Author Topic: GUNS and GUN SKILLS Balance v1.3.2  (Read 62659 times)

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
GUNS and GUN SKILLS Balance v1.3.2
« on: September 19, 2013, 02:48:53 pm »
BOOM.

Offline Alistair MacBain

  • Member
  • Salutes: 23
    • [GwTh]
    • 22 
    • 45
    • 19 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #1 on: September 19, 2013, 03:14:53 pm »
Hades -> nice
banshee buff awesome!

Offline Nidh

  • Member
  • Salutes: 16
    • [GwTh]
    • 21
    • 45 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #2 on: September 19, 2013, 03:38:51 pm »
The Hades is so cool, it feels like shooting flaming cannon balls

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #3 on: September 19, 2013, 03:55:14 pm »
BECAUSE THEY ARE FLAMING CANNON BALLS

PUAHAHAHAHAHAHAH

Offline Alistair MacBain

  • Member
  • Salutes: 23
    • [GwTh]
    • 22 
    • 45
    • 19 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #4 on: September 19, 2013, 04:32:52 pm »
But actually the hades model is a bid akward. Its supposed to hit at long to midrange but its model fills up ur screen so hard u can barely see an enemy ship behind it.
I love that broken meta. gat mortar isnt that strong anymore.

Edit: made a mistake. meant the hades not the artemis.
« Last Edit: September 19, 2013, 04:58:14 pm by Alistair MacBain »

Offline Sprayer

  • Member
  • Salutes: 14
    • [SPQR]
    • 45 
    • 45
    • 27 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #5 on: September 20, 2013, 10:24:11 pm »
Yeah, that viewshield makes it really hard to lead targets that are moving from the right to left.
+1,5s on the Hellhound reloadspeed is... kind of a really radical change. I don't know why its reloadspeed even got nerfed.

Like the Hades, especially like the Hades/Flak new mid-longrange combo to do kills. A yay for a flak that does not share a niche in that it is being outperformed by a dozen times.
« Last Edit: September 20, 2013, 10:32:58 pm by Sprayer »

Offline Sprayer

  • Member
  • Salutes: 14
    • [SPQR]
    • 45 
    • 45
    • 27 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #6 on: September 20, 2013, 11:45:51 pm »
Why won't it let me edit my post anymore?

Since fires became more prominent now, I wonder how much damage they deal. Somewhere (I believe in the archives, not sure) I found the statement each fire deals 8 base plus 2 additional damage per second per stack. Is that still true? Are the damagemodifieres for firedamage applied on the fires too?

Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #7 on: September 20, 2013, 11:51:17 pm »
Why won't it let me edit my post anymore?

30 minute timer on post edits.

Since fires became more prominent now, I wonder how much damage they deal. Somewhere (I believe in the archives, not sure) I found the statement each fire deals 8 base plus 2 additional damage per second per stack. Is that still true? Are the damagemodifieres for firedamage applied on the fires too?

That is correct. And the modifiers are applied.

Offline Letus

  • Member
  • Salutes: 34
    • [SAC]
    • 45 
    • 45
    • 33 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #8 on: September 21, 2013, 02:56:08 am »
I see in the descriptions for Heatsink and Incendiary a few...numbers
Heatsink being -20% projectile speed, and Incendiary being -25% projectile speed; however, that is not the case...

Offline Sprayer

  • Member
  • Salutes: 14
    • [SPQR]
    • 45 
    • 45
    • 27 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #9 on: September 21, 2013, 07:00:04 am »
Oh regarding this, I am sure the tooltips for Incendiary and Heatsink were changed, not so sure on Incendiary though. I think Incendiary used to do -25% RoF and Heatsink used to do -20% dmg, -30% projectile speed (used to be the highest reduction)
If those values were changed, it was definitely missed in the patch logs.

Offline Captain Smollett

  • Member
  • Salutes: 122
    • [Duck]
    • 11
    • 14 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #10 on: September 21, 2013, 12:02:20 pm »
I have a theory for this.

They ninja change usually at least one tool a patch to see if we're paying attention...

Well, haya!  We are paying attention!


Offline N-Sunderland

  • Member
  • Salutes: 281
    • [Duck]
    • 15 
    • 45
    • 23 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #11 on: September 21, 2013, 12:13:45 pm »
Yeah, heatsink appears to have gotten its damage modifier changed from -25% to -17%. Funnily enough, that makes it get the highest damage per clip (+buff) on some guns (like heavy carro).

Offline Captain McFaceSmashy

  • Member
  • Salutes: 2
    • 6
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #12 on: September 21, 2013, 03:49:40 pm »
Before I get around to checking out the new balance and performance and just,  just gotta say...
This new gun. Is the best gun EVAR! Fucking self-igniting flaming cannonballs of doom. <3

Offline QKO

  • Member
  • Salutes: 5
    • [TCD]
    • 5
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #13 on: September 21, 2013, 08:40:42 pm »
I do not agree with how the flak has been modified. Now it is still a weaker weapon than the mortar (which has a damage buff no less) and it's even more likely that the hull armor is up before the necessary amount of rounds are expended.

Offline Captain Smollett

  • Member
  • Salutes: 122
    • [Duck]
    • 11
    • 14 
    • View Profile
Re: GUNS and GUN SKILLS Balance v1.3.2
« Reply #14 on: September 22, 2013, 01:26:42 am »
The light flak has way more velocity, precision and rate of fire. Three seconds of fire and one second of travel time easily allow a 1 clip kill on all but the goldfish, galleon or squid. In what way do you think it should be improved?