpg?1)
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 28, 2013, 03:37:23 pm
Brilliant!

Know what would really break the game? If the lumberjack had no drop and the same projectile speed at the merc.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on June 28, 2013, 03:39:53 pm
Brilliant!

Know what would really break the game? If the lumberjack had no drop and the same projectile speed at the merc.

better yet, if the Typhon did that.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 28, 2013, 03:43:15 pm
Brilliant!

Know what would really break the game? If the lumberjack had no drop and the same projectile speed at the merc.

better yet, if the Typhon did that.

It'd be almost as powerful as the old heavy flak!
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on June 28, 2013, 04:11:52 pm
If game mechanics were like the mechanics in Star Trek: you hit a random part on the ship and a random part, no where near the impact, explodes, killing whoever is near it.

or did I throw this one out there already?
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on June 28, 2013, 04:21:49 pm
or did I throw this one out there already?

I beat you to it on page 4:

Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on June 28, 2013, 05:44:21 pm
I approve of this idea.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on June 28, 2013, 06:04:45 pm
Thinking about dying redshirts made me think of a joke I heard a while ago:

During the Napoleonic wars the French captured a British officer. While the French are interrogating the Officer they ask "Why do you British wear red coats into battle?" The officer replies "So if we get shot the men won't raise a fuss if we continue fighting." The French consider this for a bit....

Shortly there after all French uniforms are issued with brown trousers.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on June 28, 2013, 06:33:04 pm
or did I throw this one out there already?

I beat you to it on page 4:

Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.

Have we done a Star Wars one?
Like a small gap that if you were able to shoot a gatling bullet into, you blow up instantly?

Be like......Maglblast

Dink + Lazer Blast + direct hit + catastrophic damage
Title: Re: Silly Ideas That Would Break the Game
Post by: Shinkurex on June 28, 2013, 09:59:43 pm
or did I throw this one out there already?

I beat you to it on page 4:

Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.

Have we done a Star Wars one?
Like a small gap that if you were able to shoot a gatling bullet into, you blow up instantly?

Be like......Maglblast

Dink + Lazer Blast + direct hit + catastrophic damage

only if you turn of your targeting system
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on June 29, 2013, 05:27:03 am
If shink wasn't to blame for everything *Shudders* the entire game would break down, there would be tears, tears of blood, grown burly men would break down into sobs. This can not come to pass, WE SHALL NOT BE BOUND! *Massive explosion followed by many beast ships*
Title: Re: Silly Ideas That Would Break the Game
Post by: -Muse- Cullen on June 29, 2013, 05:13:06 pm
Adding another medium gun to the Spire.
Title: Re: Silly Ideas That Would Break the Game
Post by: Charon on June 29, 2013, 07:05:22 pm
Where's Awkm? Let's see if we can get Awkm in here to tell us what would actually, no kidding break the hell out of GoIO.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on June 29, 2013, 07:59:01 pm
Removing the jump ability would ruin engineering.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on June 29, 2013, 08:00:27 pm
Engineering on the Squid (and to a lesser extent, the Goldfish) would be essentially impossible.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on June 30, 2013, 11:58:19 pm
The enemy team is down.

