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Q&A / Re: Which Tools for Which Ships?
« on: November 12, 2014, 12:49:59 pm »
Has anyone tried tar barrel for the spire and used it successfully?
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A build that I do purely for fun is a triple-Gat + Hwacha Spire. It takes the concept of glass cannon to the extreme. Of course, anything with range will shut this down easily, but the ability to take out enemies in a flash is immensely satisfying.
My usual go-to build is the Mobula with Merc top and the rest all Artemis. The ups and downs of this ship is pretty insane and feels like I'm flying a yo-yo. Also, I love to be able to park the Mob in a area with good range of fire and get a Quadfecta going, whether it's 4 Art shooting at once or 1 Merc and 3 Art.
Ive got news for you buddy.
Drop the third gat. (Front one) and add a mortar. When you disable with the HWACHA not only do you disable, you also do armor damage. Then add the gats in for the armor break. Kill with mortar. If on timing, you can fire the hwacha and mortar when the armor is down. Much quicker and kills any ship in one armor down which is pretty quick.
And your mobula build, Place gat mort on the lower decks. Mercury on the top. And artemis on the far sides. This will ensure you can also brawl. But the enemy is allready withered when approaching.
good feedback guys! hey I was wondering awkm, can you please post the usage and win % stats for each ship please? I would really like to see the hard numbers on this.
I'm not sure how much these numbers will actually help. We'll be looking at the entire spread of skilled and unskilled players (with a skewed number of Goldfish and Pyras due to beginner games), ship popularity varies by ship based on ease of use, necessity of a skilled crew, and so forth, and even then we'd still have to account for gun choice, gun placement...and that's still not very accurate, as it's all crew dependent in the end.
It'd be interesting, certainly, but I don't think those numbers are particularly good to work with unless we see some really skewed win rates for certain ships or guns.
from what I understood the use of pyras were so skewed and dominant something "had" to be done. I just wanted to see the numbers to prove that, and hopefully to keep us informed on decision making moving forward. I would hate to think that these stats are not recorded and we have been making choices based on our anecdotal experiences.
I trust that Muse as professionals would know enough not to make decisions based solely on anecdotal experiences. Also, I rarely see the developers release such stats to the public.
literally every single Moba does
good feedback guys! hey I was wondering awkm, can you please post the usage and win % stats for each ship please? I would really like to see the hard numbers on this.
I'm not sure how much these numbers will actually help. We'll be looking at the entire spread of skilled and unskilled players (with a skewed number of Goldfish and Pyras due to beginner games), ship popularity varies by ship based on ease of use, necessity of a skilled crew, and so forth, and even then we'd still have to account for gun choice, gun placement...and that's still not very accurate, as it's all crew dependent in the end.
It'd be interesting, certainly, but I don't think those numbers are particularly good to work with unless we see some really skewed win rates for certain ships or guns.
from what I understood the use of pyras were so skewed and dominant something "had" to be done. I just wanted to see the numbers to prove that, and hopefully to keep us informed on decision making moving forward. I would hate to think that these stats are not recorded and we have been making choices based on our anecdotal experiences.