I want to discuss the range finder. Because i dont see it being used all that often. However, time has gone and some may have found its usefullnes.
But i want to have a discussion on its use and some inputt by people who do use it.
I have created 2 guides that have a heavy emphasis on the Range finder.
http://steamcommunity.com/sharedfiles/filedetails/?id=219023658#194945
http://steamcommunity.com/sharedfiles/filedetails/?id=204782159#194945
Like it, fave it, dont forget to subscribe because youtube money lol holla get dolla Its current features are:
Showing the shooter an aproximate lead and guide.
Showing the viewer the distance.
Showing the shooter that it is not in range.
There are some annoyances and features that people have yett to use.
The annoyance is that the distance is not displayed for the shooter. The distance is a constant changing thing in a game. So things like the cheat sheets are still hard to follow when memorising them is the key. This forces communication however. The communication is good, but not so much when the numbers are constantly changing.
This is then a pretty good tool to bring versus long range as long range/mid range. Snipers are usualy stationary so determining and communicating the distance is much easier.
The underused feature is the not enough range feature. Many gattling could have been shot much earlier, or later. Alot of people seem to dismiss the use of range finder when using very short range weapon. A goldfish with heavy carronade can play with heavy clip and staying at a max range of the heavy carronade. This also gives a fair ammount of down arc for the heavy carronade because of the distance. Gattlings can start firing at maximum distance. etc.
Here is another annoyance: It does not show that a weapon is within the arming time of their target. The symbol for this can be the same as over maximum range. Just a cross that the gun wont be as effective.
Talking of annoyances the range finder also has to be zoomed for it to be used. This is VERY annoying. This tool can be a very good tool for pilots to involve themselves for their gunners. But because they have to zoom so close, it hurts alot. Sort of defeats the purpose for close ranged guns.
To have the most zoomed out scope, you must enter third person, then zoom in. But even that isnt much of a diffrence. And the camera acts odd.
A feature that i think would make people grab the tool is the enemies maximum range. This can be a tool wielder only info. Because communicating that is not difficult.
And implementation of this is cannon symbols having a cross over it. So for example, if one points at a spire. He will see 4 cannon symbols at the bottom of the reticule. 2 cannon symbols are crossed out, and two cannon symbols that are not. (2 artemis, merc + lumberjack). Dont know how it can be coded in or anything.
Tell me what you guys think. The range finder needs some love and it is still very usable. I just feel like it needs the info to be more apparent in its usage. Like the shooter also gets the numbered distance information.