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Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: May 22, 2014, 03:20:06 pm »
Alright so, I've thought about this a bit and I have to agree with geo. Ammo types really won't fix the balance of the classes. Even utility ammos I feel could be used with an engi. No, I think the permanent solution is passive gunner tools. The reason buffed guns are so great is because the buff stacks on top of whatever other ammo you're using- so a buff ammo is pointless. I'm thinking a passive buff gunner tool will fix this. It will take up a gunnery tool slot, and it will make whatever gun you go on have that passive buff for whenever you're shooting it. If an engineer would use this gunnery tool it would put him at a disadvantage because he cannot use other ammos in conjunction with it.
Let's take the example of the buffed greased gat. Right now, it will always be better than a gunner just with greased rounds and two other ammos, because the other Ammos aren't needed. But with a gunnery passive buff, the gunner will have the edge- always a permanent + 20% damage without all that silly clicking- and you get two other ammo types.
These passive tools shouldn't be limited to simulating buffs either. You could have passive tools for adding hp to the gun, reducing arming time, adding fire chance- the possibilities are nearly endless.
This fixes our problem and doesn't nerf the engineer who will always still have more repairing power. All it does is make the gunners better at well... Gunning.
Let's take the example of the buffed greased gat. Right now, it will always be better than a gunner just with greased rounds and two other ammos, because the other Ammos aren't needed. But with a gunnery passive buff, the gunner will have the edge- always a permanent + 20% damage without all that silly clicking- and you get two other ammo types.
These passive tools shouldn't be limited to simulating buffs either. You could have passive tools for adding hp to the gun, reducing arming time, adding fire chance- the possibilities are nearly endless.
This fixes our problem and doesn't nerf the engineer who will always still have more repairing power. All it does is make the gunners better at well... Gunning.