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Messages - Gato Blanco

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31
World / Re: The Arashi League
« on: May 17, 2013, 03:57:31 pm »
That indicates that the Guild might have been there first (souteastern settlements at least), and that the League were the agressors, gaining a small amount of territory.  The other nations (Yesha and Chaladon in particular) might not have gotten involved during the Arashi annexation.  They might have openly justified this as giving the Arashi people a better chance of survival in the hars environment, giving them some territory near water, whereas their true intentions for non-action might have been to weaken the League.

32
The Gallery / Re: Anglea: Raid Logs
« on: May 17, 2013, 07:36:49 am »
Awesome post mate, makes me want to write a story xD

33
The Lounge / Re: If you were to send a C.V......
« on: May 17, 2013, 05:22:41 am »
Severed head of a big enemy usually

puts on sunglasses..

...turns heads

34
World / Re: The Anglean Republic
« on: May 17, 2013, 04:12:35 am »
YAY SPECULATION!  took longer than i thought to write this.

Reiterating the national politcal strucutre
High Lord/High King- Learder of the Allthing
Allthing-governing body
Clans-Families/organisations that are present in most settlements around Anglea, to varying strenthgs depending on the settlement.  Quite likely to have seats in the Allthing
Thane-Local representative/learder of the clans in a settlement, runs day to day activities as well as being in charge of a specific task given to it by their Clan Lord

The High King and/or the Allthing can give a task to a clan or clans, preferably ones that has performed well in the past or have shown aptitide for the particular task (Though this is unappealing to the Clans, they want to be the only one performing the task)
The Clan(s) and the Allthing/High King convene and choose a location to perform the task.  Other clans may be recruited into the endevour based on their aplitude or strength in the settlement.
The Thane(s) in charge would do the bookeeping, getting thralls and citizens and ships and factories and whatever, and oversee the task from his base of opperations.  Raids may or may not have their Thane in the field, depending on factors.  Because reasons.

Certain clans could have more skilled engineers, and the senario that you illustrated could be accomplished by 2 clans, a clan for retrieval and a clan for reverse engineering, one of whom's speciality is raiding, whereas the other one is understanding and immitating.  There could even be a third clan, a minor player, whos job is to take a look at the blueprints and get to improving on the design after it has been understoodl

I read about what they did for discipline in World War Z, where they would use things like Pillories for public shaming for light offences. http://en.wikipedia.org/wiki/Pillory  I can see the use of brands for more serious offences, the design and location depends on the severity of the crime.  Capital punishment is met with beheading, Stark style.  Local Thane with his own sword.  Brutal, quick (usually) and lets them become productive members of society or agriculture again.

I totally agree with your point on women, and I'd like to take it a step further.   Viking (I know, I know, theyre not vikings) women were mostly left to work and maintain their home (as opposed to go out and raid which was the man's role), but they had absolute control over her domain, indicated by the symbolism of the keys.  (Because its on the internet, it must be true http://www.bbc.co.uk/history/ancient/vikings/women_01.shtml)  Using this, I'd suspect that female Anglean pilots would own their own ships, and use some sort of key/compass motif on their person to show their status as mistresses of their domains.  Furthermore, it is indicated that viking women were apt in the art of trading, thus a lot of the Angean merchant fleet would be lead by women.  Women would play an equal part in Anglean society, but somewhat avoid the super testosterone machismo warfare side of it.  Which is the best side, btw. 

35
World / Re: Perils of the world-Life of a Sky sailor
« on: May 16, 2013, 01:44:23 pm »
I wouldn't use Pilothouse
1) theres no "House," none of the ships offer significant protection to the pilot
2) I prefer the term Helm
3) sounds like "Outhouse"......

I use "Dive" and "Rise" for going up and down.  I use "Surface" when comming out of cloud cover

"Shiv" when ramming with a pyramidion

I like the term "screws", but I dont find the use of "Gun deck" very useful since the only ship with main guns below the weather deck is the galleon

Gato don't shiv, he slicer-dicer

36
Feedback and Suggestions / Re: "Roleplay Ready"
« on: May 16, 2013, 12:57:10 pm »
If You are a native English speaker then fine. But imagine the horror for people who had to learn it and may not be familiar with those nautical terms. I think I'm quite good at English but still I would probably find it a bit confusing not to mention people who still learn to speak it x.X
Well I wouldnt mind learning the french, danish or russian nautical terms.  Theres a thread over in World about in terms and jargon, why dont you post over there?

37
Feedback and Suggestions / "Roleplay Ready"
« on: May 16, 2013, 12:33:40 pm »
Whenever I play captain, or even gungineer, I really get into it.  Using words like "dive", "rise", "Port", "starboard", "ahead two", really helps me get ito the mood, and I like it when others do that too.  I much prefer playig with people who use nautical terms than those that say "Right, left," and I was a bit upset a few weeks ago when a pug player scolded me for using the proper nautical terms.  Is there any way to show that people are interested in roleplay?

Being "Roleplay Ready" could be a simple system activated i the options menu, that shows up at the end of your name in the score or pre match menu.  It could be an image of a plume quill for light RP (Simply using nautical terms), a plume quill with a circle around it for heavy RP (playing as a person living in the Age of Air), and a plume quill with a dotted circle around it for heavy or light RP (Fine with either).

38
World / Re: The Anglean Republic
« on: May 16, 2013, 12:23:11 pm »
I do recall one of the devs in the youtube video saying something about "Town hall democracy" or something.  Though I do agree, the more influencial families would help pay for the central military more than the average citizen, I'd think that raiding parties would be more of a thing that the coastal settlements would be concerned with.  The inland settlements would be more concerned with developing technologies that increase their chances of survival in the north.

