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Messages - Lydia Litvyak

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1
The Lounge / Re: Anime Discussions?
« on: November 06, 2015, 03:36:35 pm »
Anime is for children

2
Community Events / Re: The Teaching Tournament!
« on: May 18, 2015, 02:30:09 pm »
Now that I'm back home and can actually play, FredTheFifth and I would like to join as a team.

3
The Gallery / Re: GOI - Screenshot Gallery!
« on: March 21, 2015, 05:43:55 pm »
dramatic lighting from kamoba and bronthe's wedding

4
The Gallery / Re: GOI - Screenshot Gallery!
« on: March 03, 2015, 11:41:36 am »
I'm not sure why those images aren't showing up on the forum ): oh well
One of them was this http://puu.sh/gjQd1/831d303a69.png but I lost the other

5
The Gallery / Re: GOI - Screenshot Gallery!
« on: March 02, 2015, 05:20:18 pm »


6
Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: March 02, 2015, 12:08:40 am »
Maybe I'm misunderstanding you. Why not just calculate time to destroy as

Quote
let
 val single_clip_time = health/((damage_per_shot*shots_per_clip)/time_to_empty_clip)-mallet_rps)
in
 if single_clip_time <= time_to_empty_clip
 then single_clip_time
 else health/((damage_per_shot*shots_per_clip)/(time_to_empty_clip+time_to_reload)-mallet_rps)
end
?

I feel like that should be a lot faster, and unless I'm mistaken it should still give you the correct answer, save for a small error from the fact that it's treating the damage as continuous instead of discrete.

(obviously if the time to destroy comes out negative then the answer is that mallet repairs faster than that weapon breaks)

7
Feedback and Suggestions / Re: Game mode level requirements?
« on: March 01, 2015, 11:54:35 pm »
I agree with all of that. I mean, if you're really, truly tired of having low-level teammates lose you games and want a practical solution, crewing up with friends is always a good move.

8
Feedback and Suggestions / Re: Game mode level requirements?
« on: March 01, 2015, 12:03:45 pm »
Novices pilot in novice. Just maybe not in non-novice.

9
Gameplay / Re: The Llamatron 2.0, the numbers game of GOIO
« on: February 28, 2015, 05:41:55 pm »
This is a great tool :) Salute!

edit: that said, are you calculating shots/time to destroy a component with a loop? It's really slow ): you should just divide the component HP by the DPS from each weapon...

10
Q&A / Re: Killing and destroying
« on: February 28, 2015, 05:34:21 pm »
Thanks, Daniel. Actually I remember helping Lue with that one...

I feel like the description for that should be "kill x ships" and just not have the (crew) marker. I'll email feedback about this.

edit: looking through the game data I'm seeing a lot of achievements that talk about destroying ships, with and without (crew). I'm not sure if there's supposed to be a distinction--I suspect the two words are used interchangeably, and the presence or absence of the (crew) marker is what tells you if you need to do it yourself or not.

11
Feedback and Suggestions / Re: Game mode level requirements?
« on: February 28, 2015, 05:32:51 pm »
I like Richard's idea--I actually think it's a good idea for new players to start out by engineering and gunning until they understand how things work, and then start piloting. Maybe it would be a good idea to encourage that a little more somehow.

12
The Lounge / Re: Glorious Quotes from Guns of Icarus Online
« on: February 28, 2015, 12:07:23 am »
Enelar: D.lo-res is cute little 3d printer, arent you

Hillerton: I hate allies

Enelar: wow that's your ex?
Enelar: she pretty
Enelar: good choice
Lydia: thank you
Lydia: but it's not my ex, it's me
Enelar: i lied

Lueosi: Please don't go engineer pilot
Lueosi: or i bring mines

[madi is engaged to grey t]
Madilee: here's the ring
Madilee: and here's where he proposed to me
Madilee: I'd say I got my $10 worth out of the game

Lydia: someone asked me out
Lueosi: I will kick his but

[servers have crashed and 16 people are in ryder mumble waiting to reconnect]
Extirminator: so...this is what the end of time looks like...

Dementio: a sacrifice for the victory god! THE VICTORY GOD!

Lueosi: are you insulting germans?
Llamas Unite: No, I'm insulting Austrians.
Lueosi: ah that's okay.
Dementio: WHY MEEEEEEEEEEEEEE

13
The Lounge / Re: Other games about Airships.
« on: February 28, 2015, 12:00:51 am »
It's nearly 20 years old and never released outside of Japan, but Velldeselba Senki will always be rather dear to me



The airship designs are great:




I tried to get Archriel to play it a while ago but he never did ):

14
Gameplay / Re: 1.4.0 Pyra. Too much stick?
« on: February 27, 2015, 11:06:11 pm »
Expanding on what Thomas has already said, what made the Pyra powerful and easy to crew was the fact that you can have perfect repair and chem coverage (IE, all* components can be on cooldown, always) while also having massive damage output (two light guns with fully overlapping arc plus rams) and without ever needing to take crew off guns to repair. No other ship can do that, so all the other ships require much more experienced crew to operate at full capacity. The nerfs didn't address any of that.

*Except for your rear flare but this is not important.

15
Q&A / Re: Killing and destroying
« on: February 27, 2015, 10:57:55 pm »
Pilot achievements marked "(crew)" are counted for you if anyone on your crew gets it. As a gunner or engineer you need to actually kill the ship--that is, deal the finishing blow, or be the last person to have dealt damage to it if it dies by colliding with terrain.

I can't think of any achievements that call for "destroying ships", and I'm pretty sure that's a mistake. Can you say which achievements exactly have that? It should probably be reported to muse.

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