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Messages - GreyTea

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241
Gameplay / Re: The Mobula
« on: October 12, 2013, 05:15:19 am »
The mobula has so much potentional
1 gungerneer up top to man mid gun and main engine
 2 engineers to man the two sides
I think the idea is kill them before they kill us strategy rather than out repair
With 3 cross over light guns and the right combo you can devestate ships like a pyra before it rams

If the mobula got a walkway connecting the hull and balloon
It would be broken in my oppion at least haha

Merc mid duel artimus top with say a gat mortor bottom deck combo
You deal alot of damage at diffrent ranges. I think it comes down to the skill of the pilot in awarness and communucation i know if a mobula is behide you. 9/10 your going to be destroyed.
 
Easy target but i woukd say with the right tools such as helium and hydrogen and a phoniex claw you can get out if any
Stick situations. So dont be put off flying the mobula try to beat the challange it sets once you do that the
Skys are yours :-D


242
Feedback and Suggestions / Re: 3 team modes
« on: October 11, 2013, 03:05:10 am »
I want to see a demolition derby mode.


Yes so much this  :D
Imagine the 4v4 maps turn into a 8player free for all
and instead of score up top you get 1 or 3 tokens that repersent lives haha would be fun

243
Community Events / Re: Christmas Event
« on: October 11, 2013, 02:57:51 am »
Not in the traditional sence of tug of war some varation involvong harpoons maybe.
Am just spit ballin ideas trying to spark somthing diffrent then deathmatch :-)

244
Community Events / Christmas Event
« on: October 10, 2013, 06:16:14 pm »
I was thinking of a community event for Christmas,

A tournament Champions Of Christmas

1st  a race around a map

2nd a tug of war (two ships harpoon and go reverse)

3rd  a shooting competions

a tournament that is more fun side game focused

OR

asking if muse can add a feature for a 8 team free for all and have a massive destruction derby last ship wins

any thoughts would be appreciated

245
Feedback and Suggestions / Re: Please Make Gunners Useful
« on: October 10, 2013, 12:26:16 pm »
I think every class is suited to 1 role but that does not mean it is restricted to that role,
in lots of cases engineers look more useful because there are lots of components to fix
you have to relise that a gunner has 3 different damage outputs,
that is why when you fly on a ship with a captain that reconisies the balance needed between damage and repair
there will be a gunner because there are more versatile,

For Example
  a galleon with a hwacha you get your engineer's to take heavy for long range

 a galleon with a hwacha you  get your gunner to take heavy for long burst charged close

who is more useful now?

It is very situational  but every class is useful in its own way and to maximize your chances its always best to have at least 1 gunner :D

You have not choose a weaker class just more a situational one. some of the best players in the game are gunner specific and i have never heard them been called useless when they are dominating across map on a lumberjack with different ammo types,

i hope this keeps your spirits up and renews you to prove you are not useless your 1 more reason why your team is going to win :D


246
Feedback and Suggestions / Re: Store: Clothing and Accessory Wishlist!
« on: October 08, 2013, 06:06:36 pm »
I need an Cane to go with top hat haha,

247
Feedback and Suggestions / Re: Lobby Feature for Team Balance
« on: October 08, 2013, 05:47:45 pm »
There is a problem,The level in Class is not repersentive of skill,
some people might grind to a high level where a player might naturally level up through 100's of games
the idea of auto balance would have to be done on personal stats such as k/d ratio accuracy and the level in class skills does not repersent that,
 you could have a level 3 gunner who has over 80% accuracy, or visa a level 9 with under 50%,
the only benifit is experince and cosmetic items,
am sure even if a team has some new guys it would encourage them to help teach them the game rather than passing them about ship to ship, just my thought's 

248
The Docks / Re: CLAN The Flying Dutchmen
« on: August 17, 2013, 07:15:27 pm »
Steam name: Grey Earl T
In-Game name: Grey Earl T
Gender: Male
Age:21
Country: jolly old england
Timezone: GMT

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