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Messages - MonsterMutt

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16
When the captain is in captain-voice chat please make their name appear in a different colour.  This will let the crew know that the captain isn't ignoring them. 

I think this would add to the realism/authenticity of the game :)

17
Feedback and Suggestions / Minimap
« on: May 29, 2013, 12:47:37 pm »
It would be nice to have the option to enable a semi-transparent (round) minimap in the corner of the screen.

The mini-map would not be detailed (topography, buildings, etc), but would only show the relative positions of ships

The main map (pressing 'M') is great for traveling over long distances.  But it becomes impractical during fierce battles because: 1) blocks your vision! 2) you need all your fingers to maneuver during a battle!

The main purpose of the mini-map would be for short distance battles.  For example if your friend is fighting off an enemy ship behind a cloud you could glance at the mini-map and pop through cloud cover so that the enemy ship is sandwiched between you and your friend.  If an enemy is bearing down on you simply glance at the mini-map to know which friendly ship is closest and seek help.

I'm sure you guys could think of other scenarios  :)


18
My crew mates and I communicate a lot during a match, which is a good thing!  But sometimes when I speak with the other captain I can't hear them over the chatter of my crew.  It would be nice to have the option to mute your crew mates whenever you press 'C' to speak with the other captain.  Maybe a little icon should appear so everyone knows the captains are talking to each other and that they aren't ignoring their crew mates.

19
Gameplay / Re: Defeating two galleons
« on: May 22, 2013, 11:53:26 am »
Well from that, I gather that they are limited in their effective ranges. Assuming you don't want to match them in galleons, a goldfish with a lumberjack would do nicely to pin down one of them, leaving the other open for attack at the flanks.

Also, since they are galleons, you could come in on the outside of one of the galleons, which would basically shield you from the other galleon's fire.

There is no sure fire way, and like I said, there are a lot of variable at play here. Disabling one outside of it's effective range, thus opening up the other to flanking is a solid tactic though. Terrain can play a big part too, as a galleon is the slowest turning boat. That depends on map. Further, I also assume here that the other boat on the enemy team is tied up with one of your allies. If not, it gets harder.

Positioning is everything to this game. Galleons are more fixed in their stance, so that lets you get a good angle before heading in to pin them down.

Thanks for the input, goldfish with a lumberjack seems the way to go.  As for the other boat on the enemy team, it focused on "escorting" the galleons meaning it would not pursue our teammates so we could pick him off away from the galleons (our initial strategy...we quickly learned he would not take the bait).

20
Gameplay / Re: Defeating two galleons
« on: May 22, 2013, 11:48:42 am »
There is no guarantee these tricks will work but you could:
1) Disable one galleon with tarbarrel/hwacha fire to keep it out of the fight long enough for you to kill the other one.
2) Use cover such that you can only shoot/ be shot at  by one galleon and not the other.
3) Use one galleon as cover from the other (place it directly between you and the other ship).
4) Hide underneath/above one galleon as to not take fire from it.
5) Out snipe them at long range with a ship that has a smaller profile (Lumberjack goldfish)

Good advice, I'll try 2 on a map with mountains and 5 may work better on a more open map.

We tried 3 and 4 without success, they would always position themselves so at least one broadside is facing us.  As for 1, if we tarred one galleon the third non-galleon ship would swoop in to defend the tarred galleon so it had a chance to repair engines and the other galleon would halt and stick close.

21
Gameplay / Re: Defeating two galleons
« on: May 22, 2013, 11:36:28 am »
Correction, I'm not sure if either had carronades.  They both definitely had manticores and at least one had fieldgun(s).

22
Gameplay / Re: Defeating two galleons
« on: May 22, 2013, 11:28:36 am »
I cannot say exactly, but both definitely had manticores.  One had carronade(s) and the other had fieldgun(s) as well.

23
Gameplay / Defeating two galleons
« on: May 22, 2013, 11:08:47 am »
How do you defeat a 3 ship team with two galleons who cover each other's blind sides?

My teammates and I faced off against these two galleons who would stick close to each other but at a distance.  So that whenever we tried focusing fire on the bow or stern of one galleon it was impossible to drop or rise out of range of the other galleon's broadside.  Didn't matter if we tried hovering over them or sneaking under them, we were always in range of the other galleon's broadside.

What's the best approach when confronting two galleons who cover each other? (Assuming you cannot divide and conquer)

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