Like, they spawn below you.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on July 01, 2013, 02:36:33 am
a drop aim, like the Lumberjack, on the Typhon.
Title: Re: Silly Ideas That Would Break the Game
Post by: Zenark on July 01, 2013, 11:52:00 am
The ability to add a ramming spike to any ship. (Probably wouldn't break the game, but it's a cool idea that I'm sure lots of people would hate.)
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on July 01, 2013, 11:54:33 am
(http://i.imgur.com/wihJaKr.png)
Title: Re: Silly Ideas That Would Break the Game
Post by: Zenark on July 01, 2013, 11:55:32 am
Now THAT is a Poke.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on July 01, 2013, 12:08:57 pm
Don't drop the moonshine!
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on July 01, 2013, 04:06:06 pm
The coward's goldfish:
A ship with two side facing light guns and one rear facing medium gun. Comparably speed and maneuverability to a goldfish but is more effective running away from a fight than running towards one. Good for newbie captains who spend half the game flying away from the battle, and advanced captains who want to tar someone while shooting them with a Mantacore.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on July 02, 2013, 04:01:46 am
If talking in regional, team, or crew chat (in game) was like Moonbase Alpha.
Title: Re: Silly Ideas That Would Break the Game
Post by: Squidslinger Gilder on July 02, 2013, 08:43:25 am
Noobcannon/Trollcannon...captain controlled. Load TNT strapped noobs/trolls and fire them at enemy ships. The resulting explosion kills the ship instantly and also kicks the noob/troll out of the game.
Title: Re: Silly Ideas That Would Break the Game
Post by: Zenark on July 02, 2013, 12:17:08 pm
An expandable plank on each ship that allows the captain to throw noob/trolls overboard... Or just to jump off of for fun.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on July 02, 2013, 12:31:11 pm
Doubling the lumberjack's projectile speed!
Ok... Maybe it wasn't doubled... But it certainly got a massive increase.
I mean, really. That'd be pretty scary.
Title: Re: Silly Ideas That Would Break the Game
Post by: Veyka on July 02, 2013, 01:56:28 pm
Doubling the lumberjack's projectile speed!
Ok... Maybe it wasn't doubled... But it certainly got a massive increase.
I mean, really. That'd be pretty scary.

Far more of an overall nerf than anything else! :P
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on July 02, 2013, 02:10:49 pm
Doubling the lumberjack's projectile speed!
Ok... Maybe it wasn't doubled... But it certainly got a massive increase.
I mean, really. That'd be pretty scary.

Far more of an overall nerf than anything else! :P

I know! Especially on Canyons and other close range maps. But still, you'd be getting merc-range lumberjacking on Fjords and Dunes. On the plus side, that'd make sniping matches so much quicker.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on July 06, 2013, 11:49:02 pm
What if every instance of the word "flak" in-game was replaced with the original German term from which it was derived, "Flugzeugabwehrkanone"?

Just imagine the poor captains... Instead of shouting "fire flak"...
Title: Re: Silly Ideas That Would Break the Game
Post by: naufrago on July 07, 2013, 12:07:28 am
....there are so many syllables, i pronounce it differently every time.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on July 07, 2013, 12:08:49 am
I think I've figured out how to pronounce it.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on July 07, 2013, 12:31:46 am
Hence, "Rasbequacgab", the shortened version. And yes, I'm shouting that forever after now. (Get it? Rasberries? No? Ducks say rasberries to mean "Enemy Hull Armor Down. How dare you not know our culture. For you barbarians, we can just keep saying "theenemyhulldownfiretheflakflackfireitnownownonotnowthisnowyouneedtofireitwhenIsayrrgghhhhaahhfrigfrigwe'regonnadiegabwehrkanone)
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on July 07, 2013, 05:33:41 am
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on July 07, 2013, 05:36:56 am
Hence, "Rasbequacgab", the shortened version. And yes, I'm shouting that forever after now. (Get it? Rasberries? No? Ducks say rasberries to mean "Enemy Hull Armor Down. How dare you not know our culture. For you barbarians, we can just keep saying "theenemyhulldownfiretheflakflackfireitnownownonotnowthisnowyouneedtofireitwhenIsayrrgghhhhaahhfrigfrigwe'regonnadiegabwehrkanone)

Oh keon that was wonderful.
Title: Re: Silly Ideas That Would Break the Game
Post by: Mill Wilkinson on July 07, 2013, 09:32:56 am
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P
Spoon speaks the truth, although that does beat "Ilmatorjuntakanuuna". xD
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on July 07, 2013, 09:56:12 am
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P

It really isn't once you figure out where the syllables start and end.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on July 07, 2013, 10:45:59 am
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P
Spoon speaks the truth, although that does beat "Ilmatorjuntakanuuna". xD
Yeah if something is hard to understand it's bloody finnish.

