Author Topic: Introducing...  (Read 12105 times)

Offline timmymonsta

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Introducing...
« on: June 27, 2013, 12:49:02 am »
The Lazy Susan Battleship!TM


That's right folks! Now you and all of your friends can be gunners and shoot the hell out of enemies
 on the 360 degree monstrosity we created here at Cullen and Sons Manufacturing! It has all of the
features that everyone and their pipe wrenches crave!:
  • Insulated Armoured Shell
  • Engines
  • Pre-Fabricated Balloon
  • More Engines
  • Tremendous Vomit-Inducing Turning Speed!
  • HOLY HELL THERE'S TWO HULLS!!!!
And now for the Best Part...


Twelve! Count them, Twelve light weapon points situated around this sucker like the numbers on a clock! Now all of
your friends can join in at once!





It's two different facing engines allows the ship to rotate at ludicrous speeds allowing your bullets to spray every which
way while simultaneously bringing back whatever you last ate and then some!


Ship Stats:
Ship Health: 150000
Hull Health: 50
Balloon Health: 12
Acceleration: 0.1 m/s²
Vertical Acceleration: 0.2 m/s²
Max Speed: 2.5 m/s
Max Turn Speed: 900.0 deg/s
Mass: 20,000,000 t

Terrifying piece of crap awesome isn't she? Order now for exclusive access at gunsofIcarus.com/store! Available now for the low price of
700,000 Canadian Dollars!
(Boarding ladder extra; Shipping and Handling not included)

Offline timmymonsta

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Re: Introducing...
« Reply #1 on: June 27, 2013, 12:50:48 am »
The hellish spawn of a conversation cullen and I had during some matches last night. I don't quite know what to think about it myself but I'm sure he'll get a laugh out of it. Pretty much the spire's weird cousin that noone really goes around anymore. Also this is not available now or any time in the future... ever.

Offline Shinkurex

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Re: Introducing...
« Reply #2 on: June 27, 2013, 12:55:08 am »
Awesome ship design... tbh, when I saw the sketches, I thought "Jelly Fish".... which would probably be what I would call this monstrosity

Offline Captain Smollett

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Re: Introducing...
« Reply #3 on: June 27, 2013, 01:52:14 am »
Awesome stuff.  Haven't seen a ship concept in a while.  Hopefully the community keeps making them since I know Muse is actively brain storming their next ship.  Perhaps they'll be inspired.

Offline -Muse- Cullen

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Re: Introducing...
« Reply #4 on: June 27, 2013, 08:42:44 am »
This is perfect.

Offline Zenark

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Re: Introducing...
« Reply #5 on: June 27, 2013, 11:16:52 am »
You'd win the fight by making the enemies dizzy until they flew into something.
That said, I'd spin that baby all day, every day.

Offline N-Sunderland

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Re: Introducing...
« Reply #6 on: June 27, 2013, 12:45:30 pm »
Phoenix claw + buffed turnings

Offline Zenark

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Re: Introducing...
« Reply #7 on: June 27, 2013, 02:01:47 pm »
Phoenix claw + buffed turnings

Stick blades on the edges and you have something beautiful.

Offline Sgt. Spoon

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Re: Introducing...
« Reply #8 on: June 27, 2013, 02:39:31 pm »

Offline N-Sunderland

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Re: Introducing...
« Reply #9 on: June 27, 2013, 02:42:57 pm »

Offline Mill Wilkinson

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Re: Introducing...
« Reply #10 on: June 27, 2013, 03:54:39 pm »
Phoenix claw + buffed turnings

Stick blades on the edges and you have something beautiful.
I laughed so hard you earn a salute. xD

Offline Echoez

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Re: Introducing...
« Reply #11 on: June 28, 2013, 08:35:16 am »
To be honest, if you take out a lot of the guns and the second hull and balance some of the numbers I could see this ship working pretty fine, the design looks pretty cool as well. :3

Also it would surely be hilarious to see them spin around each time you disabled one of their turning engines.

Offline Wazulu

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Re: Introducing...
« Reply #12 on: July 02, 2013, 06:03:19 pm »
Ah, it'd be cool if the main engine was separate to the outer ring- the Ring of guns would spin according to the turning engines, but the main would operate on a different axis, meaning the ship's general direction would remain the same while the ship itself was spinning. If this wasn't the case the ship would just create uneven spirals when the main engine is engaged.