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Messages - Plasmarobo

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31
The Cantina / Re: The Skies have no Limit
« on: September 05, 2013, 08:46:01 am »
Plasma touches his ribs experimentally and winces.

Plasma
"I think this might be one I'll have to sit out. You've got my radio frequency, and somebody needs to hold down the fort."

He glances at the unconscious Spoon and sighs.

Plasma
"Seems to me like people here could use a bit of looking after. Besides, I've got a new girl to train!"

He saunters behind the bar to where Lia is glaring at him with a sort of defeated "are you kidding me" expression on her face.
Plasma leers back and begins explaining the intricacies of the bar as he serves a few patrons who seem to have collected faster than the girl can serve them. 

32
The Pit / Re: The Skies have no Limit Discussion
« on: September 04, 2013, 10:02:25 pm »
I don't...I'm not...what?

33
Gameplay / Re: Pyra being op?
« on: September 04, 2013, 04:24:39 pm »

They can use that too you know (usually they will just let their balloon down anyway so you lose gun arcs), if they are clever they will move right below you when you can't hit em anymore. Also I already know that, and it's not always true, just because you bring the tools doesn't mean you will stay in gun arcs forever, let's not forget that by using that you will most probably also keep yourself in their gun arcs, which is something you want to avoid in the first place.

Aka, the problem is still one and the same, by staying on target you are basically staying within their gun arcs, which means they can still kill you while you can't. That's only about the carronades though, which is not the whole point.

I still believe that it is generally easier to keep arcs on someone than it is to escape guns arcs.
Especially against someone who is familiar with the way to pilot. Chucking the engines into reverse and dropping while turning slightly back to keep them tangent to your guns could make that strategy backfire. Good use of terrain could counter the counter and so forth. I think we're starting to get into advanced tactical theories here.

34
Gameplay / Re: Ships with the power to kill
« on: September 04, 2013, 04:18:07 pm »
I'm honestly not sure that lowering damage is a good solution. If your engineers are doing it right, it can take more than a full clip to get that armor down. I've hit with every shot in a 45 clip, and the damn armor never went down, cue other ship booking durning my reload.

I think the current situation requires great engineers. I'd love to see it timed so that as long as the hull engineer has split second timing, he can at least get the gat to re-load before the armor goes down. However, I foresee it being too easy to keep the armor up if the piercing damage is lowered.

Something to test out in the dev app maybe? Also I like quick kills and prefer a quick game where every tactical decision has dire consequences, so it might be down to a difference in desire here! To me, tactics happen before a single shot is fired!

35
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 04, 2013, 04:10:54 pm »
I think there are too many assumptions made about low level players here. I've seen high levels be terrible people and low levels be the nicest folks I've met.

It also stops reformation. I like trying to make problem players into good players. Most of the time it doesn't work, but I think both myself and they deserve the opportunity.

Plus tiering is found in so many games, and it almost always makes me feel sad and second class (in general I am not good a video games). I like that this one is so open and mobile. It makes it feel very authentic to me. A high level player can take a risk on a low level or loose cannon player. I just like other people in general and the openness the current system promotes.

And some people have fun with 4 mortars on a Pyra. Once they get hammered into the ground they might start to listen. If they don't, well, something right is happening. If they simply don't listen, I'll find another ship or start my own game.

36
Feedback and Suggestions / Re: Lock out noobs
« on: September 04, 2013, 09:56:31 am »
Derailment ftw.
Seriously my OP is like five lines can't be too hard to read can it?

No, I fully understand you. However you might see my response as a bit pedantic.

I'm sorry. Your post literally says "Lock out noobs" and you suggest adding a feature to lobbies to prevent low level players from joining. Some people (myself included) prefer to learn by doing. Yeah, sure, tutorials can be helpful, even necessary. But there is no reason to have an option like this except to confuse new players and lock them into terrible games where they are unlikely to learn.

I strongly dislike the idea of dividing the player base, even for something as "small" as level 1s who have not completed the tutorial. I would rather have learned from a person, to know that someone actually cared enough to teach me the game personally. Now that can go either way, and it would be helpful to have the tutorial, but having someone instruct you teaches you more than how the play the game. It teaches you the implicit expectations for interaction within the game. Additionally not everyone likes having a tutorial thrown in your face immediately. People like me enjoying trying things on their own first. Then going back to the tutorial for the "what am I missing here" if they suck.

There are psychological components to listening to people talk, rather than following a series of computer prompts. It's the same reason I loathe online classes: I need a professor to actually learn anything. I'm sure myself and people like me are in the minority, but really, I think the problem is a bit inflated too, but that's a matter of opinion and playstyle.

I get that this isn't really as big of a deal as I am making it, but I'd hate to see people stop caring about low level players. I'm not sure the tutorials would entirely solve the problem. There is a lot more to this game than the mechanics. I'd actually say the mechanics are some of the least important things about playing this game.