"Luftvärnskanon" is probably easier than both of them though.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on July 07, 2013, 10:48:55 am
You know what's even easier to pronounce? "Anti-Aircraft Gun"
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on July 07, 2013, 11:10:47 am
You know what's even easier to pronounce? "Anti-Aircraft Gun"
the what now

Äntaj-Äärkraft gann
(That's how'd you say that in the swedish alphabet... Probably)
Title: Re: Silly Ideas That Would Break the Game
Post by: Gambrill on July 08, 2013, 07:15:24 am
How about a gun that:

Fires as fast as the gattling..
Ammo clip as large as the flamethrower..
Range of Mercury..
and the rounds that act like a banshee?

could nerf it so it has a 1 sec reload time and auto buffs ever 2nd reload :)
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on August 20, 2013, 03:32:01 pm
to ressurect this thread before its glory fades: give the squid heavy guns in alll its slots.  :3
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on August 20, 2013, 03:36:06 pm
Give the squid three forward facing light guns. Even with the merc nerf, think what three of them could do on an approaching enemy ship at mid range. No guns no engines and the hull breaking every 8 seconds.
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Smollett on August 20, 2013, 03:38:53 pm
Every 8 seconds, that's if your silly gunners are firing in sync, every three seconds if they don't, or on average less than 2 seconds after you rebuild it.
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on August 20, 2013, 04:10:10 pm
A sneezing effect.  If your character isn't wearing a mask in Scrap or Dunes, and you fly into a cloud, your controls are slowed way down because the dust is forcing your character to sneeze too much to be efficient...
Title: Re: Silly Ideas That Would Break the Game
Post by: TimTim LaBaguette on August 20, 2013, 05:22:50 pm
A sneezing effect.  If your character isn't wearing a mask in Scrap or Dunes, and you fly into a cloud, your controls are slowed way down because the dust is forcing your character to sneeze too much to be efficient...

That reminds me of why I always wear that gas mask, teachers in sky engineer school taught me to never breathe after applying chem spray !
Title: Re: Silly Ideas That Would Break the Game
Post by: Mattisamo on August 21, 2013, 11:12:46 am
A new gun. Not small. Not medium. -Big-. The only ship that can use it is the galleon, and it takes up both heavy slots on either side of it. Feature? It points forwards.
Damage type: Piercing/Shatter/Explosive something.
Galleon ramming!
Title: Re: Silly Ideas That Would Break the Game
Post by: Swizy on August 21, 2013, 11:26:16 am
Well since GoI is coming to playstation we have a lot of new interactive possibilities! like


-Blow in the microphone to refill the balloon!
-Shake your controller like your for- and backwards to repair damaged parts!
-Shake it up and down extinguish fire!
-Do a summersault to capture a point!

so much possibilities
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on August 21, 2013, 11:49:29 am
Silly ideas? Hmm....

How about releasing it on Xbox One?
Title: Re: Silly Ideas That Would Break the Game
Post by: Zenark on August 21, 2013, 12:05:17 pm
Silly ideas? Hmm....

How about releasing it on Xbox One?

You can only control your character with the Kinect, and you have to pay a monthly subscription of you want to play at all.
Title: Re: Silly Ideas That Would Break the Game
Post by: N-Sunderland on August 21, 2013, 12:07:47 pm
Silly ideas? Hmm....

How about releasing it on Xbox One?

You can only control your character with the Kinect, and you have to pay a monthly subscription of you want to play at all.

And the only ammo type available for free is lochnagar.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on August 21, 2013, 12:09:25 pm
Silly ideas? Hmm....

How about releasing it on Xbox One?

You can only control your character with the Kinect, and you have to pay a monthly subscription of you want to play at all.

...and people thought the excessive clicking was bad. Imagine flappin around like a friggin rave party each time you get damaged.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on August 21, 2013, 05:08:29 pm
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
Quote
flappin around like a friggin rave party each time you get damaged.

Also, that omni thing + occulus + hammer.
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on August 21, 2013, 05:22:32 pm
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
Quote
flappin around like a friggin rave party each time you get damaged.

Also, that omni thing + occulus + hammer.
The future looks... exhausting
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on August 21, 2013, 07:18:10 pm
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
Quote
flappin around like a friggin rave party each time you get damaged.

