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Messages - MonsterMutt

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1
Feedback and Suggestions / Re: Hide full match option
« on: October 21, 2013, 02:15:00 pm »
The filter has options for "Yes" "No" and "Either"

Oh, that's not what I meant.  Let me clarify, when I say full matches I mean games that have reached the maximum number of players (whether the match is running or not).

2
Feedback and Suggestions / Re: Hide full match option
« on: October 21, 2013, 01:58:21 pm »
Hmmmm, I thought this was an option >.>

Oh my, I'll double check when I get back home tonight.  If so I'll remove this post...

3
Feedback and Suggestions / Hide full match option
« on: October 21, 2013, 01:54:31 pm »
It's a standard feature in other multiplayer games: have the option to hide matches that are full.  Emphasis on option, because I understand some people like to spectate.

4
The Lounge / Re: What did you name your ship and why?
« on: October 16, 2013, 12:13:34 pm »
I call her Big Booty because she has a big booty.

5
The Lounge / Re: That Moment When...
« on: October 15, 2013, 04:41:46 pm »
That moment when every half minute you get a 10-second lag freeze and your awesome crew tells you what's going on so you'll be ready when it unfreezes.

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Feedback and Suggestions / Re: Harpoon terrain hooking
« on: October 01, 2013, 01:07:00 pm »
I think this was suggested before in another thread.  If it gives the harpoon gun a purpose in life, I'm all for it.

7
Feedback and Suggestions / Re: If you're here, who's flying the ship?
« on: September 23, 2013, 01:52:54 pm »
I've left a match because my lag was so horrendously bad (think 10 second freezes) that my ship was better off being captained by an engie.  I explained myself and my crew totally agreed.

8
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 13, 2013, 10:17:18 am »
With the number of players online having dropped by 90% in the last few weeks, isn't this threa a bit moot? The "less then plesant players" took care of themselves it seems.

I noticed that too, but I'd blame part of it on school starting.

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The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 02:14:34 pm »
Quote
So commendations would not be given when such a player doesn't even deserve a gg, this is something that is good.

I think you misunderstood my meaning.  Commendations are often given out by default.  I've joined matches a few seconds before the end and I was receiving commendations from new and experienced players alike...yet I hadn't done anything.  Whereas you see commendations and 'gg' as an evaluation of someones abilities, many people interpret commendations and 'gg' as a way of saying 'thanks for playing, I had fun!'. 

Even if Muse puts in place such a system it will only work if people back it 100%.  Meaning, they agree on what deserves a commendation and they stick to those guidelines.  I just don't see that happening because people will hold different opinions, regardless of their skill level. 

For example I'd give a commendation to a player if he/she is always positive, joking around and fun to play with.

10
The Docks / Re: CakeWatch: On Patrol.
« on: September 11, 2013, 01:31:35 pm »
This announcement is just the icing on the cake.  Making new friends for Overwatch will be a piece of cake!  But whoever plays against them better watch out, because they'll take a piece of you!  But that's ok, Cake is so fun and likes to laugh so much they're often in tiers.

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The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 11:55:46 am »
I'd approach GoI a bit like hockey: Call the penalties but let the players police themselves.

....just had the visuals of people trying to throw down their guns, jumping at each other to fist-fight, but pancaking into the ground go through my head when I read that....

Aim for the bushes...

12
The Pit / Re: Ok, time to deal with less than pleasant players
« on: September 11, 2013, 11:19:30 am »
In a nutshell you're proposing that lower level players will need enough commendations from higher level users to play with the "decorated veterans" of GoI.

I don't feel the commendation system would be reliable to judge a new player.  Giving someone a commendation at the end of a match has become the new 'gg' in GoI.  This applies for veteran players as much as for beginners.

Conversely, a few mean spirited players could keep out deserving new players, at least in the short term.  But that may be enough for a few players to get fed up and drop GoI entirely.  Which leads to my next point, I'm afraid this system would encourage elitism.

Sure, in theory Muse could implement all sorts of reporting systems to go after players who give out commendations to everyone or those who conspire against new players.  You also mention investigating players and processing 'appeals'.  To me that just adds too much complexity to the game.  And as far as Muse is concerned they probably already have enough on their plate, they don't want to be playing hall monitor.

I'd approach GoI a bit like hockey: Call the penalties but let the players police themselves.

Personally, I love the anarchic and open nature of this game.  It really fits into the post-apocalyptic "Wild West" theme of Guns of Icarus. :)





13
General Discussion / Re: Do you use any custom keybinds?
« on: September 11, 2013, 10:29:03 am »
Q for the map.  After reading this thread I'll probably re-map the mount/dismount key.  Too many times I've dismounted when I meant to throttle up and it cost me the match...

14
Gameplay / Pros and Cons of a non-Pilot Captain?
« on: August 29, 2013, 03:58:06 pm »
I ask because I've seen a few higher level captains opt for the engineer or gunner class instead of pilot.  What's the deal?  Is it just to have a handicap and make the game more interesting?

The obvious cons I can think of:

1) The person at the helm will be flying an unfamiliar ship
2) The pilot can't use captain chat

Pros:

1) If you don't trust your crew you have the option to kick the pilot off the wheel or gun/fix things?


15
Gameplay / Countering the pyramidion gatling/mortar setup
« on: August 21, 2013, 11:36:41 am »
A pyramidion with a gatling/mortar setup can spell instant death if it sneaks up on you.  Let's discuss strategy on how to counter it!

My usual counter is a goldfish hellhound setup.  I try to get into the pyra's blindspot and then pop his balloon (hitting his armour whenever the balloon is down).  Hopefully the pyra will eventually break herself against the ground after a few good bounces.

It's my go-to method and as a bonus new players quickly get a hang of it.

BUT it's a very slow process if the engineers on the pyramidion have their game faces on.  I'd like to hear some faster strategies!

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