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Feedback and Suggestions / Recent Complaints and Whatnot That I've Seen
« on: September 30, 2017, 12:45:23 am »
I'll try and keep this on track. As a disclaimer, this is all I'VE seen. No idea what it's like for others.
Some on-going issues I've noticed in the game (pre-Alliance release to now):
-The tutorial doesn't give a fantastic idea of what all the guns are capable of. It was improved during the Alliance release to explain what a few guns can do, but it does not go into detail about the damage types.
-The same thing can be said for ammo types. Many of them have their lists of numbers stating what they do, but it doesn't give the best idea on what the ammo is capable of.
-Minor glitches having to do with ships' collision and I'm assuming latency. For example: when you randomly fall through the deck of the Mobula or off the tail-end of the Goldfish.
-Stacking is insane lately, making it more difficult for new players to pick up the game. Recommendation to fix below.
-Locked loadouts for ships. I understand that it's meant to give new players the basics before throwing the hard stuff at them, but it only seems to hurt them more. Recommendation to fix below.
Some on-going issues I've noticed in the game (Alliance release to now):
-Graveyard Rumble needs some sort of work done on it. I have no idea what's causing this: compared to maps like Red Sepulcher, I lost about 15 frames.
-Seraph Tempest Missiles do VERY little damage compared to other explosive guns, like the Manitcore Heavy Hwacha. They almost feel useless.
-I've had this discussion with others, but many feel like the Squid's changes done to the Hull Amour have had little to no effect on the Squid's ramming ability, since people ram using the balloon.
Potential fixes to these issues:
-Discard locked loadouts all together. And if not discard them... unlock the Goldfish, at least. I don't understand why the Galleon is unlocked but the Goldfish isn't.
-Create some sort of randomization system integral in the game. Swapping ships won't work as well because an entire crew can stay together on a ship. By sticking with your friends and friends only, the odds become that you stomp everyone, most of all the new players trying to learn. Make the veterans play more with the new people.
These are the only issues I see, and the only fixes I can think of. But this thread is totally open to addition!
Some on-going issues I've noticed in the game (pre-Alliance release to now):
-The tutorial doesn't give a fantastic idea of what all the guns are capable of. It was improved during the Alliance release to explain what a few guns can do, but it does not go into detail about the damage types.
-The same thing can be said for ammo types. Many of them have their lists of numbers stating what they do, but it doesn't give the best idea on what the ammo is capable of.
-Minor glitches having to do with ships' collision and I'm assuming latency. For example: when you randomly fall through the deck of the Mobula or off the tail-end of the Goldfish.
-Stacking is insane lately, making it more difficult for new players to pick up the game. Recommendation to fix below.
-Locked loadouts for ships. I understand that it's meant to give new players the basics before throwing the hard stuff at them, but it only seems to hurt them more. Recommendation to fix below.
Some on-going issues I've noticed in the game (Alliance release to now):
-Graveyard Rumble needs some sort of work done on it. I have no idea what's causing this: compared to maps like Red Sepulcher, I lost about 15 frames.
-Seraph Tempest Missiles do VERY little damage compared to other explosive guns, like the Manitcore Heavy Hwacha. They almost feel useless.
-I've had this discussion with others, but many feel like the Squid's changes done to the Hull Amour have had little to no effect on the Squid's ramming ability, since people ram using the balloon.
Potential fixes to these issues:
-Discard locked loadouts all together. And if not discard them... unlock the Goldfish, at least. I don't understand why the Galleon is unlocked but the Goldfish isn't.
-Create some sort of randomization system integral in the game. Swapping ships won't work as well because an entire crew can stay together on a ship. By sticking with your friends and friends only, the odds become that you stomp everyone, most of all the new players trying to learn. Make the veterans play more with the new people.
These are the only issues I see, and the only fixes I can think of. But this thread is totally open to addition!