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Feedback and Suggestions / AI Mapping / Component Prioritization
« on: March 17, 2018, 02:52:03 pm »
This is a big idea, and can't be easily employed
As a programmer, I'd like to see the Objects on the Ship be able to get "sectioned off" for the AI / Player.
I'd like for you to imagine this as almost a "recommended area" sort of thing.
The Captain does all the wire-framing themselves, think of it like Loadout Recommendations, in the Ship Editor; but for Components to Keep an Eye on. This would require the introduction of a new menu, of course, but I honestly feel it has a lot of promise.
The most simple and basic functionality I am trying to suggest here is that you could Recommend a Player (or designate the AI) to shoot a SPECIFIC gun, like, Port Side Middle on crusader. And let's take it a step further and add "Hull" to that to-do list. The AI would then negate just about everything else and only fix hull and fix / shoot port middle gun. If it's a player, obviously you can't suggest them to "disable Free-Will," but at the very least, it's a way to communicate to a new player "what they should be doing."
In the Ship View, the recommended components would almost "glow" a little with an outline.
This is my "biggest" recommendation to the game I've ever come up with, and it's sort of just been in the back of my head for years now...
Thoughts / input is welcome.
inb4 "this is redundant, people just need to learn to play / you just need to communicate with the other players"
please note, once more, the "glow" functionality. This is for the game's current state, of "barely alive." to ease the frustration of having truly absent-minded crewmen. and to give a bit more "nudge in the right direction" for the noobs who have no idea what you mean by "No, not that Hull, the other hull. the balloon. dude it's right next to you. omg. why. why God, have you forsaken us" etc
Signed,
[CHP] Lucar the Unliving
As a programmer, I'd like to see the Objects on the Ship be able to get "sectioned off" for the AI / Player.
I'd like for you to imagine this as almost a "recommended area" sort of thing.
The Captain does all the wire-framing themselves, think of it like Loadout Recommendations, in the Ship Editor; but for Components to Keep an Eye on. This would require the introduction of a new menu, of course, but I honestly feel it has a lot of promise.
The most simple and basic functionality I am trying to suggest here is that you could Recommend a Player (or designate the AI) to shoot a SPECIFIC gun, like, Port Side Middle on crusader. And let's take it a step further and add "Hull" to that to-do list. The AI would then negate just about everything else and only fix hull and fix / shoot port middle gun. If it's a player, obviously you can't suggest them to "disable Free-Will," but at the very least, it's a way to communicate to a new player "what they should be doing."
In the Ship View, the recommended components would almost "glow" a little with an outline.
This is my "biggest" recommendation to the game I've ever come up with, and it's sort of just been in the back of my head for years now...
Thoughts / input is welcome.
inb4 "this is redundant, people just need to learn to play / you just need to communicate with the other players"
please note, once more, the "glow" functionality. This is for the game's current state, of "barely alive." to ease the frustration of having truly absent-minded crewmen. and to give a bit more "nudge in the right direction" for the noobs who have no idea what you mean by "No, not that Hull, the other hull. the balloon. dude it's right next to you. omg. why. why God, have you forsaken us" etc
Signed,
[CHP] Lucar the Unliving