Author Topic: New weapon idea: Lazuli Torpedo Laucher  (Read 6759 times)

Offline omegaskorpion

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New weapon idea: Lazuli Torpedo Laucher
« on: June 08, 2014, 11:40:24 am »
Lazuli Torpedo Laucher



Stats

Direct Damage:      25   impact (full charge is 200 impact damage)

Burst Damage:      200 Explosive     

Burst radius:         4m

Effective Vs:     Balloon, Hull

Reload Speed:      7 s

Magazine Size:     2

Projectile Speed:   450 m/s   (charged shot has speed 900 m/s)

Fire speed:       1s delay per shots (Full charge shoots 2 shot same time)

Range:             1000m  (charged shot range is 1600m)

Size:                 Heavy

Horizontal Angles:   20  deg Left, 20 deg Right

Vertical Angles:       20 deg Up, 20 deg Down

Other information:

This weapon has charge up mechanic. Charge uses magazine and full charge takes 8sec.
(full charge uses all ammo in mag but also shoots all ammo in the mag)
Weapon can shoot middle of the charging (which of course deals bit less damage than full charge) 
Full charge shot will push enemy ship.

Torpedo has blu aura and blu flames and of course blu explosion.
Torpedo is pretty big and highly visible.
Its is possible to shoot the torpedo before it hits the target. The torpedo has 50hp and takes extra damage from shatter type of damage.





My other ideas


Ships:

Swan
https://gunsoficarus.com/community/forum/index.php/topic,4156.0.html

turtle
https://gunsoficarus.com/community/forum/index.php/topic,4160.0.html

skyreaper
https://gunsoficarus.com/community/forum/index.php/topic,4162.0.html

dragonfly
https://gunsoficarus.com/community/forum/index.php/topic,4161.0.html

ikazuchi
https://gunsoficarus.com/community/forum/index.php/topic,4243.0.html

Bridge
https://gunsoficarus.com/community/forum/index.php/topic,4267.0.html



Guns:

Kalskel light canon
https://gunsoficarus.com/community/forum/index.php/topic,4251.0.html

Light Nailer
https://gunsoficarus.com/community/forum/index.php/topic,4256.0.html

light zhuno Crossbow
https://gunsoficarus.com/community/forum/index.php/topic,4264.0.html

Heavy Piercer cannon
https://gunsoficarus.com/community/forum/index.php/topic,4269.0.html

Ligh and Heavy Shark Torpedo Launcher
https://gunsoficarus.com/community/forum/index.php/topic,4277.0.html

Light Tesla Beam and Tesla Rail Canon
https://gunsoficarus.com/community/forum/index.php/topic,4288.0.html



(stats, models and the names are just ideas that can be changed)

Offline SirNotlag

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Re: New weapon idea: Lazuli Torpedo Laucher
« Reply #1 on: June 08, 2014, 01:10:49 pm »
So it shoots big explosive rockets that knock people around like a mine? I guess if it fires slow enough and has other draw backs it could be balanced.

Offline omegaskorpion

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Re: New weapon idea: Lazuli Torpedo Laucher
« Reply #2 on: June 08, 2014, 01:33:26 pm »
So it shoots big explosive rockets that knock people around like a mine? I guess if it fires slow enough and has other draw backs it could be balanced.

the knock effect only implies to charged shots, so normal shots wont have that effect.

As for the charged shots... i takes 15s (reload speed + charging) to fire full charged shot after other (the half way charged shot wont have knock)

Offline Milevan Faent

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Re: New weapon idea: Lazuli Torpedo Laucher
« Reply #3 on: June 08, 2014, 02:54:38 pm »
So it shoots big explosive rockets that knock people around like a mine? I guess if it fires slow enough and has other draw backs it could be balanced.

the knock effect only implies to charged shots, so normal shots wont have that effect.

As for the charged shots... i takes 15s (reload speed + charging) to fire full charged shot after other (the half way charged shot wont have knock)

I'm pretty sure the mechanic that knocks ships around is actually part of IMPACT damage itself, so simply having Impact damage on this gun will knock things around a bit with every shot fired.

Offline omegaskorpion

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Re: New weapon idea: Lazuli Torpedo Laucher
« Reply #4 on: June 08, 2014, 03:18:15 pm »
So it shoots big explosive rockets that knock people around like a mine? I guess if it fires slow enough and has other draw backs it could be balanced.

the knock effect only implies to charged shots, so normal shots wont have that effect.

As for the charged shots... i takes 15s (reload speed + charging) to fire full charged shot after other (the half way charged shot wont have knock)

I'm pretty sure the mechanic that knocks ships around is actually part of IMPACT damage itself, so simply having Impact damage on this gun will knock things around a bit with every shot fired.

well lets just say that it should feel like you got hitten by a mine, Since i want the charged shot to have that kind of effect.
Most of impact weapons wont have much of an effect agenst ships and only one that people will notice is the mine. So this should work like mine shooted from a distance, exept not making so much damage to armor.