Also, that omni thing + occulus + hammer.
The future looks... exhausting

No more "go outside, you need to get some exercise!"

It's "Keon, you've been reading too many books. Go play some TF2 or something."
Title: Re: Silly Ideas That Would Break the Game
Post by: Letus on August 21, 2013, 09:56:52 pm
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
Quote
flappin around like a friggin rave party each time you get damaged.

Also, that omni thing + occulus + hammer.
The future looks... exhausting

No more "go outside, you need to get some exercise!"

It's "Keon, you've been reading too many books. Go play some TF2 or something."

Keon, you're reading too many articles...go play TF2 or something...



also giving the mortar no jitter
Title: Re: Silly Ideas That Would Break the Game
Post by: Sgt. Spoon on August 22, 2013, 02:34:11 pm
 :D
Title: Re: Silly Ideas That Would Break the Game
Post by: Pickle on August 22, 2013, 02:36:30 pm
Porting it to consoles.
Title: Re: Silly Ideas That Would Break the Game
Post by: Keon on August 22, 2013, 03:00:53 pm
Porting it to consoles.
Break the game? What?
Title: Re: Silly Ideas That Would Break the Game
Post by: Parkourwalrus on August 23, 2013, 05:00:10 pm
hitting your processer with a ball peen hammer :P
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on October 13, 2013, 12:58:05 am
Giving the Captain the ability to self destruct the ship and take others with them.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on April 30, 2014, 01:36:13 pm
Necroing this thread because it is fun:
New captains item: The Chain of Command - a physical chain you use to beat your crew until they recognize who is in command. Smacking a crew member with the chain puts the player into AFK mode while the AI does the job they were neglecting to do. Smacking an AI with the chain does nothing unless the AI is on a gun at which point it boots the AI off that gun and makes the AI afraid to use that gun for 20 seconds.
(http://www.fireflyfans.net/bluesunimages/A0539686E9A335EFDFB153BDC0B16117.jpg)
Title: Re: Silly Ideas That Would Break the Game
Post by: redria on April 30, 2014, 01:42:14 pm
This looks like a fun thread. Here's one idea:

Fix the collision detection on flamethrower particles so that 100% of particles hit as intended.
Title: Re: Silly Ideas That Would Break the Game
Post by: Richard LeMoon on April 30, 2014, 02:22:50 pm
How would the Chain of Command break the game? That sounds like it would fix a lot of things.

How about this:

Nuke heavy gun. Drops a single nuke mine. Explodes after 20 seconds, causing 10,000 damage to anything in its 500m range.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on April 30, 2014, 08:13:05 pm
This looks like a fun thread. Here's one idea:

Fix the collision detection on flamethrower particles so that 100% of particles hit as intended.

Redria, I hope you're aware that this is for completely bonker ideas, not condemning current weapon balance.

Anyways:

I recommend we patch in the ability for figureheads to be used as weapons, that spear on the angel looks like it could pop some serious balloon damage.
Title: Re: Silly Ideas That Would Break the Game
Post by: macmacnick on May 01, 2014, 02:27:29 am
...Might I suggest a Giant cake figurehead with mini banshees that have AI targeting, and shoot at enemy ships, doing 1/2 the damage of a normal banshee each, with a total of 5 mini banshees?
Title: Re: Silly Ideas That Would Break the Game
Post by: Cheesy Crackers on May 01, 2014, 04:57:25 am
This looks like a fun thread. Here's one idea:

Fix the collision detection on flamethrower particles so that 100% of particles hit as intended.

Redria, I hope you're aware that this is for completely bonker ideas, not condemning current weapon balance.

Anyways:

I recommend we patch in the ability for figureheads to be used as weapons, that spear on the angel looks like it could pop some serious balloon damage.
You know.. THIS SHOULD BE A THING!!!
But yeah, would kinda go against the entire "only cosmetics in the shop" thing :P
Title: Re: Silly Ideas That Would Break the Game
Post by: redria on May 01, 2014, 06:22:55 am
Redria, I hope you're aware that this is for completely bonker ideas, not condemning current weapon balance.
Totally aware. Seemed like a fitting joke. ;)

Make the bottom tip of a spire to x50 ramming damage.
Then allow spire pilots to turn their ship sideways and use it like a spear.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on May 01, 2014, 01:28:01 pm
"The Peppy"

Allows your ship to do a barrel roll and bounce away all damage for the duration of that roll.

