Author Topic: Mobula component layout  (Read 8161 times)

Offline Captain Phil

  • Community Ambassador
  • Salutes: 13
    • [Rydr]
    • 37 
    • 44
    • 45 
    • View Profile
    • DeviantART
Re: Mobula component layout
« Reply #45 on: August 08, 2013, 03:12:17 pm »
The way I have my Mobula set up is so one engineer can cover their own wing. I have the mortar on the deck with the balloon and the "luxury" weapon by the hull. Stick an armor piercer on top and you are basically flying a Pyra where you have 1 hull engineer that can get on a gun, another gunner on your armor piercer, and your explosive gunner on your balloon. The main problem is if you want a buff engineer he has to be on top, away from all of your main components.

Offline RomanKar

  • Member
  • Salutes: 14
    • [SAC]
    • 18 
    • 34
    • 45 
    • View Profile
Re: Mobula component layout
« Reply #46 on: August 08, 2013, 03:17:14 pm »
My set up is like this:

Artemis - Mortar - Merc - Mortar - Artemis

Ideally the top gunner is a buffgineer who buffs hull, main engine, and their gun.  From range I use Artemis going in, then switch to mortars as they come into firing range.  Each side engi is on one engine and either balloon or hull, but we don't really look to repair while the enemy is still alive.

Double mortars spewing forth like a fountain of death on the enemy ship is one of the more glorious things I've seen in this game.

I love my Mobie -- Long Live A Love Supreme.