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Topics - GreyTea

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The Lounge / MOVED: Wat u neam shit
« on: April 10, 2015, 12:52:37 pm »
This topic has been moved to The Pit.

https://gunsoficarus.com/community/forum/index.php?topic=6021.0

2
This topic has been moved to Dev App  Testing.

https://gunsoficarus.com/community/forum/index.php?topic=5997.0

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The Gallery / Tournament Logo
« on: April 28, 2014, 06:55:29 pm »
Hello Ladies and gentlemen, We are going to be helping run the new tournament ''Hephaestus Challenge''

It is in the works and we want to involve the community as much as possible, we have the name now we need logo ideas, This is where you come in


In this thread, post a design/art of your idea for the logo, Hephaestus is a greek god wiki link found here, http://en.wikipedia.org/wiki/Hephaestus put your own goio twist on things make it your own.

The winning Logo artist will get a reward from the store,

All entrants are welcome, share this thread with friends, I look forward to seeing what people come up with ideas are also welcome to get peoples brain cogs turning.

Entries will run from the 28th April closing the 10th may 

Safe Skies and thank you

Grey T

4
I love the Squid/Goldfish saying this straight off.

Like the squid the goldfish apparently has no place in competitive..apparently, but then ask why. Is it because it has a heavy weapon at the front that is vulnerable to art or merc fire,Possibly, or it can not get a tri or quad  vector and become a platform, Is the squid to squishy not fast enough. Lets look at the 2 most used ships in competitive.

Junker vs Goldfish
Ok so why is a goldfish undesirable against a junker, atm it uses artimus hades to wreck ships at mid range, and got close range so it is risky taking a manticore for sniped out, but not impossible you can come in high use the terrain to close the gap and go on there brawl side, use some tactics heavy clip disable to close the gap, even harder with the carronade but if you close the gap your in with a shot to wreck the junker 1vs1, you face the same problem in a fish than you do with say a pyra going gat mortar yet no one uses it strange, infact you do not have to get as close with heavy clip manticore,

Junker vs Squid
The junker is the bane of my piloting when i use a squid, but i have been talking to people leagues better than myself for new tactics to use against the junker, and they have alot more success, i,e stay on the long range side and high use a disable squid to pop the balloon and rain down the fire staying above the artimus arcs,  in theroy works perfect in practice you relies how skilled the people are who told you this for them to be able to pull it off,

Loadouts- Junker artimus hades, How to beat it and other ideas you can take,

You can put a lumberjack on the front of a goldfish out range the junker so the artimus have little no effect unless they take lesmock then you can still outrange depending on the map, again a strategy i very rarely if at all see in competitive now. but i feel a viable one,

We are starting to see flak fish make a return, but depends heavily on teamwork however i would argue so does every other build, it is strong vs every ship and build with the right team mate,

Imho manticore fish gat mortar pyra is unbelivably strong mid range disable manticore with a charging pyra focus one target, then the fish can disable the other until the pyra is ready to charge again, or even lumberjack support for a sniping junker or brawler galleon,


Pyra

Nothing beats the gat mortar god tier pyra, except a lot of things actually haha, i,e a manticore fish how can they gat mortar without front guns, how can they charge without a balloon, i have seen some awesome pug games where squids have run around pyras for fun destroying them laughing all the way to 5-0 by being on the right hand side, again i know it is not competitve but please, the skilled people we have i think it would be intresting to see a squid vs pyra at that level,

Conclusion

I think the problem is not with the ships or weapons but the teams, the whole idea of a meta is just wrong, imagine if somone took a manticore fish with an AT squid, focus down one target full disable for the squid to be safe to charge in and mop up, it would be awesome to see, and why can it not happen, because its not meta??

Example i was flying with tropo and we were talking about gattling gun, so we decided you no what gattling guns are op and just use gattling guns mix in buffs and ammo charged lesmock and play around, we won every game, the factors where skill level,ally took all explosive ship, But.... the stats stay the same it can work and with training and pracitce tweaks to a few things might even be viable then it got me thinking of this post, i see so many people talking about balance but it is for the same guns and ships everytime,,, why not make use of what we have and work around changes rather than the other way around.

