END OF TURN 12Gryphos Felldawning:You're in the Kool-aid hero of Ragnarok mech suit and decide to use his super move "Valhalla Sugar Axe". (You can now use this super move). You charge it up as you yell "Prepare your anus!". The Wall doesn't have such a thing, though, and it throws a rock at the Kool-aid hero of Ragnarok. The Wall can't attack you because you're in the Kool-aid hero of Ragnarok mech suit. You get a message from Coldcurse saying that AI crew and harpoon are effective.
Peeps: Kool-aid hero of Ragnarok (73 HP).
Damage dealt: 0
Damage taken: 0
HP: 46/100
BdrLineAzn:You leave the hospital and head to the laboratory. As you walk there, you get a message from Coldcurse saying that AI crew and harpoon are effective. In there you create a new weapon, the super real cool awesome beautiful peashooter that shoots acorns. The super real cool awesome beautiful peashooter is now in your stuff. The Wall can't attack you because you're inside the laboratory.
Stuff: Super real cool awesome beautiful peashooter.
Damage dealt: 0
Damage taken: 0
HP: 78/100
Piemanlives:You head to the hospital, looking to heal up a bit (+12 HP). Once in there you get a message from Coldcurse that says AI crew and harpoon are effective. The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Damage dealt: 0
Damage taken: 0
HP: 67/100
macmacnick:You receive Coldcurse's message that says AI crew and harpoon are effective. You take note and head to the hospital to heal (+13 HP). The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Damage dealt: 2033 (268 from bomb factory, 955 from bombs in the catapult, 810 from bombs in the cannon).
Damage taken: 0
HP: 87/100
Keon:You take out your Dynabuff Industries Kit and start banging it at the hospital walls and furniture. It works! The hospital will now give an additional 5 HP to anyone who uses it. The buff will last until turn 18. The Wall can't attack you because you're inside the hospital.
Damage dealt: 0
Damage taken: 0
HP: 85/100
Coldcurse:You use the radio to let everyone know that AI crew and harpoon are effective. You then go into the hospital and start healing (+12 HP). The Wall can't attack you because you're inside the hospital.
Ongoing action: Healing at the hospital.
Stuff: Baby sign.
Damage dealt: 0
Damage taken: 0
HP: 71/100
Cheesy Crackers:You get Coldcurse's message about the AI crew and harpoons being effective. You then turn your attention to something more important you have in mind. You've never seen the GM around here, but some people say he's in a place called "heaven". Others say he lives in Puerto Rico or something like that, but that doesn't make sense. You throw your minions up to the sky. The Wall doesn't see the need in attacking you now.
Stuff: Wall minions (x41).
[Hey at least you get to keep them!]Damage dealt: 0
Damage taken: 18
HP: 63/99
redria:You continue your nap, ignoring everything that's happening around (+3 HP). The Wall can't attack you where you are.
Ongoing action: Healing.
Damage dealt: 0
Damage taken: 0
HP: 82/100
Misc.: Stuck on the Wall.
The laboratory:Speeds up the creation of new weapons and gadgets and other sci-fi goodies.
You can upgrade weapons here for extra damage.
Has a really sweet bathroom (+1 HP to anyone who uses it).
Status: Finished.
The fort numero uno:Gives +15 defense to anyone staying inside of it.
Holds up to 3 people.
Status: Finished.
The catapult:First siege unit of the game.
Effective attacking cities.
Can be used by many people in one turn (only one shot for each person).
Status: Finished.
The Llaw:+1 Culture output for every Wall.
-5% Accuracy for everyone directly attacking the Wall.
Allows research to commence on upgrading the Wall's arsenal.
Deals damage to the Wall for every construction turn.
Status: Finished.
The other Wall:Defense bonus to anyone behind it.
Allows to use long range weapons without losing cover.
Holds up to 6 people.
Producing: +1 Culture.
Status: Finished.
High energy kinetic rail-cannons:Deal damage to the Wall... I don't really know what kind.
Can be used by many people in one turn.
Status: Finished.
Bomb factory:Produces bombs that get thrown at the Wall automatically every turn.
Has expansions for other existing weapons.
Status: Finished.
The hospital:Helps recover more HP each turn to anyone inside it.
Has a really good cafeteria (+1 HP to anyone who uses it).
Status: Finished, Buffed until turn 18.
The wrecking ball:She came in like a wrecking ball.
She never hit so hard in love.
Can be used by many people in one turn.
Status: Finished.
The Wall:HP: 966072/1000000
Status: Finally dry!
Producing: +1 Culture
Perks: Incendiary Pebbles II
Turn 13 means good luck!
Important shizzle!!1!elevenI'm gonna be out on Sunday and Monday bc college stuff :0 so tomorrow I'll end turn 13 (this one) and then turn 14 will end on Tuesday. Kthx x)