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Feedback and Suggestions / Re: 2nd Gunner Midmatch Join
« Last post by Lore De Spades on September 21, 2017, 11:42:02 am »
Of all the gunners who joined mid match on my ship, left cause I asked them to.
nicely

Perhaps I am just lucky.

Many of the novices don't know they join as a gunner, it happened to me too. They also don't know if the match is running or not.
Perhaps Muse can make it more clear that one match is running, or whatever.
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Feedback and Suggestions / Re: 2nd Gunner Midmatch Join
« Last post by Corporal Ravioli on September 21, 2017, 11:04:59 am »
Ok, Ravioli? You missed the point.

I don't believe so. But I'm also not going to write up a whole post saying "yeah what an asshole." It's deeper than that.

I'd rather dedicate my attention to how these situations can be averted via intentional design. You know, the topic.

Because ultimately it's better to be screaming at a non-communicative engineer than a second gunner. You're never going to fully avoid the twat but at least you can give him a mallet.
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Feedback and Suggestions / Re: 2nd Gunner Midmatch Join
« Last post by Schwalbe on September 21, 2017, 10:32:23 am »
Ok, Ravioli? You missed the point.

Quote
Guy most probably have his fucking voice chat disabled. AND he doesn't read the chat. I have spent multiple minutes yesterday telling him that you just DON'T join as a second gunner, anywhere, to help with repairs, etc., etc.

Nope. No reaction.


If he gave a flying fuck, he would have that explained. As calmly as the situation would present me opportunity with.

I am very chill and defensive towards new players that listen and give some degree of fuck.
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Feedback and Suggestions / Re: 2nd Gunner Midmatch Join
« Last post by Corporal Ravioli on September 21, 2017, 10:24:56 am »
He doesn't know.

Because he doesn't care.

When considering new players, I find it difficult to attribute not knowing to not caring. This is especially true since so much of the education surrounding gameplay is inherently community-taught with no supporting game mechanics to provide structure for it. They only learn what they absorb from others, and that's such a squishy social variable that it's guaranteed that some will go about it civilly, and others /destructively/.

From a new player's perspective - and especially using other games as a means of (inaccurate) comparison - the gunner role seems to be the one that commands the most importance. If their (incorrect) understanding is that a vessel's chief effectiveness comes from those operating the armament, then the theory may assemble that the engineer is a dedicated "medic" that exclusively maintains the remaining operations. This is not a lack of /caring/, this is a misapplication of /logic/. If players are given free reign to choose whichever class they choose on joining, why couldn't this be the case?

A second gunner receiving flak for choosing that class may observe engineer as a demotion - "you're not allowed to shoot until you're actually good" - or even pressure into a role they don't believe they can handle yet.

This is why rigid game mechanics are so important. A cap on gunner joins communicates a paradigm that engineers are the "default" crew role, and that they are as functional (and important!) in offensive strategy as the rest of the crew. As well, it 100% prevents the genuine accidental join from a player that isn't versed enough to double-check their class before joining an empty slot.

This is not to discredit situations where a new gunner is purposefully being abrasive or denying advice from other players, but I believe that a lot of this behavior stems from a misunderstanding about important game mechanics that are not reinforced /anywhere/ in the architecture of the game itself. Hence why it's such a heated social situation whenever it crops up.
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The Gallery / Re: GOIA memes
« Last post by Schwalbe on September 20, 2017, 12:23:26 pm »
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YES PLEASE
7
I've certainly joined a pilot-less ship to save them only to find I didn't actually join as a pilot.

Manually clicking the pilot button in a lobby does nothing in a normal crew slot, and clicking the captain slot itself switches you to pilot class automatically. For this reason, you're never really prompted to ever click the pilot button as a manual adjustment.

Joining into a running match in the captain slot ought to automatically switch you to a pilot. It could also bring up a prompt exactly like what has been implemented when attempting to join as a second pilot, warning you that you will be switched to pilot if you agree.

It all seems so simple, and the mechanics already exist for the most part. It's like Muse only ever goes a quarter of the way to fix oddities like this.
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Bumping this back up to ask a question.

