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Topics - Caprontos

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16
Feedback and Suggestions / Hardcore setting
« on: May 05, 2014, 03:36:19 pm »
Pulled out of this topic, where it is offtopic:
https://gunsoficarus.com/community/forum/index.php/topic,3934.0.html


How about a Hardcore DM/CP  mode where, there is no team colors, friendly fire is on and no marking ..

Some other thoughts that may add to it..

- Make it so when re-spawning you can switch ships/load-out/class.. (This just would make it so you can't plan the whole battle in the lobby).
- Show only your own ship on the map..
- No drums
- spyglass function perhaps is it displays the ship on the map for a few seconds (friend or foe but no color to tell which)? or marks just end instantly.. not sure.. Maybe no use.
- In cp the color for capturing is the same for both teams.. and you can only tell who captured it when your points are going up.. This way you can't tell who's team is on the point when rushing in.. (more important for ck though)..

This game mode would force a lot more communication and team work or you might end up killing your own team mate.. etc.. Which I think could lead to some more interesting games or at lest different from the usual..

It could be a setting like swap lobby.

Feel free to add/change/disapprove any of that.. I think it could be fun/workable idea if done right and thought out a little..

Some how I feel this mode would create much rage..

17
Feedback and Suggestions / 2v2 ck on dunes?
« on: April 06, 2014, 08:12:23 am »
I don't know if two points counts as crazy king but.. Do you think a cp on dunes with a point in the scrap piles either side could work?

I think it could work as a good alternative 2v2 cp that would be played a bit differently.. (open map, two points, etc)... but doesn't require them to make a new map or anything to special..

18
Both these ideas were mentioned in lobbies the other day (ie someday before today... :P)..

Add a vote option to change the current lobby to a higher or lower ship lobby.. So Can change a 2v2 to a 3v3 or a 3v3 to a 2v2.. or a 4v4 to a 2v2.. etc..

This way if a lobby is dieing or you have enough people you can just change the lobby to accommodate it with out having to go through switching lobbies...

(I don't think anyone else posted it .. If they did I am blind, though someone may have suggested it in the past)..

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The second idea is to change the way the next map is voted on so there is no timer.. and instead you can vote up until the timer starts for the next map (ie over half the captains ready)... At which point the map is chosen weather people unready or not.

This is so you can change the next map mid-lobby.. or for people who don't have an opportunity to vote because it takes them to long to load back in to the lobby can almost always now vote.

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An randomly..  I'd like to see the option to pick if you want chosen or random spawns.. (Not that the pick spawn atm is necessarily bad I just think it might be nice).

Possibly the option to change all lobby options mid-lobby like the above (so change from a non scramble to a scramble and so on.. Where possible).

Also I want a timer for how long you spent in lobbies and a record lobby time... because... why not? haha..


19
Feedback and Suggestions / Make gunner a muti-class..
« on: March 03, 2014, 11:41:00 am »
I did post this elsewhere and I am aware this is partly suggested elsewhere but in another context.. But there wasn't any replies to it really why it can't work.


What if Gunner is made to be able to chose, either a third ammo type or a second tool. (IE to make it clear, they can be like they are now or opt to take a second engi tool over the 3rd ammo type) (I am not suggesting a 4th class like the other topic that has this like idea).

This way the gunner class can be a lot more versatile like engi can be. and might open the option for two gunner ship load-outs (at lest non-competitively) and not be a very do or die ship... because you can still have decent repair power, for the benefit of more ammo to pick..

I can't think of any negatives or balance issues it could cause.. Because anything this lets the gunner do the engineer can already do it more or less, the only difference is gunner would be a little more effective on the gunner side of it (since he can take advantage of 2 ammo types.. where as an engineer is more on the repair side since he can repair better.. As it should be I guess).

Engineers are still better then gunners at engineering (3 tools better then two tools on the repair side.. clearly).. So it doesn't remove the need for engies or diminish there core value.. I doubt we'll see all 3 gunner ships if this happened.. :P

Pilot doesn't matter cause pilot is pilot.. But maybe gunner pilot could work more so in this situation though.. why? haha

So what am I over looking with this? Is probably some major flaw that I just can't think of.. If it was suggested in the past in the same context (An I imagine it was), was there any dev input on this type of change?

(I did see it in a place elsewhere, after doing a little searching awhile back but didn't again see much or any follow up replies)..

20
Feedback and Suggestions / Post level 15 log/goal/whathaveyou idea(s)
« on: February 17, 2014, 12:25:12 am »
As the game ages more and more people will reach level 15..  and while I understand logs and levels aren't the focus of this game.. I think many people still like them and they give you some side goals to go for (I know personally like having the log goals to work on for the class I am playing)..

So I suggest once a person reaches level 15, they could re-do all the logs for that class, and a star is added after the level.. or something like this.. (basically getting level 15 twice)..

If this isn't possible because of the steam achievements and issues with that.. or some other reason..

A few daily logs that are picked at random could be given.. maybe every few days (not everyone has time I assume to do them daily so ever few days or maybe week would be more fair to everyone probably)... Where they could give a badge long term (like complete X daily challenges.. (or weekly or whatever)...

Another thought is add post 15 "ridiculous" logs.. that are very hard to achieve.. like maybe 3000m balloon pop.. or survive 10mins and get 2 kills with less then 1% hull health as pilot.. (idk I am sure you guys can come up with some ridiculous logs that could be for fun or maybe badges.. cause we all like them right?)...

21
Feedback and Suggestions / Three team games (an maybe 4?)
« on: February 16, 2014, 11:10:37 am »
Basically convert the 3v3 to a 2v2v2. and maybe the 4v4 to a 2v2v2v2... maybe even free for all matches where ever ship for itself.. (I don't think free for all would be as good as having a team mate for various reasons).

Granted I know 3 team (or 4) would mean altering the UI to accommodate the third teams score and spectate mode info and spawns.. But aside from that I am not sure what else would need to be done.

I think the main benefit of this is it could lead to much more hectic matches.. Which.. Would mix stuff up a bit.  I think it may benefit CP more then DM.

The draw back is.. 3v3/4v4 aren't known for filling up quickly as is and some people may not like it being more hectic..


As for team color.. Green and/or Yellow?.. They would probably be different from blue/red enough to know its not yours.

-maybe suggested before but not really sure how to search it-

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