I want to be very clear here, that I am only admitting to offering unwanted advice to rodereve. I only vaguely remember asking if he wanted a critique on his loadout in one single game, he said "no" and left the room.
I am not the type to make these flat demands, and quit the game or freak out if they aren't followed. I always offer advice, and may possibly be guilty of using definite terms like "must" or "best" when describing optimal load outs, and I will work on that. And yes, I have and will always request that my crew goes (mostly) engineers, with a specific loadout. But I do this to give our ship and team an advantage, and I reserve it as my right of a captain.
The only time I lose my cool is when dealing with a player who refuses to do anything I ask him on my ship, such as preferring to spend most of the round jumping in front of the captain instead of gunning OR repairing. Even then it takes towards the end of the round or a few complete rounds before I actually get vocally upset. I am not sure how else to deal with players who clearly have no interest in playing a team-based game.
I have seen, since the TGS influx, a very small number players who are very violently averse to ANY suggestions or tips. I really appreciate this thread, as now I have a bit of insight, and know what to work on with my teaching approach in order to make everyone happy.
rodereve, check your PMs, I sent you an item code for an engineer outfit, in a misguided effort to make up for any inconvenience I may or may not have caused you.