Should slot 1 be locked to PILOT only for midmatch joins?

Not as critical as the original topic but yea on this proposal as well.
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Bumping this back up to ask a question.

Should slot 1 be locked to PILOT only for midmatch joins?
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News and Announcements / Community Events Calendar Week 38 (18.Sep.2017 - 24.Sep.2017)
« Last post by B'Elanna on September 18, 2017, 07:25:13 am »
OHAI EVERYONE!
GUNS OF ICARUS HAS A VERY INVOLVED COMMUNITY HOSTING ALL KINDS OF FUN LOBBIES
SO HERE IS A LIST OF THIS WEEK'S MENU;
HAPPENINGS, COMPETITIONS, THEMED LOBBIES, EVENTS, AND MORE

FOLLOW THE GUNS OF ICARUS TWITTER AND LIKE THE GUNS OF ICARUS FACEBOOK FOR DAILY REMINDERS



MONDAY:


TUESDAY:
  • Fight The Devs


    Join the Developers and win free items from our in-game store!
    We play 2 PvP and 2 PvE matches!

    When: 5pm EDT / 9pm UTC Tuesdays & Thursdays
    Rules: Screenshot your Victory Screen and e-mail it to us with your item request!
    Sign Ups: None! Show up early on twitch.tv/gunsoficarus to get the lobby password first!

WEDNESDAY:
  • Alto/Zlot Grab Bag Party


    A community organised event 100% Muse endorsed!
    Newbies welcome: The Alto and Zlot Clans are helping new pilots to learn the ropes!

    When: 9:30pm EDT on Wednesdays / 1:30am UTC on Thursdays
    Rules: Newer pilots required to fly in round 2!
    Sign Ups: None! Just show up!

THURSDAY:
  • Fight The Devs


    Join the Developers and win free items from our in-game store!
    We play 2 PvP and 2 PvE matches!

    When: 5pm EDT / 9pm UTC Tuesdays & Thursdays
    Rules: Screenshot your Victory Screen and e-mail it to us with your item request!
    Sign Ups: None! Show up early on twitch.tv/gunsoficarus to get the lobby password first!

FRIDAY:
  • Dev Fireside


    Stay in the loop with the Dev team:
    We take our time to show off our latest developments, discuss balance changes,
    and feature our amazing community.
    Tune in to join the conversation in the comments, ask us any questions, and become part of our family!

    When: 3pm EDT / 7pm UTC on Fridays
    Where: twitch.tv/gunsoficarus
    .
  • The Iron Fork of Friday


    The Cake Clan invites everyone to join them in their weekly Pub Lobby
    Lots of singing and fire: Join in the madness

    When: 5pm EDT / 9pm UTC on Fridays
    Rules: Special Rules in Round 2! Newbies welcome!
    Sign Ups: None! Just show up!
    .
  • DevApp Testing


    The community driven testing you all deserve:
    We invite everyone to help and influence balance changes before we carry them out!
    Just log into DevApp and keep an eye on Global Chat!

    When: Fridays at 5pm EDT / 9pm UTC & Saturdays at 12pm EDT / 4pm UTC
    How to get DevApp: https://gunsoficarus.com/community/forum/index.php/topic,8511.0.html
    What's changing: https://trello.com/b/YJLpPUqW/experimental-crew-formerly-player-counsel
    .
  • Alto Friday Party


    The Alto Clan's US-friendly Friday night event:
    Can't make it home in time for the EU-evening events? Fear not- Alto Clan has your back!
    A public lobby for everyone to join in and get a taste of the Alto Clan charm.

    When: 9:30pm EDT on Fridays / 1:30am UTC on Saturdays
    Sign Ups: None! Just show up!
    .

SATURDAY:

SUNDAY:
.
.


ARE YOU HOSTING AN EVENT YOU WANT PEOPLE TO KNOW ABOUT?
POST YOUR EVENT DETAILS AND A LINK IN THE COMMENTS AND WE'LL GET IN TOUCH!

SEE YOU IN THE SKIES!

- B'ELANNA
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