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Messages - Gato Blanco

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16
World / Re: Perils of the world-Life of a Sky sailor
« on: May 21, 2013, 12:24:46 am »
The drop in air pressure might cause the vats to explode.

Speaking of explosions, how do you think they devleoped all the different kinds of ammo (Lesmok, heatsink, greased, etc.), and how did they standardize them (Lol lesmok in flamers)?

17
World / Re: Perils of the world-Life of a Sky sailor
« on: May 20, 2013, 06:25:41 am »
Lol prolly, thats another good point!  Most beers don't travel well, the shaking would lower the quality.  Skilled crews who are able to transport beer without shaking it would make a tidy sum in well of areas

18
World / Re: Why airships?
« on: May 20, 2013, 04:27:12 am »
Game mode: sky whaling.  PVE coordinated effort, using harpoons to grab as well as other weapons to weaken the whale (be careful not to kill it!)

Also, could make a "Capture the Whale" format, where you have whalers and a militant Greenpeace.  The whales wouldn't buck like in Skywhaling, but would slow down ships.  Whalers have to pull the whale to a whale processing ship, defenders have to kill whalers and let the whale fly back to its school.  Whale would be invulnerable because if the whale would die, both teams loose, and that could lead to trolling as a loosing team would just kill the whale to force a draw.

19
World / Re: Perils of the world-Life of a Sky sailor
« on: May 20, 2013, 02:54:05 am »
By cold food I simply meant food that isn't eaten immediatly after cooking.

I took a course in food processing.  I believe that canned foods would be given to national militaries or rich mercenaries; poorer merchants and sailors would preserve wet goods in mason jars, like jams and pickled goods (Given how the magnitude of large scale processing required to make automated canning viable).  Canned goods would be more valuable than jarred goods, since the cans are a bit more resistant than jars.  Meat would be dried, salted like jerkey, since thats easiest to do.  Sailors would often pick up fresh produce in cities if they could, since a voyage between friendly towns could take under a day to a few days.

20
World / Re: Perils of the world-Life of a Sky sailor
« on: May 20, 2013, 02:37:21 am »
You mean Anvalans, or fecal matter? xD

I agree with Mach, they would use a thunderbox, drop where it may.  They wouuld avoid doing so in docks or near cities, out of courtesy, or wait till they're flying overhead if they're unpleasant sods.  I reason they would do this because
a) its a lot easier,
b) most ships in game right now are too small, they don't seem to have a dedicated sleeping area (which can be explained by hammocks) or a kitchen (explained by eating cold rations),
c) it would be a waste of space and carry weight if they were to have a watertight septic tank, weight that could be used for weapons and cargo and
d) even if they used some sort of water reclaimation technology, it would still take up too much space as the water would still be non pottable water

21
World / Re: Perils of the world-Life of a Sky sailor
« on: May 20, 2013, 02:03:32 am »
War didn't cause the decline of the dark ages, the rise of christianity did (Pre renaissance christianity was very anti-science).  There were wars during the renaissance, and one of the defining traits of the Roman empire was conquest.  Though I do agree that the lack of resouces during wartime can stunt some research and development, but it won't stop it.  People would constantly develop new idea to survive.  See the frugalness of north america during the depression or the advances of Russian weaponry in WWII

22
World / Re: Why airships?
« on: May 19, 2013, 11:36:43 pm »
So, to revive skywhales, we need to clap our hands?

EDIT: OH GOD, CLOUD KRAKEN

EDIT 2: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

23
World / Re: Perils of the world-Life of a Sky sailor
« on: May 19, 2013, 10:10:51 pm »
Derp, WWI, my bad.

But the logic rut that everyone seems to be falling into is that "all technological development stopped in 1918."  It is in wartime that the largest advances in technology are made.  If WWI went on for a century, Im hazarding that we would have seen a facimily of the internet by the 50s.