Perfect for oncoming Hawachas and for when your hull goes down.
Title: Re: Silly Ideas That Would Break the Game
Post by: HamsterIV on May 01, 2014, 02:10:20 pm
Loud Speaker Cannon:
Medium weapon that broadcasts crew chat to all ships in a forward facing cone, used in conjunction with flare guns to instigate a rave party on another ship.
(http://www.wallpaperup.com/uploads/wallpapers/2013/01/05/27820/big_thumb_2199908742826a48f49055c4ff8455e7.jpg)
Title: Re: Silly Ideas That Would Break the Game
Post by: redria on May 01, 2014, 02:53:53 pm
Loud Speaker Cannon:
Medium weapon that broadcasts crew chat to all ships in a forward facing cone, used in conjunction with flare guns to instigate a rave party on another ship.
You have mistaken this thread for the "Awesome ideas that Muse should totally implement" thread.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on May 02, 2014, 04:28:14 pm
Loud Speaker Cannon:
Medium weapon that broadcasts crew chat to all ships in a forward facing cone, used in conjunction with flare guns to instigate a rave party on another ship.
You have mistaken this thread for the "Awesome ideas that Muse should totally implement" thread.

"On the count of 'three,' everyone do your best impression of a dubstep song; that'll get them to surrender"
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on May 04, 2014, 08:09:14 pm
How about being able to add yourself to your own buddy list, and than invite yourself to a game?
Title: Re: Silly Ideas That Would Break the Game
Post by: Underseer on May 13, 2014, 06:16:05 pm
A large, heavy cannon that, when hits the deck of a ship, will deal no damage to anything, but will push everyone hit away from the center, even if they're using a gun/steering the ship.
Title: Re: Silly Ideas That Would Break the Game
Post by: James T. Kirk on May 13, 2014, 07:30:30 pm
Heavy Cluster Mine Launcher.

And you thought Munkers were scary.

Imagine 6 mines suddenly appearing in front of you.
Title: Re: Silly Ideas That Would Break the Game
Post by: macmacnick on May 13, 2014, 08:38:41 pm
...Lochnagar with that thing... would be hard as hell to hit, but it would instakill ANY SHIP IN THE GAME.
Title: Re: Silly Ideas That Would Break the Game
Post by: Spud Nick on May 13, 2014, 09:02:03 pm
Rocket  Harpoon.
Title: Re: Silly Ideas That Would Break the Game
Post by: Dementio on May 14, 2014, 09:16:51 am
A new pilot tool that explodes your ship instantly, but also does immensive impact damage on anything in close proximity.

I might just think about the famous pokemon move "Explosion" here...
Title: Re: Silly Ideas That Would Break the Game
Post by: Richard LeMoon on May 14, 2014, 06:32:17 pm
T-rex engineers. They can't reach the hull with a mallet, and they would eat your gunner.
Title: Re: Silly Ideas That Would Break the Game
Post by: GreyTea on May 15, 2014, 03:17:11 am
Fantasy/steampunk Evil warlock, who turns your ship into a living beast and straps your hands to the wheel effectivly controlling said beast think 3rd party influenced avatar.

now the ship being alive bellows an all might battle cry and moves forward for the kill you hear the creaking of metal and splittering of wood as your ship is transforming into a living being the hull now starts to pulsate the battle drums are now drowned out by the rhythmic pounding.  You can see the balloon inflate and deflate like a lung you move with percision and deadly efficiency, almost as if this has happened before you see them poor crew on the Pyra, the ship creaks a final time then silence, You would feel possessed unholy like as you see the Pyra get closer and closer, they do not have a clue, still on the front of the ship reenacting titanic. Then it would happen. You give the silent command to fire by scrolling the mouse wheel, but no guns would fire ohh no the warlock conjures demonic arms covered in metal armor to appear ether side of your ship, and they dive right into the middle of the pyra and you can hear it, the creaking the smashing then the laughter your uncontrollable laughter you shout GG then the ship separates in two destroyed completely. You feel weak losing all sence of reality the screen would blur, and you would be back at the helm. the score would be now 4-0

