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« on: June 18, 2013, 11:21:06 pm »
There is a flaw in Goio that is immersion braking and that is the upper left corner.
The kill or destruction call. But it works just like your usual shooter "Guy shot guy 2".
It does it for all different component destructions and different kills.
Which makes things quite unobviouse.
Not only that, the stats on the weapons dont make sense and hard to apply it on actual gameplay.
Now, in the competetive scene when someone knows exactly how many shots it takes to take down armor or hull down. But then out gunned when sometimes the damage output did not do its job because the engineers on the recieving side did a good job. But that usualy covers 1 extra shot or 2 extra seconds of shooting.
To make things more apparent on how much armor/hull the ship but WITH the added visual effect that we have now is.
Condition scope
A scope that only works on ships spotted by a regular Scope.
This condition scopes shows the ammount of health and armor the ship is at.
But it does not "MARK" like the regular one, only the viewer sees the ammount of health and armor while having it up.
But he only sees health on MARKED ships. So when you are battling against ships unmarked inside cloud cover and you cant spot him, then you still have to guess its health.
This is the type of scope that Pilots and Gunners would want. Engineers would not think of it too much. For gunners, they could anticipate before going into a gun when to shoot. Or the gunner could keep aim until the Pilot calls when to fire.
Not only that, it will also answer why some fights just take a long time, and would make this more apperent for newcomers.
What do you guys think? Because the upper left corner is not obviouse to what hull damage is broken.
A scope that only works on marked ships, and only seen by the viewer himself to force him the knowledge alone and to communicate it with his crew who does not have that new scope.