I've read in some of the world posts by the devs that the ancients' technology is very advanced, so all these things, radio, nukes, etc., are there, they have been created.  Its just that the people of this world don't know how to make it.  Yet.  They're advancing fast; they have examples of where to go in the artifacts they uncover.  They can leapfrog ahead with the guidance of the ancients.  The only thing holding them back is their ingenuity and their resolve, as they do not want to follow the ancients into oblivion.

24
World / Re: Perils of the world-Life of a Sky sailor
« on: May 19, 2013, 10:09:10 am »
Well, the prevaling premise of the world that has been told to me (What is its name again?) is "Its like WWII never ended"  That can be interpreted in two ways, Alternate Earth theory (AET), and Divergent Earth theory (DET). 

AET is a completely different world, cherry picking different events that happen or dont happen, both natural and human influenced.  Martin Luthor King Jr wasn't assasinated.  The Norman conquest never happened.  Middle east based monotheic religion didn't arise.  Dinosaurs didn't go extinct at the end of the Cretaceous peroid.  The major split of pangea went north-south and not east-west.  The "like" in "like WWII never ended" is the operating word when talking about AET.  The whole world is different, it can barely be called Earth, as we know it.  Thus it is coincidence that all the different cultures arose are so similar to cultures of our world.

DET is our world, but is "Like WWII never ended."  If it never ended, what year are we?  Did we nuke ourselves back into the stone age?  Why is "China" right next to "Europe?"  Why is "Russia" and "Japan" part of the same coolition?  The theory I came up with, with a little help from Dick, is a gigantic tectonic event causing a geomagnetic reversal (http://en.wikipedia.org/wiki/Geomagnetic_reversal).  This, along with time and the use of superweapons, could cause the terrain to change into what we see in the current annum.  This, along with land changing hands from war, could explain why these different cultures are situated where they are in Guns of Icarus.  Furthermore, it also explains why ancient technology was lost; the chaotic effects of an unstable magnetic field would leave the world vulnerable to solar radiation, rendering many places and sensitive technologies useless, as well as kill of much of the flora and fauna in the world. 

With DET, in which case radio transmitters have been invented in the past, but wwere lost and found again, I believe that short range radios are available and somewhat common.  Every warship worth its salt has one equipped, I would also hazard a guess that galleons and larger ships have multiple radios; one for communicating with other captains, another for communicating with the crew.

Also, radar has been rediscovered, although a few nations have it, they're keeping it a secret. 

25
World / Re: Perils of the world-Life of a Sky sailor
« on: May 18, 2013, 05:13:24 am »
Shouldn't be that difficult, an engineer with an afternoon could throw together some facimily of what could control the turning of a ship.

Now, heres a question; communication in the world (Also, what is the name of the world?).  Im talking, short range, like 1km, across a battlefield, across a nation, international, and world (again, whats the name?)

would they use ham radio, morse code, owls?

26
World / Why airships?
« on: May 18, 2013, 04:16:07 am »
I'm probably going to get banned for this...

So, why did Gabriel choose to make airships?  Going by developments since WWII, we’ve got bombers, VTOL jets, GOI has planes after all.  Even aircraft carriers.  With treads.  Why not tanks?  It could have been “Guns of Leonidas.”  I know, I know, the he dug through Patrius for 20 years, learning and scavenging things to make the Icarus, but where did the ancients get their inspiration?




Many inventions have been inspired by nature.  Stinging creatures gave people the inspiration for hypodermic needles.  Birds’ wings are the basis of every airplane’s lift.  Who’s to say that the ancients didn’t look to the Skywhales and think “Damn, I’d like to try that.”

In all seriousness, this thread is dedicated to the speculation of Skywhales, and their impact on world.  How do they fly?  What did they use for lift?  For thrust?  What do they eat?  What caused them to evolve (Potentially) lighter than air flight?  Are there multiple species?  What is their niche?  Are they extinct? 