Yes that was a killstreak for 3 kills :P, a demonic warlock who transforms the ship into a living beasts that rips a ship in half with one hit channel ;).
Title: Re: Silly Ideas That Would Break the Game
Post by: Captain Estrata on May 15, 2014, 07:01:57 am
This:
Title: Re: Silly Ideas That Would Break the Game
Post by: Rivenoir on June 01, 2014, 05:21:47 am
Come on guys hijacking others ship like a true pirate would be awesome.  ;D
Title: Re: Silly Ideas That Would Break the Game
Post by: Freddern on July 01, 2014, 08:45:43 pm
Adding a heavy flamethrower to the game , has twice the length, damage and ammo capacity as a regular flamethrower. Aswell as replacing the squids light weapon slots with heavy weapon slots
Title: Re: Silly Ideas That Would Break the Game
Post by: Replaceable on August 12, 2014, 05:47:45 pm
Having a single ship build that can strip most hulls with a single mag of one gun and kill the ship with a single mag of the other. This ship would be overused everywhere (both in pubs and competitively) and be really really boring after a while. Oh wait.


Sass aside: ships can run out of fuel, guns can run out of available rounds. I.e. 8 tanks of flamer ammo later you can't shoot anymore.

Oh and a new engi tool: it's a mallet with a spanner's cooldown.
Title: Re: Silly Ideas That Would Break the Game
Post by: Andika on August 13, 2014, 12:57:46 pm
Authentic game screenshot. Please make it happen. And next time, let me actually fire it.

(http://s22.postimg.org/3sf5u0m75/2014_08_13_00003.jpg)
Title: Re: Silly Ideas That Would Break the Game
Post by: Ultimate Pheer on August 13, 2014, 01:28:11 pm
150 hwacha shots?

Oh, YES PLEASE.
Title: Re: Silly Ideas That Would Break the Game
Post by: pandatopia on August 14, 2014, 10:35:29 am
150 hwacha shots?

Oh, YES PLEASE.

All guns 10x clip. Fully automatic. 10x the fire rate. 10x reload speed. Zero respawn timer. All hp 10x. Ships 10x the thrust. WTF mode DOTA for GoI please =D

Please let us try this on the dev app.
Title: Re: Silly Ideas That Would Break the Game
Post by: Richard LeMoon on August 14, 2014, 01:18:00 pm
Give Galleons the movement stats of a squid, without removing the mass.
Title: Re: Silly Ideas That Would Break the Game
Post by: Ultimate Pheer on August 14, 2014, 01:51:03 pm
Make Heavy and Light weapon mounts the same.
Title: Re: Silly Ideas That Would Break the Game
Post by: Dementio on August 14, 2014, 06:10:08 pm
Make Heavy and Light weapon mounts the same.

Mine Galleon Woo!
Title: Re: Silly Ideas That Would Break the Game
Post by: pandatopia on August 15, 2014, 08:02:20 am
Give Galleons the movement stats of a squid, without removing the mass.

Yea but the engines would have to look like pyramidions bolted onto the backside.
Title: Re: Silly Ideas That Would Break the Game
Post by: Piemanlives on August 17, 2014, 08:08:21 am
My Galleon is powered by pyramidions.
Title: Re: Silly Ideas That Would Break the Game
Post by: Ultimate Pheer on August 17, 2014, 09:59:51 am
You know what? Let's just Tape all the best bits of all the ships together.  So, take a Galleon, Replace the balloon with a Mobula, Add some spires for turning, Strap a Goldfish to the front, and stick a Squid in the back for speed.

Beep Beep, Death approaches!
Title: Re: Silly Ideas That Would Break the Game
Post by: Queso on August 17, 2014, 12:25:08 pm
I know how to break the game. Give me access to the code base. Oh wait that happened.