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Messages - Baelfire Ender

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Feedback and Suggestions / Re: Recent Complaints and Whatnot That I've Seen
« on: September 30, 2017, 12:02:43 pm »
I appreciate all the feedback I've been receiving! Thank you for the replies! I have been able to check out the recent changes done with the Squid and can see how those are working on making the Squid a bit more balanced. And now I can see what you guys mean, which the population being so low that stacking becomes a necessity-ish.

I still feel like that is one of the issues that should be addressed, but it is improbable with the game's current state. Despite this, just trying to disperse the more experienced players to the new ships would help in some manner. Not saying it'll be an immediate change, or even a fix, but it's a good start, right?

Again, thank you for the replies! This thread is still open for additional comments!

Feedback and Suggestions / Recent Complaints and Whatnot That I've Seen
« on: September 30, 2017, 12:45:23 am »
I'll try and keep this on track. As a disclaimer, this is all I'VE seen. No idea what it's like for others.

Some on-going issues I've noticed in the game (pre-Alliance release to now):
-The tutorial doesn't give a fantastic idea of what all the guns are capable of. It was improved during the Alliance release to explain what a few guns can do, but it does not go into detail about the damage types.
-The same thing can be said for ammo types. Many of them have their lists of numbers stating what they do, but it doesn't give the best idea on what the ammo is capable of.
-Minor glitches having to do with ships' collision and I'm assuming latency. For example: when you randomly fall through the deck of the Mobula or off the tail-end of the Goldfish.
-Stacking is insane lately, making it more difficult for new players to pick up the game. Recommendation to fix below.
-Locked loadouts for ships. I understand that it's meant to give new players the basics before throwing the hard stuff at them, but it only seems to hurt them more. Recommendation to fix below.

Some on-going issues I've noticed in the game (Alliance release to now):
-Graveyard Rumble needs some sort of work done on it. I have no idea what's causing this: compared to maps like Red Sepulcher, I lost about 15 frames.
-Seraph Tempest Missiles do VERY little damage compared to other explosive guns, like the Manitcore Heavy Hwacha. They almost feel useless.
-I've had this discussion with others, but many feel like the Squid's changes done to the Hull Amour have had little to no effect on the Squid's ramming ability, since people ram using the balloon.

Potential fixes to these issues:
-Discard locked loadouts all together. And if not discard them... unlock the Goldfish, at least. I don't understand why the Galleon is unlocked but the Goldfish isn't.
-Create some sort of randomization system integral in the game. Swapping ships won't work as well because an entire crew can stay together on a ship. By sticking with your friends and friends only, the odds become that you stomp everyone, most of all the new players trying to learn. Make the veterans play more with the new people.

These are the only issues I see, and the only fixes I can think of. But this thread is totally open to addition!

The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: April 19, 2017, 08:31:06 pm »
*while in a preview match for Alliance with youtubers*

Dev- Bubbles: bosssss
Dev- Bubbles: back up


Ender's ship: *dies*

The Lounge / Re: Introducing the new CAs!
« on: February 12, 2017, 04:41:25 pm »

I'm Baelfire, but most people just say Bael. I've been playing Guns of Icarus for about a year now and I'm happy to see new players joining our community. I play regularly, but school gets in the way, so you may only see me later in the evening. I also host Chaos Skirmish Saturdays with fellow CA Lysanya, which I can say is entirely friendly to new people who want to learn about the game! Always welcome to new crew members on the ship and I'll do my best to help you feel at home with us.

Do I need to say a pledge, as well?

I, Baelfire Ender, hereby pledge myself to throwing spanners at the hull, and to the balloon, and to the guns. I hand a Mallet to our Engineer and a pouch of Lochnagar ammo to our Gunner. I hold the Hydrogen canister high as we raise to the skies. I do solemnly swear to welcome all of our friends aboard our ship with a kind heart and hand, as well as a Pipe Wrench to the head.

Community Events / Re: Chaos Skirmish this Saturday, February 11, 2017.
« on: February 11, 2017, 08:30:17 pm »
*votes from phone while rushing home*

Q&A / Re: It's been a long time
« on: February 08, 2017, 07:32:07 pm »
In all honesty, where the game stands at the moment is a prime time to jump in. I can recommend going to see the Sunday Community Skirmishes and possibly attending Saturday Chaos Skirmishes. Overall, just hop into the game and play.

Community Events / Re: Chaos Skirmish this Saturday, February 4, 2017.
« on: February 04, 2017, 01:05:46 am »
I'm not even going to Chaos and I voted. #BreakTheSystem

Feedback and Suggestions / Re: A cry for change
« on: January 16, 2017, 06:02:00 pm »
What with all I can say and have experienced in my one year of playing this game is just how little it's changed. I don't expect this game to own up to something like Overwatch where new content gets pushed every month. But as I write this, only two real things have happened since I started: Lochnagar change and Skyball.

I can understand that the team is VERY determined to make Alliance perfect for everyone who plays, will play, and has ever played. But there's one problem. 4 months into the game and I could see how flawed it was. It had flaws in a mode they had presumably deemed as good as it's ever gonna be, marked by their complete move to Alliance. Reason it's flawed?

The Hand of Balance doesn't play.

What with the numbers hardly changing to bring other guns into play; some ships being entirely useless on certain maps and only one ship could be used on others. It's not adding up.

The Gallery / Re: GOIO memes
« on: November 03, 2016, 08:53:50 pm »

I thought I'd add to this.

Steam Workshop / Decal: Rolling Thunder
« on: October 21, 2016, 01:34:02 am »
I also made this little fun thing about a month ago based off a plan I made with a friend. That was way back when I was still a beginner. Our plan was a Greased Gatling and a Lochnagar Flamethrower. What could've gone wrong with Operation Rolling Thunder?

I don't expect it to be approved, but I just like the way it looks on the Spire.

-Baelfire Ender

Steam Workshop / Re: Costume: Steele Heart
« on: October 19, 2016, 10:21:40 pm »
My friend said she couldn't see the dye-able parts of the costume because it was all in a monochrome theme, so I recolored it. The actual model would still be the shades of gray I originally drew it in, but this is just to see the different parts you could dye. The buttons on the vest and on the side-pocket are yellow, by the way, not orange.

I accidentally made it look extra spooky, oops

Community Events / Re: Chaos Skirmish this Saturday, October 22, 2016.
« on: October 19, 2016, 10:10:11 pm »

Steam Workshop / Re: Costume: Steele Heart
« on: October 19, 2016, 08:26:29 pm »
I thought I saw costumes once for sale from the Steam Workshop. Ones that were fan-made and then implemented. But I don't remember.

If anything, it's concept art for a potential outfit. As I'm looking at it, I can see things I can fix on it.

Steam Workshop / Re: Real first. Broken Gear up in the Workshop.
« on: October 18, 2016, 11:39:49 pm »
I love it!

Steam Workshop / Re: VIP decal Concepts and request.
« on: October 18, 2016, 11:39:05 pm »
I'd kill for the VIP decal, super cool.

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