END OF TURN 9redria:You try to climb the Wall and get really damn sweaty doing so, but it makes the ivy stronger and the Wall weaker, if that makes sense
[it doesn't but shh]. You think you can reach the top by turn 11. The Wall can't attack you because you're stuck on it.
Ongoing action: Climbing the Wall.
Damage dealt: 0
Damage taken: 0
HP: 77/100
Misc.: Stuck on the Wall.
Gryphos Felldawning:You turn the Kool-aid man into a Hero of Ragnarok and jump on his shoulders to attack the Wall. You hit very near the center of the red circle! The Kool-aid hero of Ragnarok is now helping you. The Wall throws a brick at you and it hits you in the head.
Peeps: Kool-aid hero of Ragnarok (91 HP).
Damage dealt: 1025
Damage taken: 9
HP: 59/100
Piemanlives:You throw water bombs at the Wall and successfully make it weaker for 3 turns. The Wall throws a rock at you and it hits you in the head as well.
Damage dealt: 220
Damage taken: 9
HP: 65/100
macmacnick:Your bomb factory continues dealing damage, so you decide to make some mortar-disentigrating weapons for... disentigrating mortars. If you use it on a ship, it should be able to deal more damage when ramming the Wall. The Wall can't attack you because you're inside the laboratory.
Damage dealt: 2613 (1163 from bomb factory, 475 from bombs in the catapult, 975 from bombs in the cannon).
Damage taken: 0
HP: 78/100
Keon:You start researching the wrecking ball. With Miley Cyrus' inspiring music playing in the background, you're sure you could make a really good one in little time. The Wall can't attack you because you're behind the other Wall.
Damage dealt: 0
Damage taken: 0
HP: 91/100
Coldcurse:You grab BdrLine and tie him to your ship, thinking the Wall won't harm you this way. You seem to have forgotten the Wall is not entirely controlled by the GM but also by his dice. You also go grab your wooden box and trap Cheesy's soul in it. The Wall throws a rock at you as you're distracted doing this.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 8
HP: 66/100
[Sorry I didn't post your HP last turn, I started looking for it and got sidetracked because it had been so long after your last post xD]Cheesy Crackers:You're currently re-spawning. Coldcurse traps you in his box thing, making you wait one more turn before you come back to life.
Stuff: Wall minions (x41).
Ongoing action: Re-spawning.
Damage dealt: 0
Damage taken: 0
HP: 0/100
-Narcotic:You wanted to help BdrLine down from the Wall but he's now in Coldcurse's ship. You move on to put together your BillGates with your magic wand, giving you the Microsoft. The Wall attacks you for making such a weird invention.
Stuff: The Microsoft.
Damage dealt: 0
Damage taken: 8
HP: 57/100
BdrLineAzn:
You're finally taken down from the Wall! Now you're stuck on Coldcurse's ship though. The Wall takes this chance to throw a brick at you.
Damage dealt: 0
Damage taken: 9
HP: 67/100
Misc.: Tied to Coldcurse's ship.
Lyserg.Z:Your ivy keeps dealing damage to the Wall. The Wall throws a rock at you for not posting in this turn either again.
Stuff: Ivy (dealing damage)
Specializations: Nature-related magic.
Damage dealt: 31 (Ivy)
Damage taken: 7
HP: 78/100
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
Inside: Keon.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished.
The Wall:Hp: 984560/1000000
Status: Wet .-.
Producing: +1 Culture
Perks: Incendiary Pebbles II
WEEEEEEEEEEEOW It's turn 10!!!