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Messages - HamsterIV

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31
The Pit / Re: Answer above, Ask below
« on: October 04, 2017, 02:31:08 pm »
The opening of the last movie had some interesting stuff in the beginning of what it is like to be part of a generation that has only known war, and that had inherited the desolation brought by a conflict started by the last generation. Then cool dad Solo showed up and we are playing fast and loose with stupid odds again. I am almost hoping Luke Skywalker turned evil and is secretly Snoke just so the younger cast has a villain to be properly afraid of.

Does Mark Hamill play a better hero of villain?

32
The Pit / Re: Answer above, Ask below
« on: September 29, 2017, 01:12:03 pm »
4 of course, remember the rule of 4 there will always be a master, an apprentice, and two mooks who die for no reason.

How can the Sith cause so much trouble if there are only ever two of them at one time?

33
The Pit / Re: Answer above, Ask below
« on: September 15, 2017, 08:33:46 pm »
HamsterII was two test subjects back of a secret government experiment.

What does the government plan to do with us Hamsters?

34
The Pit / Re: Answer above, Ask below
« on: September 15, 2017, 07:56:55 pm »
An elephant killed HamsterII, with alcohol poisoning. This isn't about vengeance, it is about justice.

It is really about vengeance isn't it?

35
The Pit / Re: Answer above, Ask below
« on: September 13, 2017, 03:28:07 pm »
Shaded wants pity for the struggle that is his life.

What do I want?

36
Gameplay / PvE Engagement Curve
« on: September 12, 2017, 08:03:57 pm »
The game play of PvE seems less consequential than the PvP. There are fewer moments of frantic button mashing followed by cathartic release. Bringing down an enemy ship is less of a rush and the Game Over Screen does not leave me overly proud or regretful. I acknowledge that bots will never be as fun to stomp on as your fellow man, but I think there is more at work here. I would like to address the pacing and the engagement curve of the PvE mode.

I am referencing concepts brought up in the Extra Credits video:
https://www.youtube.com/watch?v=5LScL4CWe5E

Whether intentional or not GOI's PvP adhered strongly to the ideal engagement curve:


1)    Initial spot
1.5) No shooting approach phase
2)    Guns in range
2.5) First clip expires or first mallet
4)    Armor strip
4.5) Armor recover
5)    Armor strip again
5.5) Armor recover
6)    Final Armor Strip
6.5) Mortars going out
7)    Did the mortar hit before armor recover?
7.5) Ship killed
8)    Victory cheer
8.5)  Back to spotting

Yet in PvE the steady stream of enemy ships with trivial armor and hull values means the player is at a constant level of stress with less peaking and release. The obligatory boss ship encounter does up the difficulty but it is more of a steady rise than a peaking and release.

Games like Left 4 Dead handle the engagement curve very well for a dynamic PvE experience. For a lot of the play session the player is moving cautiously with periodic spikes in intensity from special infected. Bigger spikes come in the form of zombie swarms or Tank battles. The players are allowed lulls and safe rooms to reset the base line with the climax being the 2 tank finally with multiple swarms. The desperate rush to the extraction point from the best defensible position providing that last little spike at the end.

I would like Muse to reexamine their AI director and Allicance NPC ship designs with this  peak and release design philosophy in mind.

37
The Gallery / Re: GOIA memes
« on: August 14, 2017, 02:06:48 pm »
I can imagine Muse implementing the "walk on another ship" code but not implementing the "hurt enemy crew" or "interact with enemy ship's component" code. Essentially making anyone who did this an observer on an enemy ship, able to block the captain's line of sight but not much else.

38
The Pit / Re: Ban the User Above You
« on: August 10, 2017, 12:27:40 pm »
I ban The Mann for not being able to hit bamRamJamSlamDamnBlamWhamYamNammZammClamBan RamJamSlam's face in game. It seems like a very big face.

39
I would support anything that lowers the number if mid match joining gunners. That includes forcing anyone who mid match joins to be an engineer (unless it is in the captain's spot).

40
The Pit / Re: Ban the User Above You
« on: August 01, 2017, 03:32:59 pm »
I ban Queso for trying to wiggle out of providing cheese based snacks at his Loading Bar establishment. I want to eat a Quesadilla in a bar owned by Queso while making the cheesiest joke I can think of.

41
The Pit / Re: Ban the User Above You
« on: July 31, 2017, 11:43:48 am »
I ban Queso for not paying enough attention to that loading bar. It is probably done by now but did you even notice? Some one worked hard to make that loading bar and the very least you can do is sit there an watch it to completion.

42
The Pit / Re: Answer above, Ask below
« on: July 20, 2017, 04:35:28 pm »
Long ago in a distant land a Muse employee was tasked to create a new website and discussion forum for the Guns of Icarus community. She wisely determined there needed to be a dumping ground for flame wars and other such discussions that tend to crop up in gaming communities and thus she dug The Pit. Yet foolishly she put up a sign saying"Silliness will be exiled here." Upon seeing that sign, The Guns of Icarus Community took it as a challenge and became increasingly silly to test the limits of The Pit. However The Pit is more than just a virtual bounding space for bad ideas. It compressed the increasing amounts of silliness being fed to it it until it collapsed in on itself. During this collapse the normal laws of reason, morality, and good taste  were thrown into flux ultimately giving birth to creature we know as Rethburn.

Did I adequately explain Why is the Pit?

43
Gameplay / Re: The Meta is dead, long live the Meta.
« on: July 17, 2017, 10:59:36 am »
I don't have time to be part of the community discussions these days, but I would like to see the Trello board. Where is it?

44
The Pit / Re: Answer above, Ask below
« on: June 29, 2017, 11:36:00 am »
I save my offerings for Ehecatl.

Does alliance mode get harder with more crew on your ship? or are the AI just that much more competent than the average player?

45
The Pit / Re: Answer above, Ask below
« on: June 26, 2017, 12:55:12 pm »
Because the Gargoyles TV show did all their spells in Latin and you thought the language sounded cool and mysterious.

Or was that just me?

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