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Topics - Hoja Lateralus

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Feedback and Suggestions / "Mute-Everyone-Except-Friends"
« on: May 31, 2015, 01:23:39 pm »
I saw some video and there's a game that does it as a toogable option. I think some people would really appretiate it.

Feedback and Suggestions / Overheating weapons, eh?
« on: May 31, 2015, 01:09:50 pm »
As a gunner I'd love 'some' way of getting on overheated gun, at least to load heatsink in, if it's managable (say, those 10 stacks). Suggestions:

A) Make a tool* for gunner which would allow (partially) to ignore the effect of overheating. For example some gloves that allow you to mount guns with up to 10-15 (or whatever) stacks of fire on them.

*inb4 "gunners don't have tools, they have ammo!", hear me out at least

B) Make an automatic ability of gunner to endure overheating weapons using stamina. It would work automatically when gunner is on/mounts the overheated gun. Perhaps some UI thingie showing us that gun is overheated would be nice too.

C) Make heatsink protect the gun from the moment of reload start, not from the moment of being fully reloaded. (You can either let people abuse it or just lock the ammo change - if you load heatsink you can't change ammo up untill it reloads properly)

Someone mentioned this idea in different thread and I think it's worth discussing. I'll give few reasons for:

1) Engineer is overdutied, gunner is underdutied

Engineer must do an awful lot on the ship while gunner usually basically sit on his gun and do very little, wrenching the nearby stuff sometimes. Having another tool would make him more useful on ship and take some of the responsibilities from engineer. Then for instance engineers could shoot more = have more fun.

2) Engineer has 'default' ammo, gunner don't have default repair tool

Although engineer has one gunner slot he actually also carries standard ammo, so he has two choices. Gunner carry only one engineer tool, while engineering requires more various tools like special tool for firefighting. Another way of dealing with this could be making the wrench 'default' engineering tool (engineer being an exception here?)

3) It would add depth and make gunner more viable

Gunner could have multiple interesting half-engineer loadouts that would allow him to help with repairs or buffing. Perhaps 2-gunner build would be even possible (although possibly not meta).

I realise that there are arguments against also, so let's discuss.

Feedback and Suggestions / Coloured UI
« on: May 09, 2015, 08:16:03 pm »
Please make UI have some part with the colour of your team, like it used to. It's very simple to just look and be like "I have red UI so I'm on red team". For me that's basically only thing 'really' bothering me in new UI.

Feedback and Suggestions / Voting, voting everywhere
« on: April 12, 2015, 07:50:12 pm »
Devs want to make unlimited rematch with voting mechanics (if >=60% says 'yes' - then it's a rematch) and I really like that step. I think voting is an amazing mechanic and we should even go one or two steps further, so let's give out our ideas. For the sake of the thread please don't post votekick suggestions. I'll start:

1. Scramble/ non-scramble voting
Speaks for itself I think, if more than 60% people doesn't want to scramble, it doesn't happen (default option if someone doesn't vote is scramble)

2. Change to map X
If lobby wants to change to some map but it's not in the 3 choices game gives. Say, there are all DM maps in the queue and someone says "C'mon, let's play some KotH", and people agree, vote, and are happy with their new map. Again, 60% threshhold seems fine

3. Reset timer/ add one minute to timer
Because sometimes stuff.

Feedback and Suggestions / Accelerometer - tool or UI upgrade
« on: April 05, 2015, 08:54:17 pm »
I've come across the idea of accelometer availible for gunners, because shooting targets while ship is moving (especially in two axis at the same time) is really difficult. Perhaps if gunner had some indicator of how ship is moving, he could aim more accurately. This could be effective enough to bee a gunner tool, but I can also see it as UI feature availible for everyone.

Feedback and Suggestions / More prestigious badges!
« on: April 05, 2015, 08:34:57 pm »
I think that getting the Citizen badges is too easy. To be a Golden Citizen you only need 40 recommendations and 10 recommendations from enemy captains. Well make it 200 and 50 so you actually have to work some time on it.

This is still a thing, a "gold" citizen means nothing. NOTHING, I SAAAAAY!
So firstly, the thing mentioned above. Secondly, I'd love to see some badges that you get based on your games played (becuase that's the best indicator of someone's time spent in game), so a badge for 500, 1000 and 1500/2000 matches played. The first one could be called a Combatant, second a Veteran (since 1000 matches seems to be a borderline for being called a veteran of GOIO) and the third a General (perhaps?).

Some graphical feedback, but just loose ideas:

Especially the first on the left.

And this is how I'd imagine the General badge:

(it says "For the motherland and nation" it's an Order of the White Eagle)

« on: March 31, 2015, 12:02:33 pm »
You all know the drill

Q&A / Will there be Fireside Chat this friday?
« on: March 29, 2015, 04:02:37 pm »
This friday will be the Great Friday, so is there going to be a Fireside Chat?

Feedback and Suggestions / CK points are too far away from each other
« on: March 29, 2015, 07:44:08 am »
I think that in CK points are too far away from each other, making the speed of the ship (too) important for gameplay. That's why the most used ships in CK are squid, goldfish and pyramidion. Also this makes people take the altitude of "Meh, they are too far away, no point fighting for this point, we'll get ready on the next one". I believe we need the 'Duel at Dawn' of Crazy King, perhaps with less amount of points (3-4) so playing galleon, mobula or spire on CK would be more valid.

Feedback and Suggestions / Clouds are getting riddiculous
« on: March 29, 2015, 07:38:45 am »
There is a legend that every patch Muse adds a new cloud to every map.
This is getting out of hand. Canyons used to be a fun map but now it's just....awkward. Same goes with paritian and labirynth. Also clouds are buggy by default (as Devs say), so decreasing their amount could be healthy to the game and fps stability.

What do you guys think?

Feedback and Suggestions / Tips while waiting
« on: March 28, 2015, 12:29:44 pm »
Crafeksterty gave me a gread idea for a thread:
Write what kind of advice you think should be displayed while waiting in the crew formation. Try to keep it simple. If we collect some nice ideas perhaps Devs will put them into the game.

Q&A / How high is GOIO servers tickrate?
« on: March 12, 2015, 05:39:50 am »
Tick = an action of sending information to the server, using it by server and sending it back to the player. It's a measurment of how precise you can be in your game, measured in ticks per second. Battlefield 3 and 4 servers have a tickrate of 32 I think, CS:GO have 64-100ish, depending on the server.

Q&A / Reports - how do they work?
« on: March 11, 2015, 06:30:59 pm »
As in title. I know that Muse (perhaps with help of CA/mods?) is supposed to read all of those, but is there a set of rules and some real consequences of reports? Like, random example, 20 reports = Ban for a week? (I know Muse doesn't ban anyone, but you get the idea).

On more personal note: Many times I report unresponsive and unable to communicate and/or listen to advice/orders (I don't mean "take this loadout because I farm achievements" orders, more like "Gunner, man the front gun" when on pyra). I wonder if it's worth giving a damn, whether this 'may' cause some effect, or at least some reflection amongst Muse members.

The Lounge / The game you mostly play
« on: February 26, 2015, 02:06:16 pm »
What games (apart from goio) are you playing? You can either tell one your favourite game or just the one you recently play.

For me both categories are filled by Europa Universalis IV

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