Honestly, this game is probably only alive because all the people that remained loyal to it. So instead of listening to them it seems Muse decided they wanted better sales than keeping their community which lifted them so much.
Match makingThe active community changes a lot, thanks to those sales it brings it fresh people the retention rate is very low, so ask the question is why? One of the main complaints was Match time/ lobby time hence MM and forced timers to start a match,
Plus MM also deals with the lag issues and reports not only does it reduce lag on the servers because it took alot to constantly update the list especially when high volume of players, remember forced starts to matches? even though lag is still present for some,but no where near as much, and MM in theory will match players quicker than scrolling down through matches one person hops in then tells the rest to join on this lobby before someone else,
But with the low count in players it takes a while atm, and we know that it was intended for high volume of players with varying MMR which can only be achieved when we have a high number of players, and to get that we need promotion and sales,
an online indie game that's been around since late 2012, and is still actively rolling out patches and working towards content, good or bad the dedication is their, and of course it would not of happened with out the core people, 2000+ matches and 1000+ hours, who have been through it all, good and bad but believe me, everything gets read talked about but we have to look from different perspectives of both new and old players and obviously everyone is not going to be happy,
I started of as a player picking this up in the sale went through comp scenes and ca road up till where i am now, just like Keyvias and meta originally did, people do understand but it is catering to everyone that the balance gets upset,
ship nerfsNeeded to happen gat mortar pyra kills under 6 seconds and anyone can pick it up and use it, 200m charges through open ground balloon shielding hydro up boom dead, and that was not balanced. Problem was it was so powerful the majority including myself used it all the time, people would laugh if you took a spire or a mobula, you were ram bait and a fool!! unless you were a certain GWTH player
or your name is daniel
, not now spires get used and mobulas to brawl and win alot more, in one of the recent releases on the website we showed the win ratio and the play rate of ships pyra was up their so it got tweaked, it can however be tweaked back if it gets underpowered where you can't win at all but it takes time,
feedback With changes comes new metas and people might hate it but keeps it fresh to a degree until the next one comes around and its tweaked again, but yes a large focus is going to be on new players, because that is what a game constantly needs, and i am sorry it feels like the vets are forgotten that is not the case, maybe holding a community skype call with a mix of players will work to get calm feedback like in this thread, rather than MUSE SUCKS RUINING THE GAME, because that is never anyones intention, people work hard and to have it all in ruins and for nothing doesn't serve any purpose,
So this is just my unofficial 2 cents to try and explain best i can decisions and reasons, and if i don't know i will find out, because the core players are leaving the familiar faces i am use to seeing are no longer here and the frustration is clear, but with communication i think some of this can be resolved, and maybe players will come back in time, but i know personally i don't want to see the vets leave or to have anyone think bad intentions if their is somthing i can at least do or say,
Thanks Grey