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Messages - Plasmarobo

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The Docks / Re: Zill's Merry Men
« on: September 15, 2013, 04:06:49 pm »

The Pit / Re: The Skies have no Limit Discussion
« on: September 15, 2013, 04:00:39 pm »
Just got back from Cali. Need another day or so to get my life back together. Will post soon.

The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 12, 2013, 07:27:13 am »
Letus, I think that is something different and possibly deserves a thread all to itself.

Feedback and Suggestions / Re: Heavy Harpoon
« on: September 11, 2013, 11:15:07 pm »
"Now you stay here while I punish your brother"

Gameplay / Re: Rapid Fire - Left Click
« on: September 11, 2013, 11:13:32 pm »
I'm pretty sure guns and tools have an internal 'fire rate'.
Sort of like how a semi-automatic gun has mechanical delays which control fire rate. Input devices are only polled so many times per second in most game engines.

So yeah, triple engie will be better most of the time. Unless it's easy enough to rebuild that two engies could do it in the same time frame.

For the record, I'm pretty sure any automation or 'turbo' functions could be considered a cheat. If you've got some medical condition, that's a different story. It's a question of advantage vs disadvantage while discarding skill and 'improvable' attributes. If you work out your clicking finger, well, you deserve to click faster than me.

Edit: Sunderland'd

The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 10:54:31 pm »
This is all me personally, not me as a CA.
The problem with inhousing is for one the reasoning behind it: "I can't trust regular pub players" and secondly(and more importantly): new players with no connections to the players that are inhousing cannot get in.

There are no passwords to most MM matches. Anyone can join. I like to play with my clanmates most of the time. Why? Because we have a system. We know each other.
Frago knows the hull and engineering better than I do. I can focus on positioning entirely, and which rocks I want to hug out of the vast array! DMax has got my guns, and I know he'll be shouting at me if he can't hit. I play with my clan because they are awesome and they are my friends. I play against other clans because they are awesome and they are my friends. I play against/with/around newbies because I want new friends. Sometimes I don't have patience and I want to play with people who already know. Sometimes I don't mind teaching new players. I'm inconsistent. I'm human.

I don't mind having newbies for pugs when they listen. Some of the best people I played with were newbies. I never would have met them if there was a gate. I'm not going to start being "well, better stop playing with my clan" just because someone implements a gate. Gates are silly. In my opinion this would have nothing but a negative effect on the game. The system works fine, and there are ways to combat actual trolling and destructive behavior. I suggest you adapt your approach to this game accordingly. For me it helps to think of everyone who you find mildly irksome as someone who secretly deeply desires your help and approval. It's narcissistic and it doesn't work for everyone, but it makes me in my little world better able to deal with other humans, especially on the internet where you have to relax pretty much every definition and rule there is, at least for a bit.

The proper solution to your problem is to manually sift players into your friends list. Yes it's a lot of work and require much patience. Yes, it takes a long time. But it is the proper way to do it, and anything worth doing is worth doing well. Gating is not a solution. It's point blank telling people they are second class because of their inexperience.

I don't think this thread is really being constructive anymore. We can continue making the same arguments for and against until infinity and nothing will move.

General Discussion / Re: New Gun In The Works: Magma Weapon
« on: September 11, 2013, 10:30:18 pm »
I'm calling it: New meta.

The Pit / Re: Weapons that suck
« on: September 11, 2013, 07:32:14 pm »
You've obviously never been to kindergarten.

I posit: Nothing.

Feedback and Suggestions / Re: Game Type Idea: VIP
« on: September 10, 2013, 08:50:40 am »
I do worry about the VIP in a 3v3, as 3 ships focusing down on a single ship will nearly insta-kill most ships. Perhaps the hull buff idea would be required to make them more survivable?
You have at least two ships to defend and deny, and one of the offensive ships would also be a VIP, which requires careful tactics if it's going to attack. I don't think this is a huge deal, though the permabuff thing sounds interesting.

I think on most maps it would be harder to hide/run. Plus you'd have to work hard to make sure that the VIP wasn't your junker/galleon/mobula. Otherwise people could easily catch it.

In a game about teamwork, I'd think your allies would just have to step it up a notch to defend you. THERE IS NO HONOR IN ESCAPE!

I like this idea though. Sounds like an interesting game mode, though I agree, the game is heavily balanced against 1v1 or 2v1. The 3v3 game mode suggestion makes more sense, if only because it would not require retooling of balance.

Feedback and Suggestions / Re: Sheep launcher
« on: September 10, 2013, 08:47:13 am »
I immediately thought of the sheep bomb from the Worms series of games.
But seriously, when did Feedback become the Pit?

The Pit / Re: The Skies have no Limit Discussion
« on: September 09, 2013, 04:52:09 pm »
"Sucking at something is the first step to being sorta good at something"
-Adventure Time

The Cantina / Re: The Skies have no Limit
« on: September 08, 2013, 12:06:36 pm »
Plasma, watching Lia intently as she struggles with some complex tubing and tapping system under the bar glances up at BdrLine confused.

"What do you... Geeze! What, did you invite your entire extended family!?"

He frowns around at the group of people, glances at the ceiling above him for a moment, then grins back at BdrLine.

"You betcha, Azn, I think we'll be able to fit them all. Going to have to open up a few of the old rooms, but it shouldn't be a problem. I should propose an extension to this place."

A sudden jet of Amber liquid and a shriek from Lia distracts him and he dives below the bar. The girl backs shakily away from the mess of piping Plasma is wrestling into submission. Plasma's voice issues out to BrdLine from under the bar.

"On the subject of the reward: You half is stored in the safe behind the trading counter. I can get it for you anytime you like. Or have it sent somewhere. Leave me a note at the trading counter and I'll send it where ever."

He spends the next few moments correcting the piping and lecturing Lia. If anyone in the bar listens, they are treated to several insights about the custom dynamic reactive pressure pump system that maintains what he calls a 'delicate and beautiful equilibrium' across various kegs. At the end of the lecture a harrowed looking Lia is tentatively serving drinks to customers, looking scared for her life. Plasma notices Reagan further down the bar. He slides over, eyeing her whiskey.

"Good day captain. Good to see you...relaxing."

He shoots a significant glance at her uniform, but plows ahead.

"Look, we've got some crazy political things going on at the moment. Cathedral should be safe for now, but I don't like what is happening in the Empire. These things have a way of being felt far and wide. I suggest you bring these matters to the attention of your superiors. I'll see if I can get a meeting with Councilor Xin to discuss these matters. Hopefully we've got a good long time to prepare. Maybe we won't need to at all if" - he waves his hand at the various groups in the Inn - "everyone is able to put a stop to this somehow..."

He shrugs. And glances at Lia before moving across the room and settling behind the Wild Winds trading counter to deal with some merchants drumming impatiently on the wooden surface.

Feedback and Suggestions / Re: Use spectator ship health system for in game
« on: September 06, 2013, 10:13:46 am »
Was going to make a point, but I'd just end up repeating exactly what Zill said.

Also yeah, more UI in this game is always worse.

The Lounge / Re: What was your first topic in the forums?
« on: September 05, 2013, 09:23:29 am »
This was mine.

A short story. Sort of in keeping that I would make something up instead of actually talking about anything mechanical.
Then again, I like to have a solid grasp of how things work before criticizing their function. It was easier to just write.

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