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Messages - Mattilald Anguisad

Pages: 1 ... 17 18 [19]
271
Feedback and Suggestions / Re: Behemoths of WWI
« on: February 24, 2013, 04:36:11 am »
To be quite honest I don't know where I've head this.

I'd wage they haven't completely dropped idea of 3 classes (but it's rather low on the priority list) - I definetively hope so, even if they implement it only in the adventure mode.

Thanks for the update n' stuff.

On the topic of names: Artemish was oficcialy called a sling this last month, when I first started playing. You forgot to mention Lumberjack Heavy Mortar :P. I think there has been some renaming lately. Altho when you go select front weapon on the Goldfish it still says "Available Medium Guns" oll of witch have Heavy in the name nowdays.

272
Feedback and Suggestions / Re: Behemoths of WWI
« on: February 23, 2013, 08:19:21 pm »
I you carefully inspect existing ships, you'll notice the wepon categories are lighe and medium. No heavy weapons.
From what I understand or have heard (it might be just rummonrs, I'm sure someone will correct me on that), heavy weapons are planed to come with a massive airsip called Dreadnought. But they cant quite add them yet, since the current maps just aren't lage and spacious enough. The crew limmit is probably not going to change drastically.
There are big plans for this game, not just the pvp now implemented (despite it being a lot of fun).

273
Feedback and Suggestions / Re: New chat channel - global
« on: February 23, 2013, 07:55:43 pm »
As far as I understood they are working on better chat solutions :)

274
Feedback and Suggestions / Re: Spam and Annoying Community?
« on: February 23, 2013, 07:53:04 pm »
Countown timers have since been fixed (relatively soon).
Muse is working hard on new chat sytem - untill now with the relatively low amount of people, that system worked fine. They were working hard to fix the srver issue, and thex fixed it (whole thing works better now). Huge influx of players, couse a lof of issues both on server side and on comunity side.

275
Feedback and Suggestions / Re: Ship Name Character Limit (Re-posting)
« on: February 23, 2013, 07:35:02 pm »
Tis the new patch that changed the character limit down to 20.

I mourn for my old ship names:
Can I has Cheeseburgers plx - it's now just Cheeseburgers (it was a Galleon)
Unsung Hero (Now with 400% more spears!)   - it's now just Unsung Hero (it was a Pyramidion).

276
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 23, 2013, 09:18:30 am »
I get te logic behind the longer rebuild time (make the effort of sniping speciffic components with mercs instead of sniping the hull worthwile), but it just seems that the same logic, forgets about hawachas bruta efficiency of destroying components (there is about 20-30% chance one of the components will not be entirely destroyed, but that still leaves you with 5 or more destroyed components). Maybe make it much smaller spread or much larger soread or someting else that will make it twice as hard to use (and therefore require that much better gunner).
Quote from: Mattilald Anguisad on February 22, 2013, 05:02:26 pm
 
Quote
I don't think I got hit with a full havacha since the latest tweak, but what must have been morning you NA people when I last played, that was literaly a death sentence, becouse there was absolutely now way of getting out of it


Now I have been hit with a full hawacha since that tweak, and it's till too powerfull, no mater what you do, onece you get hit with it, there is nothing you cant du, but hope (&pray) that your allies deal with the enemy with hawacha.

EDIT: I merged 2 of my posts into one

277
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 22, 2013, 05:04:08 pm »
Why did loch rounds get changed where it now locks the gun in place once loaded?
A good question. It's become a realy small niche choice (poing plank sniping?)

278
Gameplay / Re: Balance Concerns & Questions 1.1.4
« on: February 22, 2013, 05:02:26 pm »
Banshees are back in full style with smaller spread, more damage, chance to ignite ships and longer rebuild time (dissable was probably it's bestr role even before).
Before getting fully hit with a hawacha mean't herculean job, to recover. I don't think I got hit with a full havacha since the latest tweak, but what must have been morning you NA people when I last played, that was literaly a death sentence, becouse there was absolutely now way of getting out of it (it too EVERYTING except the ballon out on the Pyramidion in 1 magazine, with the new rebuild time you were a sitting duck) and with new rebuild time you were hit by the time you rebuild 1 component. that WAS bronken - can't say for what is now.

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