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Messages - GreyTea

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1
Gameplay / Re: Banshee Light Rocket Carousel
« on: May 19, 2015, 03:38:08 am »
Double shee gat Pyra trifector  ;). Like the hades double art trifector but for closer range and you can also use it on the side of Carronade flamer Pyras. The arc and quick rof make it perfect.

2
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 06:03:24 pm »
Their is no need to insult other forum users or provoke, am here to listen to feedback and reasons and help best i can so people don't feel ignored or forgotten about, and i have heard you and i am sorry you feel like that, however its not in my power to remove stamina  as for the ui as i stated it could changed in a later update i would not like to commit to saying it will be, but i have brought it up that their are people who think it can be done cleaner and better,

3
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 05:20:42 pm »
i am sorry Dementio edited :)

4
Community Events / Re: Teatching event (Boot camp)
« on: May 04, 2015, 04:58:40 pm »

5
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 04:43:48 pm »
You honestly believe a 5 second stamina usage breaks the game to the point you don't need teamwork? am sorry you feel that way however i strongly disagree,


 il be honest here i played i think 10 matches today roughly i used stamina one match consistently as a reload speed up for manticore, as a gunner and thats it haha.

and i still talked to my crew about arcs reload time ammo and the co captain to do flanks and focus fire,

also as the fact it is a crutch its a new mechanic that when used properly can get you out of some situations i am already seeing posts about engineer speed being useful and being able to do things before that couldn't with buff and chem rotations, and gunner reload on manticore and carro are usful for rof increase compared to rebuild, but that is at the highest level of game play at the lower end new players might see it as a fun mechanic to use, jump run and hit faster is great!! type of attitude, and thats the main point the game should be fun to the new players and am sorry you feel that way,

i can put suggestions acrosss next meeting about ways to help with the ui maybe a option to revert back to classic but i can't see it happening because stamina needs a new bar,

6
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 04:21:45 pm »
did you stop playing because of stamina update? and the ui change?

Stamina, yes.

Can i ask why please?

You don't need to use it, it is just a feature that can be used to provide short bursts of assistance? do you think it is too much of an advantage for people who do and you choose not to?

also lastly why do you hate it enough to stop playing?

7
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 04:17:48 pm »
did you stop playing because of stamina update? and the ui change?

8
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 04:11:26 pm »
As in, adding completely unasked for features which mostly benefit new players in such a way they have a better experience. Except, said feature doesn't require as much effort.

am assuming you are referring to MM and Ui changes,

Match making was always going to happen, i think when the ps4 crossover was discussed so ps4 users didn't have to scroll down endless matches on a list, and it was streamlined for newer players also who basically didn't know what they were doing or looking for, and kept asking how to make up servers and games then no one would join, Match making helps the system and provides a streamline experience on paper, like i said in previous post it is intended for high volume of players which is always a hope and should be prepared for, because during spikes it is everyone who suffers due to lag and confusion mainly.

The new Ui was for stamina and hasn't been out long enough to get a response from everyone who plays to see if it helps newer players, but in the next few days no doubt it will get feedback and may or may not be tweaked, it has been out less than a week, nothing starts out perfect continuous improvement will happen, and i don't understand how adding a new feature to game play recently a new heavy weapon and a easier way for everyone to find a match is drastic or only for new players?

custom games and a list still exsist so you never need to join mm you can make a game recruit from global or open up to queue if you prefer to wait in a lobby rather than in a queue, and the ui is getting mixed reviews but as stated above may or may not change, its main focus is to make things visual and help,

9
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 04:00:32 pm »
Don't forget they had a Kickstarter which reached over $200,000. If they need to take such drastic measures to maintain a somewhat good income then that Kickstarter was more Irrational than Pi.

drastic measures? can i ask what you are referring to please?

10
General Discussion / Re: Was GOIO A Fluke?
« on: May 04, 2015, 02:29:55 pm »
Honestly, this game is probably only alive because all the people that remained loyal to it. So instead of listening to them it seems Muse decided they wanted better sales than keeping their community which lifted them so much.