37
The Lounge / Re: Pulsar: Lost colony v.Icarus in Space
« on: September 04, 2013, 08:33:55 am »
This...this might divide my time if it actually becomes a decent game.
I think Guns has enough steampunk charm to keep me on a leash though.

Has anyone taken a look at/played Artemis Bridge Simulator?
My only problem with it is that it takes being in the same room to play effectively (for maximum fun at least, you need a set).

38
The Pit / Re: The Skies have no Limit Discussion
« on: September 04, 2013, 08:25:14 am »
Touche?

39
Feedback and Suggestions / Re: Lock out noobs
« on: September 03, 2013, 04:17:05 pm »
I would have sucked at this game and gave it up as a bad job had I not flown against Zill early on.
I thought I was hot stuff at the time, and then he, Yiski, and Shink pounded me into the ground a few times. I not longer thought I was good.

I dislike petty discrimination or segregation based on the fact that it's sometimes difficult to get along with other people. On average I have met great people who were willing to listen and learn, even if it didn't seem like it. I've had some very inexperienced players do a great job on my ship because I was a bit patient with them, and explained how things work.

If you are unwilling to teach newbies then you need to find a group of players to buffer yourself with. Otherwise you are going to have to take a good hard look at how you relate to new players. If you are consistently having a bad time, you might look at changing your own behavior, rather than trying to ship away the "problem".

It seems to me like you are trying to find an easy way out, rather than take the time to sort the problem properly. It is true that some people are there to ruin the experience for others. But really there are at least three better ways to tackle this particular issue. Nobody should have to be put in the "Pool on the Roof" group.

40
The Pit / Re: The Skies have no Limit Discussion
« on: September 03, 2013, 04:08:59 pm »
Bet you get that a lot from girls.

Heyoooooooooooo.

41
The Cantina / Re: The Skies have no Limit
« on: September 01, 2013, 12:05:30 am »
--Wild Winds Inn--

Plasma watches blankly as the scuffle goes down.
The gun leaps from his side to his hands as soon as Shen takes the punch.
As the dust clears, Plasma glares around at his friends and patrons.

Plasma
"Elite, lower the weapon please. I'd rather you not stain my floor red. BdrLine, why are you even wearing those things in here? Gareth, I guarantee you using those knives will get you thrown out of here by me, personally."

He sighs and moves into the center of the room, checking Zardis's wounds as the group continues the standoff. He takes a small sphere from his pocket and it unfolds into a spider like clockwork machine about the side of his hand. He mutters something to it, and it scuttles over the slash, sewing it back together and cauterizing the wound.

Plasma
"The last thing I need is the lot of you getting into fights in my bar. The city has been militarizing lately, and I'm worried we're going to go the way of Anvala. Not that they weren't able to fight it off, but I'd rather not get a reputation as a harbinger of war. My point here, is you owe me an explanation Gareth."

The door to the Inn opens, and a Yeshan girl with long black hair steps over the threshold. She scan's the room, eyes halting on the knives, blades, and guns.

Lia
"Ah, I was... suppose to start work here?"

Plasma stands up, scooping the device off Zardis. He turns to the girl and smiles painfully. Gesturing at the wreckage of the recent standoff.

Plasma
"If you don't mind holding down the bar while I...deal with this, I'll show you the ropes in a bit."

The girl sighs and trudges to the bar shaking her head and shooting furtive glances at Plasma.

42
Gameplay / Re: Countering the pyramidion gatling/mortar setup
« on: August 25, 2013, 05:54:45 pm »
I flew a pyra with the express purpose of countering Roman's mob.
Rammed him into oblivion constantly. Can't remember if we won or lost that one, but I remember it being damn close.

He's a terror with that thing.

43
Feedback and Suggestions / Re: Vertical map idea
« on: August 25, 2013, 05:49:45 pm »
Why not both/all?

44
Community Events / Re: Dev Fireside Chat and a call for questions!
« on: August 23, 2013, 07:57:06 pm »
I also regularly fly with a 360 pad. Find it too slow to engineer or gun, but it's great for flying.
Def customized all the buttons lots, I did not enjoy the defaults at all.

45
The Cantina / Re: The Skies have no Limit
« on: August 23, 2013, 05:31:51 pm »
Plasma gives Zardis a once-over as he pulls a light amber colored drink from a tap decorated with a conch shell.
He plops it down, and then leans over the counter, sliding the drink towards the man.

Plasma
"I'd be careful, friend. You're tangling with some rough characters there. Now, it's none of my business who you're friends are, but if the inn has to provide...protective services at any point-"

He glances pointedly at the revolver tucked into a shoulder holster. Then straightens cheerfully, picking up a glass to clean.

Plasma
"-well, I'll be putting it on your tab."

He looks over a Gareth and shoots him a quick wink, before meandering down the counter to serve another patron. 

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