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« on: January 28, 2014, 07:14:43 pm »
There is a reson I called id a poor man's artemis - instead of rich-mand or middle incommers artemis. Chemspray completely kills it (but you can't have more than 1 buffkit then, altho I suppose you don't need more than that anyway if you can ingore half of the enemy fleet. Becouse the you can keep your whole ship protected with 1 chem spray (depends on the ship). If it cathes you off guard (it easily can), becouse chemspray does have long repair cooldown. It's a very situational build (it helps if the other ship has actual klling power, to take advanage of emergency scramble the ships is in while dealing getting hit by 2 flamers -12-20 seconds when your components can't be reapired).
Despite extensive amount of experience fighting Cake, it still happens that some key component won't be chemsprayed and will immediately get above 10 stacks of fire. Flamer isn't perfect weapon, bashee and flamer can both be ignored as long as you have everything chemsprayed (eventualy something won't be - even if it's just guns and engines).
Flamer is unfortionately such a weapon that it's either very situational or it's horifficaly OP.
It's definitely not something you want to bring to bring to BO1 if you want to win. You can only bring it to BO3 competitive eventy only if you are willing to risk it all for some fun - and it might just work agains ships with easily exploitable blind spot. And it's allways a great support weapon - if it's in a secondary weapon slot (port guns on pyra - especialy stern port gun for example). If it's on a "secondary" slot enemy won't be ever suficciently prepared - chemspray is allways at leat 9 seconds you could be repairing instead.