Match making
The active community changes a lot, thanks to those sales it brings it fresh people the retention rate is very low, so ask the question is why? One of the main complaints was Match time/ lobby time hence MM and forced timers to start a match,

Plus MM also deals with the lag issues and reports not only does it reduce lag on the servers because it took alot to constantly update the list especially when high volume of players, remember forced starts to matches? even though lag is still present for some,but no where near as much, and MM in theory will match players quicker than scrolling down through matches one person hops in then tells the rest to join on this lobby before someone else,

But with the low count in players it takes a while atm, and we know that it was intended for high volume of players with varying MMR which can only be achieved when we have a high number of players, and to get that we need promotion and sales,

an online indie game that's been around since late 2012, and is still actively rolling out patches and working towards content, good or bad the dedication is their, and of course it would not of happened with out the core people, 2000+ matches and 1000+ hours, who have been through it all, good and bad but believe me, everything gets read talked about but we have to look from different perspectives of both new and old players and obviously everyone is not going to be happy, 

I started of as a player picking this up in the sale went through comp scenes and ca road up till where i am now, just like Keyvias and meta originally did, people do understand but it is catering to everyone that the balance gets upset,

ship nerfs
Needed to happen gat mortar pyra kills under 6 seconds and anyone can pick it up and use it, 200m charges through open ground balloon shielding hydro up boom dead, and that was not balanced. Problem was it was so powerful the majority including myself used it all the time, people would laugh if you took a spire or a mobula, you were ram bait and a fool!! unless you were a certain GWTH player :P or your name is daniel :) , not now spires get used and mobulas to brawl and win alot more, in one of the recent releases on the website we showed the win ratio and the play rate of ships pyra was up their so it got tweaked, it can however be tweaked back if it gets underpowered where you can't win at all but it takes time,


feedback
With changes comes new metas  and people might hate it but keeps it fresh to a degree until the next one comes around and its tweaked again, but yes a large focus is going to be on new players, because that is what a game constantly needs, and i am sorry it feels like the vets are forgotten that is not the case, maybe holding a community skype call  with a mix of players will work to get calm feedback like in this thread, rather than MUSE SUCKS RUINING THE GAME, because that is never anyones intention, people work hard and to have it all in ruins and for nothing doesn't serve any purpose,



So this is just my unofficial 2 cents to try and explain best i can decisions and reasons, and if i don't know i will find out, because the core players are leaving the familiar faces i am use to seeing are no longer here and the frustration is clear, but with communication i think some of this can be resolved, and maybe players will come back in time, but i know personally i don't want to see the vets leave or to have anyone think bad intentions if their is somthing i can at least do or say,

Thanks Grey

11
Feedback and Suggestions / Re: End game stuff: prestige?
« on: May 02, 2015, 11:45:29 am »
Just copy Payday 2 Infamy system, done. People who reach infamy get special items you can't get outside of it. Plus their level numbers get an extra number in front of it. So "1-30" would be Infamy rank 1, level 30. So level 130. "5-60" would be Infamy rank 5, level 60 or level 560. etc. Each rank gains an XP boost so it doesn't take as long to reach max rank again. Course there are more reasons for that as talent trees and specs mean something in Payday but you can adjust something for GOIO.

Big bank heist death wish vet reporting in :P

We are currently discussing ways to extend the level cap, with balance being the main issue, reset means novice content, however i suggested somthing similar to what gilder proposed.

but their would have to be another divide can't have vets with novice it would be a bloodbath haha, so novice normal then prestage only matches is an idea  where you could earn xp but with MM the queue times would be very high and that would not be fun, but we do read the forums and take notice of things, and one idea is more than enough. any idea can trigger somthing and help,

But just wanted to say we are listening reading and discussing and we will relay information at due times, but feel free to email in feedback@musegames.com with ideas and please be patient

Thank you

Grey

12
General Discussion / Re: Top Gunners
« on: April 23, 2015, 01:31:14 pm »
Twinkie - D - Lite

one of the most dedicated og gunners and first to level 15, back when you had to get 2500 kills not spots haha :D, awesome guy and a pleasure to play with, instant win with him on your ship

13
The Gallery / Re: GOIO memes
« on: April 17, 2015, 12:26:46 pm »

14
The Lounge / MOVED: Wat u neam shit
« on: April 10, 2015, 12:52:37 pm »
This topic has been moved to The Pit.

https://gunsoficarus.com/community/forum/index.php?topic=6021.0

15
Gameplay / Re: Front page stats post
« on: April 09, 2015, 06:01:52 pm »
Yeah so i have been talking to bubbles, and their is things in the works to fix the long waiting times with prompts to change things up, if their is no match for your mmr to make it balanced, also until somthing is solid in place, it might be easier making a custom game then open up to queue that way it is a little more social and you can recruit from global, just like old school.

I know alot of people don't agree with matchmaking, but custom game is essentially the same before it was implemented, obviously the system is in place for good reasons, but has its flaws, when it comes to certain situations,

we are also monitoring long wait times to see the circumstances, so if you are in queue for over i dunno 20 mins, send us an email with time and date, and jerry will get on finding a reason why so we can continue to improve,

thank you for the patience and continued support, i understand it being frustrating but together am sure the problems will be worked out,


Thanks Grey

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