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Topics - Hoja Lateralus

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1
Feedback and Suggestions / Make party voicechat visible in the lobby
« on: December 30, 2016, 08:07:54 pm »
Not everyone wants to keep social tab on, especially since its capability is limited. Make talking in party chat view a speaker icon in the lobby but coloured in purple/pink so you can view everything at once. It shouldn't take much work to do, I think.

2
The Lounge / Sea of thieves - GOIO's competitor?
« on: October 16, 2016, 05:25:26 pm »

GOIO is going to get an interesting competitor on XOne and PC.

Also, kek, modern gaming everyone, ign 100/17, game of the year, absolutely halal

3
Q&A / Can you have the game always run in Dx11?
« on: September 21, 2016, 09:04:30 pm »
I'm just using the desktop shortcut and I think it always run in Dx9 and I can find no option for global setting or Dx11 shortcut.

4
Gameplay / Can Skyball be pushed using minotaur?
« on: September 21, 2016, 08:27:18 pm »
Can it? Could minofish be a somewhat viable choice here? At least to push-off the ball from enemies.

5
Feedback and Suggestions / Everyone gets an engie slot
« on: September 21, 2016, 08:19:49 pm »
So, as you may know already, I think the two huge problems with GOIO are: overworking the engineer and the lack of mechanical depth in general, including loadout choices. So my idea for this issue is: give every clas an additional engineering slot.
This way gunner can take either pipe+buff or spanner+mallet or pipe+extinguisher, either guaranteeing a "free" buff on his gun or making him more effective in repairing (making engineer's life easier). This could be game changing especially on the galleon, possibly allowing 2 gunners on ship.
Engineer gets more boring with meta of span-mal-ext-buff, but we see that in Alliance devs have made 2 (or 3?) additional engineering tools which couldn't possibly compete with spanner or mallet, sometimes they would be able as 3rd engie's choice or taken in place of buff. If engineer have 4 slots and we introduce those new tools to skirmish we have plenty of interesting choices to make.
Captain, as gunner, gets either the capability of buffing the vital component or have more repairing power in case shit really goes down. And if new tools arrive to skirmish both captain and gunner could at least go pipe wrench + one of the new tools. In current condition it's highly unlikely that they would choose anything over a pipe wrench/spanner.
Well, you'll probably say that with 4 slots engineers will become ultimately op, especially given buff superpowers. This is the main issue with this solution and I aknowledge it. But firstly - in this scenario a gunner can take the buffer himself without loss of his repairing capabilities and then this problem of engineers being generally stronger == more useful on the ship is already existing. Also this could be an opportunity for the buffhammer nerf.
Another benefit is that players have more tools to deal with Alliance-level threats without the need for upgrade points.

6
Feedback and Suggestions / Voice chat icons!!!!!
« on: September 21, 2016, 07:25:41 pm »
This is riddiculous. Why we still can't see what voicechat are everyone using in lobby? Just make the mic icon be white for general chat, have team colour on team chat and be green for party.
I consider it a bug and it needs to be fixed ASAP.

7
Feedback and Suggestions / [Alliance] Random global events
« on: August 05, 2016, 08:13:16 am »
Here's the idea: it would be really interesting to see various global events, so the war is a bit different every now and then. The ones that came up to my mind would be changes in reinforce cost of certain units (perhaps like a drought or sth for negative effect and good weather conditions for positive effect?), also cost of defences, and perhaps sth like "harsh weather" (makes battles resolve quicker, units want to get out of the sandstorm or whatever).
Perhaps it could also vary on resources? Like "each faction gets X for every Y resource they have". Like a palisade in every battle for every wood resource.
Let's discuss.

8
Feedback and Suggestions / [Alliance] At least 2-ship lobbies
« on: August 04, 2016, 08:28:01 pm »
I think default size of the Alliance lobby should be two ships, playing alone is way too hard, some modes embrace the idea of division of roles not only on the ship but also within ships themselves (i.e. Defense, I defend, you hunt drills).

To be clear: there should be a way to make 1 ship lobby via custom match, but default should be two ships.

9
I know I may be in the minority here, but I truly HATE this ship. I think every bit of this ship says "Fuck the crew? Fuck the crew!".
The biggest annoyance is the beam between the bottom part of the ship and the heavy guns. Literally every time I try to take the obvious, shortest route, I hit it and can't go further. In any real life someone would hit their head once, twice and at third time he would take the axe and chop the damn thing off so he can walk through.
The hull is in a very awkward place, moved further away from the stair hole 'on purpose' so you can't repair it from the bottom. Whole ship seems awkward, unnecessarily long and unecessarily narrow.
At least #removethebeam, but for me whole ship should be taken a close look at and reworked.

10
Feedback and Suggestions / [Alliance] Faction chat
« on: August 03, 2016, 06:58:36 am »
Like clan chat, but for all faction, so people can decide on their world progress strats and gather together on matches.

11
Q&A / What's the purpose of upgrade points?
« on: August 02, 2016, 02:42:18 pm »
As in title, I don't see what's the point really and how it is intended to work in Alliance.

12
Feedback and Suggestions / Map choosing method - add 4th option?
« on: July 24, 2016, 09:32:38 pm »
Someone mentioned this problem earlier, but since we got one game mode more, which gives us a total of 4 modes*, I think 3 map choices is not enough. The most straight-forward idea would be to add 4th slot as an experiment, but since we have at least another one mode coming some time (skyball) there may be a bigger push to some more substantial solution.

Perhaps we could vote on the mode first and only then on the map on this mode? Or depending of the mode vote system would choose different number of that mode (i.e. 2 maps of the most popular mode and 1 map of the second most popular? or change it any way you please if we talk about 4 maps: 3-1, 2-2?)

Edit: When I think of it we can't have result of mode vote be 3-1 most popular and second most popular since... there are modes that don't have 3 maps. That's awkward.


*deathmatch, king of the hill, crazy king, VIP

13
Feedback and Suggestions / Timer on games
« on: June 19, 2016, 08:45:12 pm »
Due to problems with 2v2 VIP and also with just trolls I would like to suggest that 'all' matches have a timer of 30(-40?) minutes. Any game that lasts longer has been just a pain in the ass for me.
30 minutes and bam! end of a game, whoever gets more score wins, in rare cases of a tie the team with more permahull combined wins.

14
Feedback and Suggestions / Lobby voicechat indicators
« on: April 10, 2016, 03:26:47 pm »
When somebody talks in the lobby you still can't see whether they are talking in team chat or in match chat. A simple T or M next to the speaker icon would suffice. This is an easy thing to do.

15
Q&A / Canon lore
« on: March 18, 2016, 09:57:27 am »
Where can I find the lore that is accepted by Devs and is canon?

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