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Messages - Baelfire Ender

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16
Steam Workshop / Re: Ship Texture Workshop concept.
« on: October 18, 2016, 11:36:38 pm »
If I remember correctly, the alpha screenshots or whatnot of the game itself featured completely customizable balloons. Lemme see if I can find the photo.

It's a pretty great idea that didn't live for very long. I'd love to texture my balloon with a warhorse and not JUST a decal. It would be a little something extra.

17
Steam Workshop / Costume: Steele Heart
« on: October 18, 2016, 11:30:07 pm »


Thoughts or opinions? I can always improve.

The 'primary' shades are the colors that will change with primary dye, and same idea for the 'secondary' shades.

Hope the shades aren't too hard to tell apart.

-Baelfire Ender

18
Community Events / Re: Chaos Skirmish this Saturday, September 10, 2016.
« on: September 10, 2016, 01:04:54 am »
i voted
are you happy

19
Just read the entire thing; I can whole-heartedly agree. First note: I sent an email about the boss ship and a new bug I found on it (not mentioned here). So yeah, I support that. Jedi has already mentioned pretty much everything I could say, except for the fact that the boss ship (yes, it has big engines) IS TOO MANEUVERABLE. It's the size of Rhode Island and moves like a Squid on steroids. Not much else to say except PLEASE JUST READ MY EMAIL ABOUT IT.

Second, yes, for the love of God, FIX THE UPGRADE SYSTEM. I have been flying my Squid for months, no problem. First day of Alliance, whoop-de-flippin-do, no Spanner for you. Because my engineer had a maxed mallet, he refused to take the spanner and instead took his upgraded buff hammer (which has a bug, by the way. If you upgrade it, it takes more hits to buff.) My engineers/gunners don't wanna take Charged or Lochnagar anymore because Greased ammo got powered. Okay, yeah, it's pretty damn effective these days, but what's gonna happen when we need the extra EXTRA damage from Lochanagar to rip apart the boss' health? Greased isn't the best at it, even if you are hitting it's weakpoint. Okay, yeah, it's probably more effective than charged at this point, but Charged was easy to shoot because you didn't have 20 bullets ejecting from your gun every half second. It wastes the volley because half the time, too many bullets pour out of the gun and exploded before they can reach their target, since Greased is short ranger ammo. This, with experience, frustrates captains because that overpowered greased gatling gun can't hit the freakin' target, therefore no hull break. And then no kill. Also, tar barrel. I got murdered by it because a troll tarred me on purpose (I reported him). I've also been accidentally killed by it because I was trying to get ships off my ally's ass and he decided to tar them. I was in the wake, oi.

I do kinda like these new items you've added, the fail-safe and armor kit. I don't have any complaints there. Adds another level of judgement into the mix to determine when you should buff something, where to put it, how often you should check it. The one thing I advice is to make these things a little easier to buff. I don't know how many times I've died on a Corsair because an engineer wanted to use fail-safe/armor kit on the balloon instead of get on a gun and shoot back/help repair the hard to repair armor. Just make these new things vary on where you buff them like you did with the buff hammer, except maybe a little LITTLE easier. That's all I request, thank you.

The new ships, yes, great, awesome, love their layout. One complaint per ship, though. My deal with the Magnate is that I sometimes glitch.... When I'm on a light gun, I get thrown off of the side sometimes. No idea why.

I like the Crusader, but god damn if I haven't had trouble going up those stairs from the heavy guns. I feel like the hitbox on the railing for the Crusader's stair case... isn't there. I've relied on that railing to be able to get me up the stairs because I have those days where my hand doesn't move the mouse fast enough to get me to face the exact middle of the top stair, just so I don't walk off the side... All I can ask is... Hitbox on that railing... please?

Corsair, holy crap, the ultimate Engineer's test. This ship is spacey as all hell and I love it. I love the theme of the ship, cold metal and steel, sophisticated and crafty, but brutal and deserving. You fear this ship and how it looks, and I haven't even gotten to it's layout. The guns, spread far and thin, all have great purpose. Your front gun can be the armor breaking, balloon popper, or disabler. Sides guns are disablers and killing. Back gun is your sneak gun that helps you get away or just make some attacks that assist in the long-run. While the balloon is in a touchy spot, it's a brilliant spot that lets the gunner help out in the repairs as the pilot can also help. Single complaint, single: please for the love of god fix the hit boxes on the ladders. I have run into those things and not climbed. I have reached the top only to be thrown back off. I cannot, for the life of me, make the jumps between the ladders of the side engines without it throwing me into the wall or the main engine. Just please tap it.

The Shrike is an interesting one for me. I feel like it does need another gun, but other than that, I have no real fix to it. The gaps in the floor make it... unique? I dunno. Flustering and annoying for sure. The fact that only really one engineer works is annoying because the gunner and gungineer are always firing guns and usually the real engineer doesn't get to. Either this ship goes to hell because they're too concentrated on shooting instead of helping repair or it just doesn't get damaged because they're too good at shooting. Either way, it's hell for the single engineer.

I don't have a big problem with planes, other than to make them larger and faster. That's it.

The spotting technique we learned in skirmish is useless because, only when we zoom can we see stats, much less the ship itself, unless the captains spot them. Just make the little glow a little bigger and I'll be fine, but if you can add stats to it, YES THANK YOU, PRAISE THE LORD.

I don't have much else to say other than the fact that I support Jedi's review in practically every way.






20
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: July 31, 2016, 05:10:01 am »
I guess that's how I'll have to remember them.

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