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Community Events / Re: information for livestream
« on: March 22, 2013, 10:06:36 pm »
Damn, well done sir. I salute thee.
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Surely taking a held point is capturing it?
I thought it was defeating an enemy who contests the point, ie. Red captures the point, Blue contests the point, Red beats Blue..
A salute to you Meriwether. Always welcome aboard on of my boats.
Hey Junker Captain, I've got a suggestion for you:
Get your crap off the freaking stairs, there aren't even handrails, you're a floating OSHA magnet.
These were numbers taken from 1.13 when explosive damage had a .5 multiplyer to armor. Arrow was just using these numbers since he had them on hand. Using heavy flak was a really convenient way to measure durability before since it broke armor and hull. Now heavy flak barely scratches armor and doesn't make a fair comparison when showing a ship that has a lot of armor to one that doesn't. A comparison on dps with a light flak and gattling would surely shed light on the fragility of the junker compared to other ships like the goldfish. A goldfish has 1100 hull and 400 armor. It takes two clips of light flak hitting a goldfish without armor to kill it. But the armor gets rebuilt in 4 seconds or less, so it normally takes many more tries than that. A Junker hull drops in one clip of gattling if most of the shots land and just a tiny bit into the second clip if they don't. After that, 3 shots of light flak is all that is needed to hit, in a much longer rebuild window. I've never seen any of my gunners have problems taking down a Junker once it's hull drops the first time at close range and at most a Junker gets two hull drops at mid range.
The times even with the old multiplier against armor are still massively incorrect. The Junker still out tanks the Goldfish.
Fun fact: The Junker was the first ship to be overpowered in GoIO
The more you know~
The leading reason why I am extremely unwilling to touch the Junker. I've been both absolutely dominated by the Junker as well completely obliterating them in my own play in the past few weeks. It's not the type of ship I like to fly but nor is the Galleon or Spire.
Greetings everyone! Making a guest appearance on the forum
And I want to just chime in from my own point of view, as a player (an average pilot).
On the junker, I'm a bit torn, as I feel that in certain situations, it's pretty awesome. And if I'm not totally retarded, it's the 1 ship that can get 3 guns on a target at the same time. But the slowness of speed does limit it in mid to short range combat.
On the pyra, I'm unofficially making a claim that it is the easiest ship for new players, so I'm not surprised at all that it is more in use at the moment.
The Galleon dies in 40 seconds
The Goldfish dies in 25 seconds
The Pyramidion dies in 25 seconds
The Junker dies in 15 seconds
The spire dies in 10 seconds
The Squid dies in 10 seconds
Correction
For continuous Medium Flak damage at range against full armor and full health, no skills, and no one repairing:
Junker takes 35 seconds to kill.
Goldfish 28 seconds just to put it into perspective.
Therefore, the numbers you have come up with are not correct. There is no way that constant armor repair + increased damage can be less than these numbers. I can only conclude that there were unexpected variables in your tests (e.g. other ships firing upon your junker).
also, the harpoon description suggests it does hull damage primarily while the stats say balloon. is it just one or both?
And for those people who feel the Junker is fine the way it is…why do you think that the most experienced pilots won’t fly this ship in a serious game?
When you go shot for shot against almost any other ship in the game, you will lose.
The other ships can “naturally” (no captains tools) out maneuver, and or outlive the Junker in nearly every matchup
Again, I invite naysayers to check the DPS on different gun combo’s, pick the most advantageous and match them up against an equally well armed Junker and see if mathematically the Junker can ever win…
(the answer is that it can’t except against a squid…and that is only if the squid doesn’t cause the Junker to miss any shots)
Which is what leads me to conclude that the Junker *Needs* to be buffed if it is ever going to receive serious consideration for utilization in tournament style or other forms of serious game-play
Is there any way to cancel the resume timer?
Is there a way to cancel the timer and resume to the crew roster list?
I noticed this too. It's caused me to be dropped into matches with bad/mixed equipment. Heck, I might not even have a Role active that she ship I get assigned to needs. It would be nice to be considered as "not currently having joined any team" when entering a new room manually just so that I have a few seconds to orient myself.