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Messages - Captain Smollett

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1261
The Gallery / Re: Fan Art Thread
« on: March 27, 2013, 11:32:05 pm »
hunting the archwhale

Man these whales are getting better and better.  All we have to do is raise $1.5 Million and Muse will have to take note!

1262
The Gallery / Re: Fan Art Thread
« on: March 27, 2013, 11:16:46 am »
I don't know why you guys wanna hurt the sky whales so much. =(



Awesome!  Muse is going to love this. Keep un spreading the word about Kickstarter so we can get these!

1263
Feedback and Suggestions / Re: New medium weapon ideas?
« on: March 27, 2013, 11:13:47 am »
What about a cannonball weapon that's affected by gravity? It does a go amount of damage to armor, but has a long reload. Special trait- it acts like a ramming ship, so struck enemies will have their velocity changed.

That sounds really cool and tactically useful. It could even deal impact damage for it's multipliers. Currently I use ramming all the time to turn an enemy ship away from an ally. This could do something similar but from range. Would be tough to balance but I like the outside the box thinking.

1264
Feedback and Suggestions / Re: New Ship Idea - Whale
« on: March 27, 2013, 10:59:46 am »
First off great job. That's some awesome work in Gary's mod.

Secondly though I wanted to point out that you actually can get two light weapons on target pretty easily with the squid if you turn the ship to the correct angle and have weapons which can swing with a wide enough arc (most weapons do swing enough on a squid). 

The squid is also nimble enough that even if the guns can't reach the bifecta you can swing from one gun to the other rapidly with a slight turn to bring the right gun to bear depending on the component you're targeting.

Also I shouldn't forget to note the Squid can actually get three guns on target if it pulls up broadside to a longer ship like a Galleon, maybe not the best idea, but possible.

1265
The Docks / Re: Quack Quack, it's Duck Time
« on: March 26, 2013, 04:12:55 pm »
Damn that's cool

1266
The Docks / Re: Quack Quack, it's Duck Time
« on: March 26, 2013, 01:23:35 pm »
That's a motherducking nice movie man :D

Hell quacking yeah. Sweet stuff there.

1267
Community Events / Re: "The Cogs" Ruleset
« on: March 26, 2013, 01:14:41 pm »
First off Swallow, sorry to hear you're still feeling under the weather. Wouldn't have even known it based on the last live cast.

I did have two questions regarding rules.

1). When both sides want to have the same side, what is the protocol?  In the past this has been decides by coin toss.  I was thinking perhaps we should have a coin toss to start every match for consistency.

2)  Two weeks ago in our match against the Crows some players were under the impression that games started when a ref determined both teams are ready. Since then I've heard nothing else regarding this. Is there any rule related to this we should know about or was it a misunderstanding due to the newness of the format?

1268
Gameplay / Re: Junker Fight Club
« on: March 26, 2013, 01:04:43 pm »
.. the balloon is one of the Junkers few strengths, if the Captain brings Drogue Chute the crew can ignore damage to the balloon right up until the ship starts sinking close to the ground.  This is important, it allows the crew to keep two guns firing and hopefully finish off the target before having to break-off and repair.  If a Junker has only one gun firing, it's not being effective.

While this is definitely a great strategy when finishing a kill and in certain 1v1 engagements, caution should be taken in leaving a Junker with a broken balloon for too long. Besides the slow plummet into the ground, any hits into a broken balloon go directly to the hull component effectively quadrupling the hit box of the junker making it a much easier target for a clever gunner or a poorly directed shot.

1269

-Squid: top engines to bottom engines. You can throw yourself over the rails right behind the main engines and land on the platforms below. Saves loads of time
-Squid: You can hit the right main engine and right turning engine in quick succession if you jump onto the rail next to the staircase, jump and hit the engine in mid-air, land on the walkway, and run to the turning engine.
Squid: You can get from the front gun to the right gun quickly by jumping onto the rail (with a bit of momentum), jumping over the gap onto the rail on the other side, and jumping to the

Whoa, I didn't even know the front gun to side gun squid jump. No wonder Sunderland is such an engineering ninja. Wonder what other ones I've been missing.

1270
Well, i am too lazy to read through every page of this thread, so i'm sry if this has been asked before... Will it be possible to be part of the crew of another player, just like in SM?

Yes, I believe Muse very much intends to leave players the ability to crew with one another as well as offering up a solo experience.

1271
General Discussion / Re: Live Stream Feedback
« on: March 25, 2013, 10:45:22 pm »
That may have something a bit to do with us all leaving the match to play our cogs game though I'm looking forward to some fierce scrimmages and an intense cogs match in a few weeks when you guys work your way up.

1272
The Docks / Re: Quack Quack, it's Duck Time
« on: March 25, 2013, 01:33:14 pm »
So many Ducks!!!! Awesome.

1273
General Discussion / Re: Live Stream Feedback
« on: March 25, 2013, 12:18:25 pm »
By the way you all really are the best :D

http://www.twitch.tv/qwerty2jam/b/381657995

Its like 4 mins, check it out

Congrats!!!!  Love the live streams, I think 1,000 of those views are probably mine. 

I may have mentioned something to Swallow already but I think it'd be awesome if you guys got some bio info about the teams and players to talk about during slow points in matches.  Like what time some people woke up to play, the story of how the clans began, the diversity of where people come from in the teams etc

1274
Gameplay / Re: Defend point achievements
« on: March 25, 2013, 12:43:42 am »
This could use some Muse clarification but I believe you actually get this simply by capturing a point held by an enemy.

1275
Gameplay / Re: Leveling help
« on: March 25, 2013, 12:34:15 am »
Nice Work!

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