PS; don’t think we didn’t see that whale in your videos, devs.

27
World / Re: Perils of the world-Life of a Sky sailor
« on: May 18, 2013, 02:09:59 am »
That sounds pretty good to my landlubber ears, Tim.

28
World / Re: The Anglean Republic
« on: May 18, 2013, 01:57:04 am »
Rules of engagement; none.  They expect no quarter, and if anything impedes the mission, they will give no quarter.  They wouldnt shoot at a crowd, but rather shoot above it, partially out of human decency (and cattle analogy, see below), but also because civilians stampeding away will impede milita running towards the raiding party.

If they were on a revenge mission, I'd say it would be carte blanche (White phosphorous, killing everyone, etc.) but thats the criteria of those kinds of missions.  I would think, other times, that they would mow down only dangerous resistance, like militia who aren't dropping their guns or running away.  Id think they would avoid using human shields as it is seen as dishonorable, but if the situation was dire, and allies are dropping left and right, I dont think that immediate superiors would talk about it, if they managed to get out alive.  For your consideration; baby armor.  http://cdn.overclock.net/d/d0/478x534px-LL-d0021e73_BabyArmor.jpeg

Flashbangs and tear gas would find a good home in raiding parties.  I dont think that they would use chemical or biological warfare (like nerve gas or mustard gas), since their usual objective is living people or items, not devistating long term effects on a population.  They may see them a bit like cattle, they need to be healthy to produce things for raiders to raid.

29
World / Re: Perils of the world-Life of a Sky sailor
« on: May 18, 2013, 01:37:59 am »
Jaeger, we have to remember that the throttle goes both forward and reverse.  For example, turning right while going full speed might simply reduce or kill the right engine, while turning right at full stop might put the right engine in reverse and the left ening at full forward.  There might be another mechanisim between the sum of the throttle and turning input and the engine itself, something like a differential in a car, kindof.

Thinking more on this, I'd propose that the turning engines are influenced by both the throttle and the wheel.  Both can alther the throttle of the turing engines, and only up to a certain extent, say 75% each, whereas the throttle has full control of the thrust engines.
 
For example, full speed, turning right; 100% left engine, 100% thrust engine, 25% right engine. (leads to a 75% engine throttle difference between turning engines)

3/4 speed forward, turning right; 100% left engine, 75% thrust engine, 0% right engine (100% engine throttle difference between engines)
100 50 -25 (125)
100 25 -50 (150)
Turn right from a standstill; 75% left engine, 0% thrust engine, -75% right engine (150% thrust difference)

Ok so that might not be perfect, but it helps to explain ships turning faster at a standstill. 

And for the things that hold the baloons onto the ship, in gas baloons its called the netting line http://en.wikipedia.org/wiki/Gas_balloon but I could see it being called the tarp, kite, boon, or any combination of those.  I prefer the term boon, myself.

Boon boon boon.

30
World / Re: The Anglean Republic
« on: May 18, 2013, 12:22:11 am »
I'd suspect most marauders would be proficient in repelling, which 1)gets those boots on the ground faster 2) doesnt leave their ships exposed and 3) sows even more confusion if they drop the squads over a larger area faster.

As for armor, I agree that they would use dress up to psych out the enemy, but be built primarily for function.  I imagine that they would wear something like this http://www.awm.gov.au/collection/REL23774/ for face protection (I know its circa WWI).  They would probably do something with the eyes, like use goggles, something more steampunk than balaclavas and motorcycle helmets that SWAT units use today.

As for gun choices, I don't quite understand your last paragraph.  I would think that they would use shotguns, leaning towards semi-auto shotguns like the SPAS, or submachine guns and assault rifles without stocks or with detachable/foldig stocks.  Marauders want to be loud and fast, and be able to deal death at short range.  Another point about the stocks: they dont want their guns getting in the way, so they would gladly sacrifice weapon stability for maneuverability

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