I wonder if say the Ducks Gents MM started all taking Squids Goldfish and brawling mobula's, would that not just be enough to change the meta itself, public image and prove in the right hands any build will work, and just because a build is overpowered on paper and can be more situational does not mean it is the be all end all, and with training and skill you can beat any build with any other build, rather than balance after balance and demand for more ships and weapons to break up the meta take an ''underpowered'' build/ship and make it work ammo crew positioning even if you die 1000 times eventually people will relise actually the gattling gun has a blind spot when on the right and the mortar can't hit me when i approach from here, i can use this tool to do this, If you know where the sniping spots are look at the map and spectate and think well  if i approach from here i have loads of cover to close the distance, 

Because the issue with balance is, you can change the numbers all you want but there is always going to be a divide always, you can not please everyone,

I know there are alot of different opinions and personalities in the community when it comes to this topic, so please keep it clean and friendly am not looking to start a flame war with you are wrong i am right that's stupid because of this ect..

But i would like to hear peoples oppions and ideas for how we can change the face of competitve play, so it does not become stale, will it get to the point of weapon and play style restriction in tournaments i,e only weapons with a range under 500m or only over ect, will new weapons HAVE to come out to freshing things up rather than people taking risks. or patch after patch until everyone is under happy and no one gets the changes they want after it all?

Thanks for taking the time to read my rambling thoughts i would love to hear yours

-Grey

5
Gameplay / Squid Love
« on: February 21, 2014, 06:27:05 am »
Ok ladies and gentlemen,

This is going to be a thread for changes you would like to see for the beloved assassin ship The Squid,

Note: Keep it relevant with why you want the change, positive or negative and keep balance in mind please,

So for me personaly i want a Maneuverability buff, i want the squid to be wild and alive under my control very hard to fly and even harder to master so that people who put the work in have a high risk high reward ship if you can stay in a ships blind spot and are tatical enough and skilled enough you are more competent 1vs1 to pick off enemy ships who split up, and people fear pilots who go squid,

Currently with the squid you can get in the blind spots if you are concealed or unspotted but staying in them is very diffrent story, i would say you have a window of 5-10 seconds max before you make the descion to stay or break off it takes only a slight adjustment to put you in arcs of most ships except the mobula perhaps, but because the speed at the moment is not surrficent it limits your build so much you have to go balloon popper or some sort of disable rather than a hit and run kill ship it is pushed into a disabler support role. with a kill being drawn out hoping to overwhelm the engineers with fire so mainly it is carronade flamer for a hight advantage then rain down the flamer rather than gat mortar and run rings around an enemy ship, against less experinced players it is easy enough achieved but someone on your own skill level at the moment i feel the squid is at a disadvantage against most ships, and its only advantages is countered to easy by claw. 

So what if everyones thoughts on the squid atm what needs to be done to make it more deadly or changes you would like to see?

6
General Discussion / Easter Eggs of the game
« on: January 31, 2014, 04:06:00 pm »
After the dev fireside chat they hinted at all the easter eggs in the game lets try and make a list of all the ones people have found

Easy one-Muse sign in paritan rumble

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Feedback and Suggestions / Beep Beep
« on: January 30, 2014, 02:27:35 pm »
I would like to get everyone's Opinion on the addition of a horn to be added to ships,

My views

Negatives
New players will use this to troll and give away the position
Experienced Players will use this to troll and give away the position

Positive
you can now greet friendly ships ^^
You can do it before and after a ram
you can use it for marco polo

But overall i feel this would be a fun little addition and would like to hear peoples thoughts   

8
Feedback and Suggestions / Voice Command
« on: December 26, 2013, 06:59:25 pm »
With the influx of new players a lot do not have mic/headsets and are shying away from piloting because they can not communicate effectively versus people that do, to a certain extent this is true, how ever a lot do not know about signals in the game itself so perhaps implementing this into the tutorials some how or show a prompt if no microphone is detected, i feel a short tutorial on signals would help a lot,


Signals between commanders, i do not know how easy this would be but it would over come so many problems between captains with mics and those with out or language or voice difficulties,

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Community Events / Christmas Event
« on: October 10, 2013, 06:16:14 pm »
I was thinking of a community event for Christmas,

A tournament Champions Of Christmas

1st  a race around a map

2nd a tug of war (two ships harpoon and go reverse)

3rd  a shooting competions

a tournament that is more fun side game focused

OR

asking if muse can add a feature for a 8 team free for all and have a massive destruction derby last ship wins

any thoughts would be appreciated

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