Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HamsterIV

Pages: 1 2 3 [4] 5 6 ... 160
46
The Pit / Re: Answer above, Ask below
« on: June 26, 2017, 12:55:12 pm »
Because the Gargoyles TV show did all their spells in Latin and you thought the language sounded cool and mysterious.

Or was that just me?

47
The Pit / Re: Answer above, Ask below
« on: June 26, 2017, 12:24:56 pm »
Sun rays travel at the speed of light but only transfer a little bit of energy since photons have almost no mass. Something with the mass of concrete traveling at the speed of a sun ray would transfer a tremendous amount of energy to what ever it hit. A one kg concrete block traveling at the speed of light would have 2.99x10^8 newtons of force or the thrust of 8 Saturn 5 Rockets. That amount of force passing through a steel airship would not just melt the airship , it would shatter the airship.

How would you accelerate a concrete block to the speed of light?

48
Gameplay / Re: Best loadout to solo a boss
« on: June 19, 2017, 04:06:45 pm »
Videos would be nice. What ammo choice do you bring as pilot?  Is there anything you do to deal with the flack arming time when super close to the boss ship (which I presume you have to be so that positioning will negate the boss ships primary weapon)?

49
Gameplay / Best loadout to solo a boss
« on: June 19, 2017, 02:09:10 pm »
I play Alliance solo a lot, and since the last patch I am having trouble beating the boss ships at a difficulty higher than normal on a non defense map. I usually run a Magnate with two front gats, a mortar manticore on one side, and a field gun H flack Mk2 on the other. I have also tried replacing the manticore with a carronade Mk1 hoping that balloon lock would ruin the boss ships turn rate. No build seems to be able to put out sufficient DPS to crack armor and do significant perma hull damage before the boss ship puts enough hurt on me to put the AI crew into permanent emergency repair mode.

Have any of you discovered builds or strategies that work against the Alliance boss ships in a 1 ship all AI setting?

50
The Pit / Re: Answer above, Ask below
« on: June 16, 2017, 11:25:46 am »
You could argue any professions is the closest man can get to being a god. I however would argue that game developer is the closest man can get to being a god. You create a world, dictate how its physics work, dictate how its denizens think, control what gets placed where, remove elements you don't think fit your vision, and generally wield unlimited power over the environment.

Which programming language was our current universe written in?

51
The Pit / Re: Answer above, Ask below
« on: June 13, 2017, 01:37:08 pm »
Hamster has a lot of serious questions and not a lot of places to ask them.

What is the best progression of objects to step through in order to learn how to juggle from complete novice to flaming chain saws?

52
The Pit / Re: Answer above, Ask below
« on: June 12, 2017, 02:28:52 pm »
I think it was Clara Skyborn idea but Shink's fault.

Are we running our of "useful" things to discuss in the forums?

53
The Pit / Re: Answer above, Ask below
« on: June 12, 2017, 11:40:03 am »
The Aristocrats see: https://en.wikipedia.org/wiki/The_Aristocrats

If the US government were to adopt total laissez farne capitalism policies how long would it be before chattel slavery would be reintroduced to our society?

54
The Pit / Re: Answer above, Ask below
« on: June 08, 2017, 11:45:58 am »
It tried to explain its own lore. That cannon lore is never be as cool as the lore the viewer will imagine for it, especially when the first installment had a complete narrative arc that left the viewer at a satisfying conclusion.

How did the Marvel movies avoid this trap?

55
The Pit / Re: Answer above, Ask below
« on: June 08, 2017, 11:22:39 am »
Three weeks from Tuesday.

Why do science fiction universes ever show the robot overlords caring for humanity like grown children care for their doddering old parents?

(OK Dad I will connect your new phone to the wifi but next time look it up, it is like 5 steps).

56
The Pit / Re: Answer above, Ask below
« on: June 07, 2017, 10:57:14 am »
Because now you should understand the material enough for the teacher to give you assignments that cover what the course was trying to teach you.

Do you really understand the material, I mean really?

57
General Discussion / Re: Bartle's Taxonomy Ignored?
« on: June 01, 2017, 12:43:30 am »
That kind of exploration only happens at the captain level. Unless people fly with mostly AI crew (which has been the bulk of my adventure mode experience) less than 1/4 of the players will experience that sort of exploration. Every one else had better be satisfied with being social killers.

58
General Discussion / Re: Bartle's Taxonomy Ignored?
« on: May 31, 2017, 08:20:12 pm »
An example of the kind of advertizing Muse needs to do is Eve's "I was There" video:

https://www.youtube.com/watch?v=OSxSyv4LC1c

59
General Discussion / Re: Bartle's Taxonomy Ignored?
« on: May 31, 2017, 08:16:43 pm »
My own view is that Muse needs to advertise in places that have a higher density of people that would enjoy the type of experience that Guns of Icarus provides. Having random youtubers scream at pretty scenery will not attract long term players. Like wise the advertisements should show the game at its best. A high functioning crew doing their job and using the mic to pass useful information around.

As for development a polished alliance mode would be great as would more content and balance fixes for PvP. I would also like to have capable AI pilots for people who want to engie or Gun and can't attract a decent human pilot, but that is more a personal preference.

On a whole the game is great as is for a small section of the population that appreciate it for what it is. There are plenty of other games for the rest of the population and I do not begrudge those other game's success or their player base's happiness. While the scatter shot approach of big sales and flashy youtuber promotions is doing a good job of keeping Muse afloat financially, I think a more focused recruitment drive would do a better job of growing the community.

60
General Discussion / Re: Bartle's Taxonomy Ignored?
« on: May 31, 2017, 06:56:56 pm »
For me the core of Guns of Icarus is being part of an effective crew. It is seeing my efforts combine with the efforts of others to do accomplish something that I alone could not accomplish. The dieslpunk aesthetic is just window dressing that gives us the vocabulary to better communicate between strangers. Muse could release an update that would change the setting to space, a demonic hellscape, or neon cyber realm (ala Tron) and I would still enjoy the game just as much.

Muse has a limited amount of man power and I think it would be poorly spent on adding features to the game to attract people who do not appreciate the core game play.

I totally understand the desire to get more people into this game. In an ideal world Guns of Icarus would have the player base of late 2000's WoW (World or Warcraft), and Muse could drop content updates with equal frequency. However if Muse were to make their game more WoW like they would be competing in an over saturated market place and loose a good deal of the uniqueness that keeps the large chunks of the community here.

Pages: 1 2 3 [4] 5 6 ... 160