Now, I know that they're based off of scandanavian people, and I'm  milking the Sami connection.  I recall something about Inuit people being very open to sharing resources.  They hang fish outside to be preserved, and if someone needed them, they could have some.  Since the Anglean people need to pull together, it would make sence that the raiding and trading settlements of the coast would share resources with the mining and development settlmets of the interior

39
World / Re: The Mercantile Guild
« on: May 15, 2013, 09:52:22 pm »
I was a little confused about it too....I was curious about what rule 34 on war and  peace would be like....

40
World / Re: The Mercantile Guild
« on: May 15, 2013, 06:47:10 am »
Oshit, maybe the larger entity wants ancient technology!  Icarus was built in Patrius, and the safest way to bring back tons of heavy cargo intact is by land.  Also, the logistics of trying to make landfall in Albys and Torydon might spread them too thin, having to beef up their sea navy, which could be taken as a sign of aggression by Chaladon, who would come in and curb stomp them by sea, Glasgow style.

At least if they push into the league, they have the (flimsy) argument that the League is encroaching on Guild territory.

41
World / Re: The Arashi League
« on: May 15, 2013, 06:25:11 am »
xD love your jokes Tim.

I came up with this for the Mercantile post, that they would export tobacco or opium, shisha even (Thought that may be more the Order's cup of tea (oh god, bad joke....I'll just see myself out)).  Though they may not have the most fertile of land, it may be an alternative to growing their own food, by producing a high value comodity that can be transported well (as in, not get damaged from moving it), something that sells on the grey or black market of Yesha or the black market of the Guild.

42
World / The Mercantile Guild
« on: May 15, 2013, 06:16:16 am »
What we know
-Guild-Japanese, Russian, Romanian influences
-Always at war with the Arashi League
-Swan, gold and white

So we have an eclectic mix of cultures, Japanese with eastern European.  I would hazard a guess that they come from a larger entity, and their part is, as the name implies, for trading.  This is supported by the indication that there is a LOT of land to the south of the Guild, as well as account for the diversity of their cultural makeup.

This brings me to another tangential thought, where would each nation like to expand to?  Here are my guesses
Arashi-east and south
Yesha-West (journey to the west, lol)
Anglea- lol nope
Fjordlands- into the Burren
Chaladon-out to sea
Mercantile- the entity that it is a part of is going south, west and east, the guild is supposed to push north.

Why or how they started to war with the Arashi is anyone’s guess right now, but I’m of the belief that they are both expansionists.  The Arashi want more fertile ground, the Mercantiles want more ground, period. 

For their ships, I would probably guess it would tend towards the Japanese (Island nation, navy, etc...) , while their buildings would look more industrial revolution European (They look better, IMO.  Also, there’s the Asian influence in the Empire, don’t want to get the Japanese and the Chinese mixed up.) 

Exports....Wood and Spirits...anyone else want to hazard a guess?

Political structure-part of a larger entity, and expedition force, appropriate, assimilate or exterminate whoever they come across.
-Arashi- always at war with them, but they really like what they can produce, maybe tobacco?  Though Arashi goods are illegal, they fetch a very high price all over guild lands, and are the premiere black market currency.
-Yesha- Good relationship.  Assimilation goes both ways, and they don’t mind the business that they can produce
-Chaladon-Good trading partners, would love to get their hands on the technology, but also don’t quite know their agenda, makes them less likely to use force on them soon.  Also, Chaladon has the best sea navy, the guild doesn’t want to mess with that
-Anglea-Love to get their hands on their tech too, but their isolationist tendencies make communication difficult.  I would, however, believe that they have a good embassy in Kinforth.  Probably the only foreign embassy in Anglea.
-Fjordlands- I don’t really have a good idea about what the Baronies’ agenda is.  I’d say relationships are fair.

City names, used Google translate to see what I could come up with. 
Starrostrog- old rigorous
Cetatea Mica- small city
I can’t seem to get a fix on some of the other names.  Google translate is having a tough time, and the map I have has a resolution that’s too small to read the writing.

Lets hear what you have to say!

43
World / Re: The Anglean Republic
« on: May 15, 2013, 04:55:52 am »
During the vietnam war, the bicycle card company, at the request of the army, sent a ton of card decks, of just the ace of spades.  The vietnamese feared the ace of spades from their previous occupation (The French, I believe).  The army, after leveling a village, would spread around a few decks worth of cards to scare the locals

I can see the Angleans mucking up the place with ancient Anglean runes for "LOLBUTTS" after a raid on a place they dont want rebuilt, like a military installation.  Means nothing to them, but terrifies their enemies.

44
World / Re: The Anglean Republic
« on: May 14, 2013, 07:48:08 pm »
I agree, the Chinese also believe that red is a lucky colour, and a LOT of their shit is red.  Maybe the devs would quietly swap the colours of Anglea and Yesha?

45
Gameplay / Re: Achievement system flaw
« on: May 14, 2013, 12:42:24 pm »
I see what youre saying, Linen.  Class levels are just numbers in this game; they say "Look at me!  a)  I've played so long!  b) I've tried new things!  c) I'm an achievement hoe!"  You can choose to do them if you feel like it.  The thing is, the point Haven brought up was that  other people sometimes suck.

Earlier today, an engineer really wanted to level up his chemspray and buff hammer, while being main engineer so he could buff more, where as I wanted him to use the repair loadout, or be a gungineer.  I brushed it off, but with the achievement choosing ability, he would have learned something new (the achievement choosig ability), pick up credit for an achievement that would have made him more effective.

Mind you I didn't care that much; I let him use his loadout and just laughed as we got curbstomped, but I'm just crazy like that.

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